2022-02-08 18:42:28 +00:00
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/*
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client/main.qc
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main csqc code
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2024-01-07 23:24:48 +00:00
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Copyright (C) 2021-2024 NZ:P Team
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2022-02-08 18:42:28 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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void() ToggleMenu =
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{
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2024-10-17 03:46:20 +00:00
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if (serverkey("constate") != "disconnected")
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2022-02-08 18:42:28 +00:00
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{
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if (player_count == 0)
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localcmd("cmd pause\n");
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2024-10-17 03:46:20 +00:00
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if(current_menu == MENU_NONE)
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2022-02-08 18:42:28 +00:00
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{
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2024-10-17 03:46:20 +00:00
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current_menu = MENU_PAUSE;
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2022-02-08 18:42:28 +00:00
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setcursormode(TRUE, cvar_string("cl_cursor"), __NULL__, cvar("cl_cursor_scale"));
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}
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else
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{
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2024-10-17 03:46:20 +00:00
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menu_paus_submenu = 0;
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current_menu = MENU_NONE;
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2022-02-08 18:42:28 +00:00
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setcursormode(FALSE);
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}
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}
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}
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2024-09-08 17:39:56 +00:00
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//
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// SetGamepadBindings()
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// Since our menu architecture currently sucks,
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// we don't yet support a good binds menu that
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// let's you get good gamepad control.. so
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// force these binds (sorry!)
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//
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void() SetGamepadBindings =
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{
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localcmd("unbindall; bind ~ \"toggleconsole\"; bind ` \"toggleconsole\"; bind ESCAPE \"togglemenu\"; joyadvaxisr 4; joyadvaxisu 2; joyadvaxisx 3; joyadvaxisy -1; bind JOY1 \"+button5\"; bindlevel JOY2 30 \"null\"; bind JOY3 \"+button4\"; bind GP_LSHOULDER \"impulse 33\"; bind AUX1 \"+moveup\"; bind AUX2 \"+button3\"; bindlevel AUX3 30 \"null\"; bindlevel AUX4 30 \"null\"; bind AUX5 \"togglemenu\"; bind AUX10 \"+attack\"; bind GP_Y \"+button4\"; bindlevel GP_A 30 \"impulse 10\"; bindlevel GP_B 30 \"impulse 30\"; bindlevel GP_X 30 \"+button5\"; bindlevel GP_LTHUMB 30 \"impulse 23\"; bindlevel GP_RTHUMB 30 \"+button6\"; bind GP_LTRIGGER \"+button8\"; bindlevel GP_DPAD_DOWN 30 \"+button7\"; bindlevel GP_RSHOULDER 30 \"+button3\"; bindlevel GP_DPAD_RIGHT 30 \"impulse 33\"; bindlevel GP_DPAD_UP 30 \"+button7\"; bind GP_VIEW \"showscores\"; joysidesensitivity 0.8; joyyawsensitivity 0.6; joypitchsensitivity 0.55\n");
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}
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2024-05-23 02:19:52 +00:00
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float(float isnew) SetZombieSkinning =
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{
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self.drawmask = MASK_ENGINE;
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setcustomskin(self, __NULL__, sprintf("replace \"\" \"models/ai/zfull.mdl_%d.pcx\"\n", self.skin));
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return PREDRAW_NEXT;
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};
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2022-02-08 18:42:28 +00:00
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noref void(float apiver, string enginename, float enginever) CSQC_Init =
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{
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setwindowcaption("Nazi Zombies: Portable");
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precache_sound("sounds/menu/enter.wav");
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precache_sound("sounds/menu/navigate.wav");
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2023-11-12 01:36:11 +00:00
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precache_model("models/player.mdl");
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2022-02-08 18:42:28 +00:00
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registercommand("togglemenu");
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registercommand("promptjoin");
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registercommand("showscores");
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cvar_set("sv_cheats", ftos(1));
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2023-11-06 14:45:36 +00:00
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cvar_set("r_fb_models", ftos(0));
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2023-01-20 05:38:37 +00:00
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autocvar(r_viewmodel_default_fov, 70);
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2024-06-30 02:25:28 +00:00
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autocvar(cl_controllerglyphs, "xbox");
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2024-07-01 03:33:58 +00:00
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autocvar(in_rumbleenabled, 1);
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2024-09-08 17:39:56 +00:00
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autocvar(in_aimassist, 0);
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2022-11-23 14:27:48 +00:00
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// Runtime check if we're running this in WebASM/WebGL.
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if (cvar_string("sys_platform") == "Web")
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platform_is_web = true;
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else
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platform_is_web = false;
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2023-12-02 18:14:44 +00:00
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if (platform_is_web) {
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cvar_set("com_protocolname", "NZP-REBOOT-WEB");
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}
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2022-02-08 18:42:28 +00:00
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// cvars for custom settings
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2023-11-05 22:41:20 +00:00
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autocvar(cl_cinematic, 0);
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autocvar(nzp_particles, 1);
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autocvar(nzp_decals, 1);
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autocvar(vid_ultrawide_limiter, 0);
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2024-01-12 19:40:38 +00:00
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autocvar(cl_bobside, 0.02);
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2022-02-08 18:42:28 +00:00
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// per-channel volume
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2023-11-05 22:41:20 +00:00
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autocvar(snd_channel1volume, 1);
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autocvar(snd_channel2volume, 1);
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autocvar(snd_channel3volume, 1);
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autocvar(snd_channel4volume, 1);
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autocvar(snd_channel5volume, 1);
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autocvar(snd_channel6volume, 1);
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2022-02-08 18:42:28 +00:00
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2024-01-19 15:38:16 +00:00
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// FTE is overriding cl_bobup values.. so be evil
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// and force it to 0.02.
