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SERVER: More tweaks to GameRestart_OpenClosedDoors
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1 changed files with 2 additions and 2 deletions
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@ -256,7 +256,7 @@ void() GameRestart_RestoreFakeRemovals =
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setsize(ent, ent.mins, ent.maxs);
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setmodel(ent, ent.model);
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ent = findfloat(ent, entity_removed, true);
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ent = findfloat(world, entity_removed, true);
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}
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}
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@ -282,7 +282,7 @@ void() GameRestart_OpenClosedDoors =
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func_door_nzp();
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self = temp_ent;
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door = door.chain;
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door = findfloat(world, isopen, true);
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}
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}
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