Changes to match new model

ADS, Frames ect. corrections
This commit is contained in:
DerpedCrusader 2022-12-20 15:32:09 -07:00
parent 451733a0ab
commit 80657e6827
1 changed files with 22 additions and 22 deletions

View File

@ -1340,7 +1340,7 @@ vector GetWeaponADSPos(float wep) {
return [-6.5, 7.4, 3.27];
case W_GEWEHR:
case W_COMPRESSOR:
return [-0.2, 3.28, 2.57];
return [-0.2, 2.55, 2.63];
case W_KAR_SCOPE:
case W_HEADCRACKER:
return [-2.19, 2.67, 0.42];
@ -1429,7 +1429,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
return [-12700, 2086.9, 0];
case W_GEWEHR:
case W_COMPRESSOR:
return [-6550, 4400, 0];
return [-5150, 5300, 0];
case W_PPSH:
case W_REAPER:
return [-7500, 3000, 0];
@ -1804,31 +1804,31 @@ float(float wep, float frametype, optional float z) GetFrame =
switch (frametype)
{
case FIRE_START:
return 1;
case FIRE_END:
return 2;
case FIRE_END:
return 4;
case RELOAD_START:
return 3;
return 11;
case RELOAD_END:
return 38;
case SPRINT_IN_START:
return 49;
case SPRINT_IN_END:
return 49;
case SPRINT_OUT_START:
return 51;
case SPRINT_OUT_END:
return 52;
case TAKE_OUT_START:
case SPRINT_IN_START:
return 55;
case TAKE_OUT_END:
case SPRINT_IN_END:
return 57;
case SPRINT_OUT_START:
return 59;
case SPRINT_OUT_END:
return 61;
case TAKE_OUT_START:
return 75;
case TAKE_OUT_END:
return 83;
case PUT_OUT_START:
return 53;
return 64;
case PUT_OUT_END:
return 56;
return 71;
case RELOAD_CANCEL:
return 16;
return 36;
}
break;
case W_KAR_SCOPE:
@ -2914,13 +2914,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
break;
case W_GEWEHR:
case W_COMPRESSOR:
if (curweaponframe == 10) {
if (curweaponframe == 21) {
sound (self ,5, "sounds/weapons/gewehr/magout.wav", 1, ATTN_NORM);
} else if (curweaponframe == 24) {
} else if (curweaponframe == 32) {
sound (self ,5, "sounds/weapons/gewehr/magin.wav", 1, ATTN_NORM);
} else if (curweaponframe == 27) {
} else if (curweaponframe == 36) {
sound (self ,5, "sounds/weapons/gewehr/maghit.wav", 1, ATTN_NORM);
} else if (curweaponframe == 33) {
} else if (curweaponframe == 45) {
sound (self ,5, "sounds/weapons/gewehr/boltrelease.wav", 1, ATTN_NORM);
}
break;