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cvar_set("cl_bobup", "0.02");
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2022-02-08 18:42:28 +00:00
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// force nearest filtering for hud elements to avoid blur
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cvar_set("gl_texturemode2d", "gl_nearest");
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cvar_set("r_font_linear", "0");
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// force build date text in menu
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cvar_set("cl_showbuildtime", "1");
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2023-08-27 14:15:16 +00:00
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// in-game stopwatch
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2023-11-05 22:41:20 +00:00
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autocvar(scr_serverstopwatch, 0);
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2023-08-27 14:15:16 +00:00
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stopwatch_sec = stopwatch_min = stopwatch_hr = 0;
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2023-12-24 16:18:38 +00:00
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stopwatch_round_sec = stopwatch_round_min = stopwatch_round_hr = 0;
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stopwatch_round_starttime = time;
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2023-08-27 14:15:16 +00:00
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2024-01-19 16:01:01 +00:00
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// FTE via emscripten (for the fault of the browser?) bugs out
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// when using mousewheel. So as a hack, just unbind the mouse
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// wheel. :/
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if (platform_is_web) {
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localcmd("unbind MWHEELUP; unbind MWHEELDOWN\n");
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localcmd("bind 1 +button4; bind 2 +button4\n");
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}
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2022-02-08 18:42:28 +00:00
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//
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// get the build date
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//
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2022-04-05 21:50:05 +00:00
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float file = fopen("version.txt", FILE_READ);
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2022-02-08 18:42:28 +00:00
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if (file != -1) {
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build_datetime = fgets(file);
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fclose(file);
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}
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2024-05-23 02:19:52 +00:00
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// Intercept every Zombie mesh to apply custom skinning
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for(float i = 0; i < zombie_skins.length; i++) {
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deltalisten(zombie_skins[i], SetZombieSkinning, 0);
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}
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2024-09-12 02:12:20 +00:00
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InitKerningMap();
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2022-02-08 18:42:28 +00:00
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};
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noref void() CSQC_WorldLoaded =
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{
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Achievement_Init();
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2024-01-13 17:53:48 +00:00
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Particles_Init();
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2024-01-14 02:47:02 +00:00
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nameprint_time = time + 8;
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2022-02-08 18:42:28 +00:00
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huddir = "gfx/hud/";
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};
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vector weapon_bob_factor;
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float weapon_bob_factor_z_coef;
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vector dampening_factor;
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float vaccel;
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float vzaccel;
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2024-05-16 02:17:45 +00:00
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// FIXME: Move Power-Up CSQC drawing to separate file :)
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float mdlflag_poweruprotate_duration;
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float mdlflag_poweruprotate_starttime;
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vector mdlflag_poweruprotate_startangles;
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vector mdlflag_poweruprotate_differenceangles;
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vector mdlflag_poweruprotate_currentangles;
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float last_puframetime;
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void() PU_UpdateAngles =
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{
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// Don't update more than once per frame.
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if (last_puframetime != frametime) {
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// New cycle, dictate new rotation time and target angle.
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if (mdlflag_poweruprotate_duration <= time) {
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mdlflag_poweruprotate_starttime = time;
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mdlflag_poweruprotate_duration = time + (random() * 25 + 25)/10; // Take between 2.5 and 5 seconds.
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mdlflag_poweruprotate_startangles[0] = mdlflag_poweruprotate_currentangles[0];
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mdlflag_poweruprotate_startangles[1] = mdlflag_poweruprotate_currentangles[1];
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mdlflag_poweruprotate_startangles[2] = mdlflag_poweruprotate_currentangles[2];
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float target_pitch = (random() * 120) - 60;
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float target_yaw = (random() * 240) + 60;
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float target_roll = (random() * 90) - 45;
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vector target_angles;
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target_angles[0] = target_pitch;
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target_angles[1] = target_yaw;
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target_angles[2] = target_roll;
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// Calculate the difference from our start to our target.
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for(float i = 0; i < 2; i++) {
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if (mdlflag_poweruprotate_currentangles[i] > target_angles[i])
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mdlflag_poweruprotate_differenceangles[i] = (mdlflag_poweruprotate_currentangles[i] - target_angles[i]) * -1;
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else
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mdlflag_poweruprotate_differenceangles[i] = fabs(mdlflag_poweruprotate_currentangles[i] - target_angles[i]);
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}
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}
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float percentage_complete = (time - mdlflag_poweruprotate_starttime) / (mdlflag_poweruprotate_duration - mdlflag_poweruprotate_starttime);
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for(float j = 0; j < 2; j++) {
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mdlflag_poweruprotate_currentangles[j] = mdlflag_poweruprotate_startangles[j] + (mdlflag_poweruprotate_differenceangles[j] * percentage_complete);
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}
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last_puframetime = frametime;
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}
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};
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float() PU_PreDraw =
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{
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PU_UpdateAngles();
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self.angles = mdlflag_poweruprotate_currentangles;
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addentity(self);
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return PREDRAW_NEXT;
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};
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2023-11-12 01:36:11 +00:00
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float Player_PreDraw() =
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2022-02-08 18:42:28 +00:00
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{
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2023-12-02 16:06:39 +00:00
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self.lerpfrac -= frametime*10;
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while(self.lerpfrac < 0) {
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self.frame2 = self.frame;
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self.lerpfrac += 1;
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}
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2023-11-12 01:36:11 +00:00
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if (self.entnum == player_localentnum) {
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self.movetype = MOVETYPE_WALK;
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// Prepare rollback
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vector vOldOrigin = self.origin;
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vector vOldVelocity = self.velocity;
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float fOldPMoveFlags = self.pmove_flags;
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// Apply physics for every single input-frame that has not yet been
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// acknowledged by the server (servercommandframe = last acknowledged frame)
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for (int i = servercommandframe + 1; i <= clientcommandframe; i++) {
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float flSuccess = getinputstate(i);
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if (flSuccess == FALSE) {
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continue;
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}
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// Partial frames are the worst
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if (input_timelength == 0) {
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break;
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}
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runstandardplayerphysics(self);
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}
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// Smooth stair stepping, this has to be done manually!
