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SERVER: Fix auto-placed spawn locations not checking if World is in the way
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1 changed files with 3 additions and 2 deletions
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@ -109,9 +109,10 @@ float units, vector feet, vector head) Spawns_PerformCheck =
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head = start_org + '0 0 32';
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traceline (head, head + (dir * units), 0, spawn_points[SPAWN_PLR_1]);
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// Spot is viable, both feet and head are in same boundary.
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// Both feed and head are in the same boundary, one last step --
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// is this ent partially or totally in the world?
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if (trace_ent.classname == which.classname) {
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return true;
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return Player_CanStandHere(which);
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}
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}
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}
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