Commit graph

555 commits

Author SHA1 Message Date
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
efbb0582cd SERVER/STANDARD: Add crc16 builtin 2024-01-07 10:08:50 -05:00
cypress
7fb2e98281 FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door 2024-01-06 21:43:23 -05:00
cypress
4579bd7884 SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents 2024-01-06 18:27:44 -05:00
cypress
5e799823af SERVER: Use generated hash table for model path conversion 2024-01-06 17:33:52 -05:00
cypress
fedc19c05a
SERVER: Remove substring check for ambient_generic 2024-01-05 17:41:57 -05:00
Skibbo
ee5a3df658
Fixed the achievement "No Perks? No Problem"
Added a reset for the tracker of the achievement when you get downed, so you can earn the achievement again.
2024-01-05 00:32:35 +01:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".

The achievement triggers at the end of round 12, regardless if you bought perks or not.

I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door with targetname 2024-01-02 11:58:36 -05:00
cypress
471b08afe5 SERVER: Update path conversion list for NZ:P Beta 2024-01-02 09:51:07 -05:00
cypress
280c6063b5 SERVER: Disable IsLooking() check for wall weapons in NZ:P Beta 2024-01-02 09:35:14 -05:00
cypress
028e0a5a99 SERVER: Add support for Hospital from NZ:P Beta 2024-01-02 09:14:15 -05:00
cypress
407006191c SERVER: Update model path redirection list 2024-01-01 17:24:43 -05:00
cypress
2fabf9b6e1 SERVER: Update model path redirection list 2024-01-01 17:08:29 -05:00
cypress
b1c0541e15 SERVER: Improve CastleOfDoom Barricade hopping 2024-01-01 17:08:17 -05:00
cypress
69d86ed722 SERVER: Bring changes necessary for '1room' Beta compatibility 2024-01-01 16:53:29 -05:00
cypress
c8bc829a83 SERVER: Add to NZ:P Beta prop redirection 2024-01-01 16:12:13 -05:00
cypress
5c66559922 SERVER: Scale Mystery Box down in NZ:P Beta 2024-01-01 16:01:24 -05:00
cypress
e2da52c1f3 SERVER: Fix hard-coded view ofs restriction for Dolphin Dive 2024-01-01 15:41:22 -05:00
cypress
78ad4ce386 SERVER: Fix Power Switch position and scale in NZ:P Beta 2024-01-01 15:38:02 -05:00
cypress
973dfc113f SERVER: Force NZ:P Beta maps to use Double Tap v1 2024-01-01 15:30:24 -05:00
cypress
2d357255f5 SERVER: Scale down Power-Ups for NZ:P Beta 2024-01-01 15:27:09 -05:00
cypress
b0931d1f12 SERVER: Scale down weapon world models for NZ:P Beta 2024-01-01 15:26:59 -05:00
cypress
499ab18f8d FTE/SERVER: Force Hull 1 for NZ:P Beta Zombies 2024-01-01 15:06:27 -05:00
cypress
56db495482 SERVER/FTE: Corrected implementation of NZ:P Beta Waypoint file parsing 2023-12-31 17:41:50 -05:00
cypress
dc574c4a20 SERVER/FTE: Start of NZ:P Beta Waypoint loading 2023-12-30 12:25:07 -05:00
cypress
21ce43b477 SERVER: Convert some props and buy_weapon entities for NZ:P Beta 2023-12-30 12:05:08 -05:00
cypress
8c01945f1b SERVER: Fix NZ:P Beta spawn points being in the floor sometimes 2023-12-30 11:26:41 -05:00
cypress
c8989aa40c SERVER: Appropriately scale Zombie bounding boxes for NZ:P Beta 2023-12-30 11:06:46 -05:00
cypress
59737bd194 SERVER: Fix stance change values in NZ:P Beta 2023-12-30 10:25:58 -05:00
cypress
c1b68a8cda SERVER: Wrap stance changing for readability, ensure beta precautions 2023-12-30 10:17:05 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
371f4b9824 STANDARD: Add entvar for scale factor 2023-12-29 17:09:05 -05:00
cypress
d815f9f037 SERVER: Match playback rate with duration for Take Out and Put Away animations 2023-12-28 12:24:22 -05:00
cypress
3dd3738f29 SERVER: Prohibit player crawling during game over 2023-12-28 11:59:11 -05:00
cypress
8004caccfb SERVER: Fix v_morphine not hiding weapon2model 2023-12-28 11:56:04 -05:00
cypress
6a2cdf5f2d SERVER: Assign player spawn point weapon instead of just providing 2023-12-28 11:50:32 -05:00
cypress
cf8e8a23de SERVER: Fix Perk-A-Cola on state when new clients connect 2023-12-28 11:35:05 -05:00
cypress
e5372d3107 CLIENT/SERVER: Tweak Game Over sequencing 2023-12-28 11:28:45 -05:00
cypress
8c362579b7 SERVER: Tell client to stop drawing Revive indicator on disconnect 2023-12-28 10:52:42 -05:00
cypress
49dbd80fa4 SERVER/CLIENT: Properly network player fields such as points and kills 2023-12-28 10:49:30 -05:00
cypress
981cd3a5ad CLIENT/SERVER: Properly network that players drop-out to clientside rendering 2023-12-28 09:59:28 -05:00
cypress
eaabc6b3a8 SERVER: Fix PlayerIsLooking() when inside of bounding box 2023-12-24 17:34:00 -05:00
cypress
965bb03b7c SERVER: More tweaks to GameRestart_OpenClosedDoors 2023-12-24 12:59:33 -05:00
cypress
9593c550d6 SERVER: Fix auto-placed spawn locations not checking if World is in the way 2023-12-24 12:20:41 -05:00
cypress
d4380d8bab SERVER: Fix func_door_nzp trying precaches on restart 2023-12-24 12:14:10 -05:00
cypress
ae7e3634fe SERVER: Remove trigger_setfire debug 2023-12-24 10:34:32 -05:00
cypress
3ea3d20e67 SERVER: Basic support for trigger_setfire 2023-12-24 10:31:08 -05:00
cypress
997d6748e9 SERVER: Further mitigate PF_findfloat errors 2023-12-23 16:03:41 -05:00
cypress
96b08dcaba SERVER: Fix entity relinking with GameRestart_TurnPerkOff 2023-12-23 12:15:00 -05:00