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playerOriginOld = playerOrigin;
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if ((self.flags & FL_ONGROUND) && (self.origin_z - playerOriginOld_z > 0)) {
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playerOriginOld_z += frametime * 150;
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if (playerOriginOld_z > self.origin_z) {
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playerOriginOld_z = self.origin_z;
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}
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if (self.origin_z - playerOriginOld_z > 18) {
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playerOriginOld_z = self.origin_z - 18;
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}
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playerOrigin_z += playerOriginOld_z - self.origin_z;
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} else {
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playerOriginOld_z = self.origin_z;
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}
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playerOrigin = [self.origin_x, self.origin_y, playerOriginOld_z];
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playerVelocity = self.velocity;
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2022-02-08 18:42:28 +00:00
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addentity(self);
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2023-11-12 01:36:11 +00:00
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// Time to roll back
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self.origin = vOldOrigin;
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setorigin(self, self.origin);
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self.velocity = vOldVelocity;
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self.pmove_flags = fOldPMoveFlags;
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self.movetype = MOVETYPE_NONE;
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// Set renderflag for mirrors!
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self.renderflags = RF_EXTERNALMODEL;
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} else {
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addentity(self);
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}
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return PREDRAW_NEXT;
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}
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noref void(float isnew) CSQC_Ent_Update =
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{
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float ent_type = readbyte();
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2024-05-16 02:17:45 +00:00
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// Player
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2023-11-12 01:36:11 +00:00
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if (ent_type == 1) {
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if (isnew == TRUE) {
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self.classname = "player";
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self.solid = SOLID_SLIDEBOX;
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self.predraw = Player_PreDraw;
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self.drawmask = MASK_ENGINE;
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setmodel(self, "models/player.mdl");
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}
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2023-12-28 15:49:30 +00:00
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float old_points = self.points;
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2023-11-12 01:36:11 +00:00
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self.origin_x = readcoord();
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self.origin_y = readcoord();
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self.origin_z = readcoord();
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2023-12-02 16:06:39 +00:00
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self.angles_x = readangle();
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self.angles_y = readangle();
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self.angles_z = readangle();
|
2023-11-12 01:36:11 +00:00
|
|
|
self.velocity_x = readshort();
|
|
|
|
self.velocity_y = readshort();
|
|
|
|
self.velocity_z = readshort();
|
2023-12-02 16:06:39 +00:00
|
|
|
self.playernum = readbyte();
|
|
|
|
self.modelindex = readshort();
|
2023-11-16 17:10:11 +00:00
|
|
|
self.frame = readbyte();
|
2023-11-12 15:46:49 +00:00
|
|
|
self.movetype = readshort();
|
2023-12-28 15:49:30 +00:00
|
|
|
self.flags = readshort();
|
2023-11-18 20:17:40 +00:00
|
|
|
self.stance = readbyte();
|
2023-12-28 15:49:30 +00:00
|
|
|
self.points = readfloat(); // FIXME: this should be made a short, but I know we use price of 1 for some test maps, so I can't do /10 *10 shenanigans.
|
|
|
|
self.kills = readshort();
|
2024-01-11 15:40:10 +00:00
|
|
|
self.is_in_menu = readbyte();
|
2023-12-28 15:49:30 +00:00
|
|
|
|
|
|
|
RegisterPointChange(self.points - old_points, self.playernum);
