cypress
9866a529b0
SERVER: More intelligent Carpenter Power-Up
2023-11-03 13:34:59 -04:00
cypress
0d9cf45426
SERVER: Add missing light spawn function
2023-10-31 13:33:43 -04:00
cypress
7842010fd0
SERVER: Restore Power-Up Rate Percentage
...
This was changed not too long ago to be 4% from 2%, testing found that
this is incorrect. Unsure where 4% came from, this restores previous
functionality.
2023-10-30 18:23:51 -04:00
cypress
fcadbeb7c5
SERVER: Fix TryWalkToEnemy false reporting on non-fully-obscured objects
2023-10-30 14:08:49 -04:00
Ian
6631813cf9
SERVER: Let host engine dictate max AI at once
2023-10-16 15:59:22 -04:00
Ian
973d60eb9b
SERVER: Fix Deadshot targetting dead zombies
2023-09-09 14:18:24 -04:00
blubs
38a6f72edd
SERVER: Remove leftover print
2023-09-02 23:53:58 -07:00
blubs
d156216f42
SERVER: Revamps wunderwaffe logic
2023-09-02 23:49:29 -07:00
cypress
5b28f65d9e
SERVER: Bump Random Power-Up Drop Rate to 4%
...
Primarily impacts later rounds when the threshold is harder to meet.
2023-08-31 23:06:07 -04:00
cypress
77af97d136
SERVER: Irrelevant Zombie Health Tweak
2023-08-31 10:38:44 -04:00
cypress
126298114c
SERVER: Fix Zombies dropping Power-Ups when killed via Trap
2023-08-28 11:07:07 -04:00
cypress
d4995b5b0c
STANDARD/SERVER: Remove calls to strunzone on Remove_Waypoint
...
Causes issues removing waypoints on Standard platforms -- strings
weren't assigned IDs for the zone blocks, not in heap?
2023-07-19 23:17:40 -04:00
cypress
a207108dc2
SERVER/FTE: Add a proper fix for collision restoration
2023-07-18 14:31:12 -04:00
cypress
b4f8a15cc3
FTE/SERVER: Fix traceweapons not penetrating multiple enemies
2023-07-18 12:05:49 -04:00
cypress
4232fc233d
SERVER: Fix issue with subsequent power-ups not blinking for despawn
2023-07-17 14:51:25 -04:00
cypress
90a6c38bd5
SERVER: Fix calls to limbs for Hellhounds on removal
2023-07-16 13:41:53 -04:00
Steam Deck User
28001a1209
SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
2023-03-28 21:52:42 -04:00
MikeyRay
eeab4dd4c2
SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
2023-03-24 20:06:17 +01:00
Steam Deck User
65576833ca
SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40%
2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213
SERVER: Buff Zombie attack radius from 60 to 64 units
2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e
SERVER: Nerf the running speed of Sprinter Zombies slightly
2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c
SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types
2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410
SERVER: Allow Zombies to jog on Round 2
2023-03-11 18:15:12 -05:00
Steam Deck User
63c759e217
SERVER/FTE: Don't use float precision for way saving, account for it in load
2023-03-10 16:20:51 -05:00
Steam Deck User
a10a63ba9b
SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints
2023-03-10 15:32:45 -05:00
Steam Deck User
f97e82828b
SERVER: Have Zombies do more damage when Barricade reaching.
2023-03-10 11:40:01 -05:00
Steam Deck User
34350827ce
SERVER: Fix error when Hounds die off
2023-03-09 11:38:52 -05:00
Steam Deck User
1321afa1ee
SERVER: Undo Power-Up test drops
2023-03-06 20:50:05 -05:00
Steam Deck User
c1cb2df897
SERVER: Recycle Entities for Power-Ups, don't leak anymore
2023-03-06 18:44:42 -05:00
Steam Deck User
b8b54c06ac
FTE/SERVER: Use standard targets for legacy waypoint saving
2023-03-05 10:22:33 -05:00
Steam Deck User
92a68870aa
SERVER: Fix Parse_Damage running on Waffe'd Zombies
2023-03-05 00:41:58 -05:00
Steam Deck User
e8d8fd63d9
SERVER: Stop executing push_away_zombies
...
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
981a8ec43d
SERVER: Waypoint Quality of Life improvements
2023-02-16 16:21:16 -05:00
Steam Deck User
e63f68e897
SERVER: Make getFreeZombieEnt inline, remove pointless param
2023-02-08 22:26:14 -05:00
Steam Deck User
e74e3fb9dd
FTE/SERVER: Make tracemove inline for small perf boost
2023-02-08 22:15:14 -05:00
Steam Deck User
11f4d470c8
SERVER: Restore different walktypes for dogs.
...
Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
74ee37cd4e
SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target
2023-01-29 11:07:16 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
...
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
6987f175d0
Uncomment updateLimb stuff
...
cause we do dat
2022-12-27 21:55:13 -05:00