Commit graph

55 commits

Author SHA1 Message Date
DerpedCrusader
8b51aa6b20 SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
2023-03-23 20:28:45 -07:00
Steam Deck User
02d585ab5a SERVER: Implement hold fire frame for Flamethrower 2023-03-22 12:22:30 -04:00
Steam Deck User
2da62518c0 DEFINES: Merge conflict fixed..? 2023-03-22 10:21:35 -04:00
Steam Deck User
55061f3f8b DEFINES: Set up defines for first take weapon frames 2023-03-22 10:19:14 -04:00
DerpedCrusader
b9e6854af3 SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
2023-03-20 18:48:55 -07:00
DerpedCrusader
bb1ce27d20 fixing springfield ADS on non-FTE platforms 2023-03-13 15:33:29 -07:00
DerpedCrusader
82f5681994 Springfield
code for springfield

as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
e8015e44d9 SERVER: Add some junk frames to make Type 100 usable 2023-03-11 16:05:28 -05:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424 SERVER: Adds support for ADS framing, use it for Panzerschreck 2023-03-11 14:52:03 -05:00
DerpedCrusader
eb24742368 Panzer-update
code
2023-03-09 20:31:57 -07:00
Steam Deck User
ac68064325 SERVER: Buff snipers a bit 2023-03-09 14:07:18 -05:00
Steam Deck User
fa0a85fce0 SERVER: Re-balance most weapon stats and limb multipliers 2023-03-09 13:07:53 -05:00
Steam Deck User
2940a828e3 SERVER: sike, default walk speed to 1 2023-03-09 12:16:41 -05:00
Ian
acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
DerpedCrusader
84e86c85fd PTRS Code
full of bits and bops and boops
2023-03-06 19:03:14 -07:00
Steam Deck User
7b0cee2d15 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-03-02 22:07:48 -05:00
Steam Deck User
12a2633738 CLIENT/SERVER: Misc. Weapon Spread improvements
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
DerpedCrusader
3168b12ed0 FG-42 update
code for all the fg42 stuffs
2023-02-27 16:03:09 -07:00
DerpedCrusader
3bc7bf01b2 Browning update code
ads values, animation frames, the whole 9 yards
2023-02-19 18:09:43 -07:00
Steam Deck User
6cadd1d0e2 SERVER: Have browning use RELOAD_PART and RELOAD_END 2023-02-17 12:25:30 -05:00
Steam Deck User
b27b3e0ca9 FTE: Small Weapon ADS tweaks 2023-02-08 12:43:23 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
DerpedCrusader
b919aa430a ads positioning 2023-01-20 16:27:30 -07:00
Steam Deck User
d3c9b20cf8 PC: Add custom weapon zoom amounts 2023-01-20 00:38:37 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
DerpedCrusader
bd39f817a1 bar-n-kar 2023-01-16 21:10:38 -07:00
DerpedCrusader
d4295401ae Update weapon_defines.qc 2023-01-15 22:48:52 -07:00
DerpedCrusader
69a404a9cc Tomp+M1a1 2023-01-15 17:27:04 -07:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
Ian
9986684f0a
Merge pull request #18 from nzp-team/File-size-saving-part1 2023-01-13 14:15:25 -05:00
DerpedCrusader
3f7338c29a Updated frame counting
yay
2023-01-13 12:05:12 -07:00
DerpedCrusader
4e90db4b62 STG-44-Update
new model weapon animations the whole 9 yards
2023-01-11 11:34:17 -07:00
Ian
501ff14776
Merge pull request #14 from nzp-team/MP5K-Adding
Adding the MP5K
2023-01-02 11:17:20 -05:00
DerpedCrusader
129afc81ed FIxing pap weapon
OOPS
2023-01-01 16:32:49 -07:00
DerpedCrusader
aec5a0034f Adding the MP5K
adds all the coding for MP5K

to note, some things like the spread, recoil and kick are copied from the MP40, so they may be inaccurate, and might need to be changed in the future
2023-01-01 16:05:47 -07:00
Steam Deck User
02080f45ac Merge branch 'main' of https://github.com/nzp-team/quakec 2022-12-30 10:56:38 -05:00
Steam Deck User
4a41999915 Server: Various Wall Weapon Improvements.
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00
DerpedCrusader
857920ac05 MP40 Update
New model, animations, textures
2022-12-29 16:20:35 -07:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
DerpedCrusader
80657e6827 Changes to match new model
ADS, Frames ect. corrections
2022-12-20 15:32:09 -07:00
Ian
5e09033a07
Shared: Add additional reload information for M1 Garand 2022-12-20 02:17:53 -05:00
Ian
4e366c62bd
Shared: Add extra defines for different reload types 2022-12-20 02:09:33 -05:00
DerpedCrusader
701a9df98d Changes for new PPSH Model
updated ADS/Frames for new model
2022-12-19 23:31:04 -07:00
Ian
5086304b51 Shared: Add #defines for weapon Firetypes.
This helps referencing which firetype corresponds to what in weapon_core.
2022-11-17 21:44:51 -05:00
moto
82d66c5cf5 Fix silly copy/paste type error 2022-10-24 08:51:43 -04:00
moto
19ae55654c Server: Revamp Purchase of Wall Weapon Ammo
Adds some utility functions to make grabbing specific pieces of weapon
information in any of a player's slots easier. Fixes some mulekick bugs
as a side effect. Fixes https://github.com/nzp-team/nzportable/issues/52.
2022-10-24 08:44:41 -04:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00