|
2023-12-28 14:59:28 +00:00
|
|
|
|
2023-12-28 16:28:45 +00:00
|
|
|
if (self.movetype == MOVETYPE_BOUNCE)
|
2023-12-28 14:59:28 +00:00
|
|
|
self.solid = SOLID_NOT;
|
|
|
|
else
|
|
|
|
self.solid = SOLID_SLIDEBOX;
|
2023-11-12 01:36:11 +00:00
|
|
|
|
2023-12-02 16:06:39 +00:00
|
|
|
setmodelindex(self, self.modelindex);
|
|
|
|
|
2023-12-30 00:49:13 +00:00
|
|
|
if (map_compatibility_mode != MAP_COMPAT_BETA) {
|
|
|
|
if (self.stance == 2)
|
|
|
|
setsize(self, PLAYER_MINS_STANDING, PLAYER_MAXS_STANDING);
|
|
|
|
else
|
|
|
|
setsize(self, PLAYER_MINS_CROUCHING, PLAYER_MAXS_CROUCHING);
|
|
|
|
} else {
|
|
|
|
setsize(self, PLAYER_MINS_QUAKE, PLAYER_MAXS_QUAKE);
|
|
|
|
}
|
2024-05-16 02:17:45 +00:00
|
|
|
}
|
|
|
|
// Power-Up
|
|
|
|
else if (ent_type == 2) {
|
|
|
|
if (isnew == TRUE) {
|
|
|
|
self.classname = "item_powerup";
|
|
|
|
self.solid = SOLID_NOT;
|
|
|
|
self.predraw = PU_PreDraw;
|
|
|
|
self.drawmask = MASK_ENGINE;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.origin_x = readcoord();
|
|
|
|
self.origin_y = readcoord();
|
|
|
|
self.origin_z = readcoord();
|
|
|
|
self.modelindex = readshort();
|
|
|
|
|
|
|
|
setmodelindex(self, self.modelindex);
|
|
|
|
}
|
|
|
|
else {
|
2023-11-12 01:36:11 +00:00
|
|
|
if(isnew)
|
|
|
|
addentity(self);
|
|
|
|
}
|
2022-02-08 18:42:28 +00:00
|
|
|
}
|
|
|
|
|
2023-03-03 03:06:26 +00:00
|
|
|
float(__inout vector v) VectorNormalize =
|
|
|
|
{
|
|
|
|
float length = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
|
|
|
|
|
|
if (length)
|
|
|
|
{
|
|
|
|
float ilength = 1 / length;
|
|
|
|
v[0] *= ilength;
|
|
|
|
v[1] *= ilength;
|
|
|
|
v[2] *= ilength;
|
|
|
|
}
|
|
|
|
|
|
|
|
return length;
|
|
|
|
}
|
|
|
|
|
|
|
|
void() DropRecoilKick =
|
|
|
|
{
|
|
|
|
float len;
|
|
|
|
|
|
|
|
if (crosshair_spread_time > time)
|
|
|
|
return;
|
|
|
|
|
|
|
|
len = VectorNormalize(gun_kick);
|
|
|
|
|
|
|
|
len = len - frametime*5;
|
|
|
|
if (len < 0)
|
|
|
|
len = 0;
|
|
|
|
|
|
|
|
gun_kick[0] *= len;
|
|
|
|
gun_kick[1] *= len;
|
|
|
|
gun_kick[2] *= len;
|
|
|
|
}
|
|
|
|
|
2024-06-30 03:27:35 +00:00
|
|
|
//
|
|
|
|
// Key_IsControllerGlyph(bind)
|
|
|
|
// Returns TRUE if the string provided belongs to
|
|
|
|
// a gamepad/controller.
|
|
|
|
//
|
|
|
|
float(string bind) Key_IsControllerGlyph =
|
|
|
|
{
|
|
|
|
switch(bind) {
|
|
|
|
case "GP_A":
|
|
|
|
case "GP_B":
|
|
|
|
case "GP_X":
|
|
|
|
case "GP_Y":
|
|
|
|
case "GP_LSHOULDER":
|
|
|
|
case "GP_RSHOULDER":
|
|
|
|
case "GP_LTRIGGER":
|
|
|
|
case "GP_RTRIGGER":
|
|
|
|
case "GP_BACK":
|
|
|
|
case "GP_START":
|
|
|
|
case "GP_LTHUMB":
|
|
|
|
case "GP_RTHUMB":
|
|
|
|
case "GP_DPAD_UP":
|
|
|
|
case "GP_DPAD_DOWN":
|
|
|
|
case "GP_DPAD_LEFT":
|
|
|
|
case "GP_DPAD_RIGHT":
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// Key_DrawControllerGlyph(position, bind, scale)
|
|
|
|
// Draws the associated glyph for the bind name from the
|
|
|
|
// Glyph tilemap at the provided position, with the
|
|
|
|
// provided scale.
|
|
|
|
//
|
|
|
|
void(vector position, string bind, vector scale) Key_DrawControllerGlyph =
|
|
|
|
{
|
|
|
|
vector tilemap_position = [0, 0];
|
|
|
|
|
|
|
|
// The coordinates in 0-1 range of each button in the glyph tilemap.
|
|
|
|
switch(bind) {
|
|
|
|
case "GP_A":
|
|
|
|
tilemap_position = [0, 0];
|
|
|
|
break;
|
|
|
|
case "GP_B":
|
|
|
|
tilemap_position = [0.125, 0];
|
|
|
|
break;
|
|
|
|
case "GP_X":
|
|
|
|
tilemap_position = [0.250, 0];
|
|
|
|
break;
|
|
|
|
case "GP_Y":
|
|
|
|
tilemap_position = [0.375, 0];
|
|
|
|
break;
|
|
|
|
case "GP_LSHOULDER":
|
|
|
|
tilemap_position = [0.250, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_RSHOULDER":
|
|
|
|
tilemap_position = [0.375, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_LTRIGGER":
|
|
|
|
tilemap_position = [0.500, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_RTRIGGER":
|
|
|
|
tilemap_position = [0.625, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_BACK":
|
|
|
|
tilemap_position = [0.875, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_START":
|
|
|
|
tilemap_position = [0.750, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_LTHUMB":
|
|
|
|
tilemap_position = [0, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_RTHUMB":
|
|
|
|
tilemap_position = [0.125, 0.125];
|
|
|
|
break;
|
|
|
|
case "GP_DPAD_UP":
|
|
|
|
tilemap_position = [0.500, 0];
|
|
|
|
break;
|
|
|
|
case "GP_DPAD_DOWN":
|
|
|
|
tilemap_position = [0.625, 0];
|
|
|
|
break;
|
|
|
|
case "GP_DPAD_LEFT":
|
|
|
|
tilemap_position = [0.750, 0];
|
|
|
|
break;
|
|
|
|
case "GP_DPAD_RIGHT":
|
|
|
|
tilemap_position = [0.875, 0];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
drawsubpic([position_x, position_y], [scale_x, scale_y], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [tilemap_position_x, tilemap_position_y], [0.125, 0.125], [1, 1, 1], 1);
|
|
|
|
};
|
|
|
|
|
2023-03-06 15:44:51 +00:00
|
|
|
#define SCALE_CONSTANT 8
|
|
|
|
|
2024-01-12 19:40:38 +00:00
|
|
|
//MOVEME
|
|
|
|
float(float a) angledelta =
|
|
|
|
{
|
|
|
|
a = anglemod(a);
|
|
|
|
if (a > 180)
|
|
|
|
a -= 360;
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
//MOVEME
|
|
|
|
float delta_pitch, delta_yaw;
|
|
|
|
vector sniper_sway;
|
|
|
|
// Sways the camera while scoped in.
|
|
|
|
void() Camera_SniperSway =
|
|
|
|
{
|
2024-01-23 04:03:34 +00:00
|
|
|
if (getstatf(STAT_WEAPONZOOM) != 2 || (getstatf(STAT_PERKS) & P_DEAD)) {
|
2024-01-12 19:40:38 +00:00
|
|
|
sniper_sway = '0 0 0';
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
delta_pitch = (cos(cltime/0.7) + cos(cltime) + sin(cltime/1.1)) * 0.5;
|
|
|
|
delta_yaw = (sin(cltime/0.4) + cos(cltime/0.56) + sin(cltime)) * 0.5;
|
|
|
|
|
|
|
|
sniper_sway[0] = angledelta(delta_pitch);
|
|
|
|
sniper_sway[1] = angledelta(delta_yaw);
|
|
|
|
};
|
2024-09-08 17:39:56 +00:00
|
|
|
float gamepad_enabled;
|
2024-01-12 19:40:38 +00:00
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
// CALLED EVERY CLIENT RENDER FRAME
|
2023-02-17 03:44:12 +00:00
|
|
|
float pap_flash_alternate;
|
2022-02-08 18:42:28 +00:00
|
|
|
noref void(float width, float height, float menushown) CSQC_UpdateView =
|
|
|
|
{
|
|
|
|
//clear and update our global screen resolution vars
|
|
|
|
clearscene();
|
|
|
|
g_width = width;
|
|
|
|
g_height = height;
|
|
|
|
|
|
|
|
// camang is controlled by our punchangles
|
|
|
|
camang = getproperty(VF_ANGLES);
|
|
|
|
|
|
|
|
//disable quake status bar and quake crosshair
|
|
|
|
setviewprop(VF_DRAWENGINESBAR, 0);
|
|
|
|
setviewprop(VF_DRAWCROSSHAIR, 0);
|
|
|
|
|
2024-09-08 17:39:56 +00:00
|
|
|
float sensitivity_factor;
|
2024-10-17 03:46:20 +00:00
|
|
|
|
|
|
|
if (current_menu != MENU_NONE)
|
2024-09-08 17:39:56 +00:00
|
|
|
sensitivity_factor = 0;
|
2024-06-24 16:05:32 +00:00
|
|
|
else
|
2024-09-08 17:39:56 +00:00
|
|
|
sensitivity_factor = (1 + SCALE_CONSTANT * getstatf(STAT_VIEWZOOM)) / (1 + SCALE_CONSTANT);
|
|
|
|
|
|
|
|
if (gamepad_enabled && getstatf(STAT_FACINGENEMY) && cvar("in_aimassist") == 1)
|
|
|
|
sensitivity_factor *= 0.5;
|
|
|
|
|
|
|
|
setsensitivityscaler(sensitivity_factor);
|
2024-06-24 16:05:32 +00:00
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
setviewprop(VF_AFOV, autocvar(fov,90)*getstatf(STAT_VIEWZOOM));
|
2023-01-20 05:38:37 +00:00
|
|
|
|
|
|
|
cvar_set("r_viewmodel_fov", ftos(cvar("r_viewmodel_default_fov")*getstatf(STAT_VIEWZOOM)));
|
|
|
|
|
2023-08-27 14:15:16 +00:00
|
|
|
// Increment the stopwatch
|
|
|
|
// FIXME: I don't really liket his being in UpdateView.. this has nothing to do with rendering.
|
2023-08-27 19:55:43 +00:00
|
|
|
stopwatch_sec = time - (stopwatch_min * 60 + (stopwatch_hr * 3600));
|
2023-08-27 14:15:16 +00:00
|
|
|
|
|
|
|
if (stopwatch_sec >= 60) {
|
|
|
|
stopwatch_min += stopwatch_sec/60;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stopwatch_min >= 60) {
|
|
|
|
stopwatch_hr += stopwatch_min/60;
|
|
|
|
stopwatch_min = 0;
|
|
|
|
}
|
2023-01-20 05:38:37 +00:00
|
|
|
|
2023-12-24 16:18:38 +00:00
|
|
|
if (stopwatch_round_isactive) {
|
|
|
|
stopwatch_round_sec = (time - stopwatch_round_starttime) - (stopwatch_round_min * 60 + (stopwatch_round_hr * 3600));
|
|
|
|
|
|
|
|
if (stopwatch_round_sec >= 60) {
|
|
|
|
stopwatch_round_min += stopwatch_round_sec/60;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stopwatch_round_min >= 60) {
|
|
|
|
stopwatch_round_hr += stopwatch_round_min/60;
|
|
|
|
stopwatch_round_min = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
stopwatch_round_starttime = time;
|
|
|
|
}
|
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
//autoadd entities received from servers for drawing
|
|
|
|
addentities(MASK_ENGINE);
|
|
|
|
|
2023-11-12 01:36:11 +00:00
|
|
|
setproperty(VF_ORIGIN, playerOrigin + [ 0, 0, getstatf(STAT_VIEWHEIGHT)]);
|
|
|
|
//setproperty(VF_ANGLES, view_angles);
|
|
|
|
|
2024-01-12 19:40:38 +00:00
|
|
|
// Draw the client's viewmodels.
|
|
|
|
ViewModel_Draw();
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-03-03 03:06:26 +00:00
|
|
|
DropRecoilKick();
|
2024-01-12 19:40:38 +00:00
|
|
|
Camera_SniperSway();
|
2023-03-03 03:06:26 +00:00
|
|
|
|
|
|
|
camang[0] += gun_kick[0];
|
|
|
|
camang[1] += gun_kick[1];
|
|
|
|
camang[2] += gun_kick[2];
|
2024-01-12 19:40:38 +00:00
|
|
|
camang[0] += sniper_sway[0];
|
|
|
|
camang[1] += sniper_sway[1];
|
|
|
|
camang[2] += sniper_sway[2];
|
2023-03-03 03:06:26 +00:00
|
|
|
|
|
|
|
setviewprop(VF_ANGLES, camang);
|
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
//does what you think it does
|
|
|
|
renderscene();
|
|
|
|
|
2024-10-17 03:46:20 +00:00
|
|
|
if (current_menu != MENU_NONE)
|
2022-02-08 18:42:28 +00:00
|
|
|
{
|
2024-01-15 01:48:42 +00:00
|
|
|
// sorta-nasty hack: flashes should still draw if we're
|
|
|
|
// drawing the menu.
|
|
|
|
if (screenflash_duration > time)
|
|
|
|
HUD_Screenflash();
|
|
|
|
|
2024-01-11 15:40:10 +00:00
|
|
|
setlocaluserinfo(0, "in_menu", "1");
|
2024-09-08 17:39:56 +00:00
|
|
|
|
2024-10-17 03:46:20 +00:00
|
|
|
sui_begin(g_width, g_height);
|
|
|
|
root_menu([g_width, g_height]);
|
|
|
|
sui_end();
|
2022-02-08 18:42:28 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-10-17 03:46:20 +00:00
|
|
|
setcursormode(FALSE);
|
2022-02-08 18:42:28 +00:00
|
|
|
HUD_Draw(g_width, g_height);
|
2023-11-19 17:45:50 +00:00
|
|
|
Chat_Draw();
|
2024-01-11 15:40:10 +00:00
|
|
|
setlocaluserinfo(0, "in_menu", "0");
|
2022-02-08 18:42:28 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
noref float(string cmd) CSQC_ConsoleCommand =
|
|
|
|
{
|
|
|
|
//self = theplayer;
|
|
|
|
//if (!self)
|
|
|
|
// return FALSE;
|
|
|
|
|
|
|
|
tokenize(cmd);
|
|
|
|
switch(argv(0))
|
|
|
|
{
|
|
|
|
case "togglemenu":
|
|
|
|
ToggleMenu();
|
|
|
|
return TRUE;
|
|
|
|
case "map":
|
|
|
|
return FALSE;
|
|
|
|
case "showscores":
|
|
|
|
if (score_show)
|
|
|
|
score_show = FALSE;
|
|
|
|
else
|
|
|
|
score_show = TRUE;
|
|
|
|
return TRUE;
|
|
|
|
default:
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
};
|
|
|
|
//**********************************************************************//
|
|
|
|
// Input_Movecheck //
|
|
|
|
// //
|
|
|
|
// Called at InputEvent and allows to set var if key is at that state //
|
|
|
|
// NOTE: ALL movekeys are called in order to prevent unsetting keys //
|
|
|
|
//**********************************************************************//
|
|
|
|
|
|
|
|
void(float scanx, float setval) Input_Movecheck =
|
|
|
|
{
|
2024-01-11 15:40:10 +00:00
|
|
|
tokenize(findkeysforcommand("+moveleft"));
|
2022-02-08 18:42:28 +00:00
|
|
|
if (scanx == stof(argv(0)))
|
|
|
|
K_LEFTDOWN = setval;
|
|
|
|
|
2024-01-11 15:40:10 +00:00
|
|
|
tokenize(findkeysforcommand("+moveright"));
|
2022-02-08 18:42:28 +00:00
|
|
|
if (scanx == stof(argv(0)))
|
|
|
|
K_RIGHTDOWN = setval;
|
|
|
|
|
2024-01-11 15:40:10 +00:00
|
|
|
tokenize(findkeysforcommand("+forward"));
|
2022-02-08 18:42:28 +00:00
|
|
|
if (scanx == stof(argv(0)))
|
|
|
|
K_FORWARDDOWN = setval;
|
|
|
|
|
2024-01-11 15:40:10 +00:00
|
|
|
tokenize(findkeysforcommand("+back"));
|
2022-02-08 18:42:28 +00:00
|
|
|
if (scanx == stof(argv(0)))
|
|
|
|
K_BACKDOWN = setval;
|
|
|
|
}
|
|
|
|
|
|
|
|
noref float(float evtype, float scanx, float chary, float devid) CSQC_InputEvent =
|
|
|
|
{
|
2024-10-20 20:15:40 +00:00
|
|
|
if (evtype == IE_GYROSCOPE || evtype == IE_ACCELEROMETER)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
// Ignore subtle (drift-y) joystick axes
|
|
|
|
if (evtype == IE_JOYAXIS && devid > 0 && fabs(chary) < 0.1) {
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2024-07-01 01:17:36 +00:00
|
|
|
last_input_deviceid = devid;
|
2024-10-20 20:15:40 +00:00
|
|
|
float last_input_storage = last_input_was_gamepad;
|
|
|
|
|
|
|
|
if (last_input_deviceid > 0)
|
|
|
|
last_input_was_gamepad = TRUE;
|
|
|
|
else
|
|
|
|
last_input_was_gamepad = FALSE;
|
2024-07-01 01:17:36 +00:00
|
|
|
|
2024-10-17 03:46:20 +00:00
|
|
|
if (current_menu != MENU_NONE)
|
|
|
|
{
|
|
|
|
return sui_input_event(evtype, scanx, chary, devid);
|
|
|
|
}
|
|
|
|
|
2024-06-29 21:09:18 +00:00
|
|
|
if (evtype == IE_KEYDOWN) {
|
|
|
|
switch (scanx) {
|
|
|
|
case K_GP_A:
|
|
|
|
case K_GP_B:
|
|
|
|
case K_GP_X:
|
|
|
|
case K_GP_Y:
|
|
|
|
case K_GP_LSHOULDER:
|
|
|
|
case K_GP_RSHOULDER:
|
|
|
|
case K_GP_LTRIGGER:
|
|
|
|
case K_GP_RTRIGGER:
|
|
|
|
case K_GP_BACK:
|
|
|
|
case K_GP_START:
|
|
|
|
case K_GP_LTHUMB:
|
|
|
|
case K_GP_RTHUMB:
|
|
|
|
case K_GP_DPAD_UP:
|
|
|
|
case K_GP_DPAD_DOWN:
|
|
|
|
case K_GP_DPAD_LEFT:
|
|
|
|
case K_GP_DPAD_RIGHT:
|
|
|
|
case K_GP_LTHUMB_UP:
|
|
|
|
case K_GP_LTHUMB_DOWN:
|
|
|
|
case K_GP_LTHUMB_LEFT:
|
|
|
|
case K_GP_LTHUMB_RIGHT:
|
|
|
|
case K_GP_RTHUMB_UP:
|
|
|
|
case K_GP_RTHUMB_DOWN:
|
|
|
|
case K_GP_RTHUMB_LEFT:
|
|
|
|
case K_GP_RTHUMB_RIGHT:
|
|
|
|
if (!GPButtonHeldBeginTime[scanx-816])
|
|
|
|
GPButtonHeldBeginTime[scanx-816] = cltime;
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (evtype == IE_KEYUP) {
|
|
|
|
switch (scanx) {
|
|
|
|
case K_GP_A:
|
|
|
|
case K_GP_B:
|
|
|
|
case K_GP_X:
|
|
|
|
case K_GP_Y:
|
|
|
|
case K_GP_LSHOULDER:
|
|
|
|
case K_GP_RSHOULDER:
|
|
|
|
case K_GP_LTRIGGER:
|
|
|
|
case K_GP_RTRIGGER:
|
|
|
|
case K_GP_BACK:
|
|
|
|
case K_GP_START:
|
|
|
|
case K_GP_LTHUMB:
|
|
|
|
case K_GP_RTHUMB:
|
|
|
|
case K_GP_DPAD_UP:
|
|
|
|
case K_GP_DPAD_DOWN:
|
|
|
|
case K_GP_DPAD_LEFT:
|
|
|
|
case K_GP_DPAD_RIGHT:
|
|
|
|
case K_GP_LTHUMB_UP:
|
|
|
|
case K_GP_LTHUMB_DOWN:
|
|
|
|
case K_GP_LTHUMB_LEFT:
|
|
|
|
case K_GP_LTHUMB_RIGHT:
|
|
|
|
case K_GP_RTHUMB_UP:
|
|
|
|
case K_GP_RTHUMB_DOWN:
|
|
|
|
case K_GP_RTHUMB_LEFT:
|
|
|
|
case K_GP_RTHUMB_RIGHT:
|
|
|
|
//print(sprintf("Key: %f Duration: %f\n", scanx, cltime-GPButtonHeldBeginTime[scanx-816]));
|
|
|
|
GPButtonHeldBeginTime[scanx-816] = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2022-02-08 18:42:28 +00:00
|
|
|
switch(evtype)
|
|
|
|
{
|
|
|
|
case IE_KEYDOWN:
|
|
|
|
Input_Movecheck(scanx, 1);
|
|
|
|
return FALSE;
|
|
|
|
case IE_KEYUP:
|
|
|
|
Input_Movecheck(scanx, 0);
|
|
|
|
return FALSE;
|
|
|
|
case IE_MOUSEDELTA:
|
|
|
|
return FALSE;
|
|
|
|
case IE_MOUSEABS:
|
|
|
|
return FALSE;
|
|
|
|
}
|
2024-06-29 21:09:18 +00:00
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
return FALSE;
|
|
|
|
};
|
|
|
|
|
|
|
|
noref void() CSQC_Input_Frame =
|
|
|
|
{
|
2023-12-06 19:19:58 +00:00
|
|
|
input_angles += gun_kick;
|
2024-01-12 19:40:38 +00:00
|
|
|
input_angles += sniper_sway;
|
2022-02-08 18:42:28 +00:00
|
|
|
}
|
|
|
|
|
2023-10-30 19:29:02 +00:00
|
|
|
#define DEG2RAD(x) (x * M_PI / 180.f)
|
|
|
|
|
2022-02-08 18:42:28 +00:00
|
|
|
noref void() CSQC_Parse_Event =
|
|
|
|
{
|
2024-01-13 17:53:48 +00:00
|
|
|
float event_type = readbyte();
|
|
|
|
|
|
|
|
switch (event_type) {
|
|
|
|
case CSQC_EVENT_PARTICLE:
|
|
|
|
float particle_type = readbyte();
|
|
|
|
float part_pos_x = readcoord();
|
|
|
|
float part_pos_y = readcoord();
|
|
|
|
float part_pos_z = readcoord();
|
|
|
|
float part_optional = readbyte();
|
|
|
|
float part_entity = readentitynum();
|
|
|
|
vector particle_pos = [part_pos_x, part_pos_y, part_pos_z];
|
|
|
|
Particles_RunParticle(particle_type, particle_pos, part_optional, part_entity);
|
2022-02-08 18:42:28 +00:00
|
|
|
break;
|
2024-01-14 02:47:02 +00:00
|
|
|
case CSQC_EVENT_USEPRINT:
|
|
|
|
useprint_type = readbyte();
|
|
|
|
useprint_cost = readshort();
|
|
|
|
useprint_weapon = readbyte();
|
|
|
|
useprint_time = time + 0.1;
|
|
|
|
break;
|
|
|
|
case CSQC_EVENT_ROUNDCHANGE:
|
|
|
|
rounds = readbyte();
|
|
|
|
HUD_Change_time = time + 6;
|
|
|
|
break;
|
|
|
|
case CSQC_EVENT_BROADCASTMESSAGE:
|
|
|
|
broadcast_type = readbyte();
|
|
|
|
broadcast_time = time + readbyte();
|
|
|
|
broadcast_num = readbyte();
|
|
|
|
break;
|
|
|
|
case CSQC_EVENT_MAXAMMOTEXT:
|
2024-05-19 17:35:50 +00:00
|
|
|
hud_maxammo_endtime = time + 2;
|
|
|
|
hud_maxammo_starttime = time;
|
2024-01-14 02:47:02 +00:00
|
|
|
break;
|
|
|
|
case CSQC_EVENT_MUSICSTREAM:
|
|
|
|
string track_name = readstring();
|
2024-05-22 02:10:34 +00:00
|
|
|
string track_extension;
|
|
|
|
if (platform_is_web)
|
|
|
|
track_extension = ".wav";
|
|
|
|
else
|
|
|
|
track_extension = ".ogg";
|
|
|
|
|
2024-09-02 01:12:38 +00:00
|
|
|
localsound_enhanced(strcat("tracks/", track_name, track_extension), CHAN_MUSIC, 0.85);
|
2024-01-14 02:47:02 +00:00
|
|
|
break;
|
|
|
|
case CSQC_EVENT_GIVEACHIEVEMENT:
|
|
|
|
float achievement_id = readbyte();
|
|
|
|
|
|
|
|
// Don't unlock an existing achievement or any if on emscripten.
|
|
|
|
if (achievements[achievement_id].unlocked || platform_is_web)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Achievement_Unlock(achievement_id);
|
|
|
|
break;
|
|
|
|
case CSQC_EVENT_PLAYERNAME:
|
|
|
|
character_name = readstring();
|
|
|
|
break;
|
2024-01-15 01:48:42 +00:00
|
|
|
case CSQC_EVENT_SCREENFLASH:
|
|
|
|
screenflash_color = readbyte();
|
|
|
|
screenflash_duration = time + readbyte();
|
|
|
|
screenflash_type = readbyte();
|
|
|
|
screenflash_worktime = 0;
|
|
|
|
screenflash_starttime = time;
|
|
|
|
break;
|
2024-07-01 01:17:36 +00:00
|
|
|
case CSQC_EVENT_RUMBLE:
|
2024-07-01 03:33:58 +00:00
|
|
|
float low_frequency = readshort();
|
|
|
|
float high_frequency = readshort();
|
|
|
|
float duration = readshort();
|
|
|
|
if (cvar("in_rumbleenabled"))
|
|
|
|
gp_rumble(last_input_deviceid, low_frequency, high_frequency, duration);
|
2024-07-01 01:17:36 +00:00
|
|
|
break;
|
2023-03-03 03:06:26 +00:00
|
|
|
case EVENT_WEAPONRECOIL:
|
|
|
|
local vector rec;
|
|
|
|
rec_x = readcoord()/5;
|
|
|
|
rec_y = readcoord()/5;
|
|
|
|
rec_z = readcoord()/5;
|
|
|
|
|
|
|
|
gun_kick += rec;
|
|
|
|
break;
|
2023-11-19 17:45:50 +00:00
|
|
|
case EVENT_CHATMESSAGE:
|
|
|
|
int sender = readbyte();
|
|
|
|
int player_id = readbyte();
|
|
|
|
string message = readstring();
|
|
|
|
Chat_Register(sender, player_id, message);
|
|
|
|
break;
|
2023-12-28 16:28:45 +00:00
|
|
|
case EVENT_ENDGAME:
|
|
|
|
game_over = true;
|
|
|
|
break;
|
2023-11-28 16:34:39 +00:00
|
|
|
case EVENT_DOUBLETAPUPDATE:
|
|
|
|
double_tap_version = readbyte();
|
|
|
|
break;
|
2022-02-08 18:42:28 +00:00
|
|
|
case EVENT_UPDATE:
|
|
|
|
float updatetype = readbyte();
|
|
|
|
float var_1 = readbyte();
|
|
|
|
float var_2 = readbyte();
|
|
|
|
float var_3 = readbyte();
|
|
|
|
|
|
|
|
switch (updatetype)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
HUD_Change_time = time + var_1;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
rounds_change = var_1;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (Hitmark_time < time)
|
|
|
|
Hitmark_time = time + 0.2;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
crosshair_spread_time = time + 70/getWeaponRecoilReturn(getstatf(STAT_ACTIVEWEAPON));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
2023-01-13 22:53:54 +00:00
|
|
|
case EVENT_REVIVECHANGE:
|
2024-06-25 04:29:49 +00:00
|
|
|
float revivechange_player_index = readbyte() - 1; // playernum starts at one.
|
2023-01-13 22:53:54 +00:00
|
|
|
float state = readbyte();
|
2024-06-25 04:29:49 +00:00
|
|
|
revive_icons[revivechange_player_index].state = state;
|
2023-01-13 22:53:54 +00:00
|
|
|
break;
|
|
|
|
case EVENT_REVIVEON:
|
2024-06-25 04:29:49 +00:00
|
|
|
float reviveon_player_index = readbyte() - 1; // playernum starts at one.
|
|
|
|
revive_icons[reviveon_player_index].state = 1;
|
|
|
|
revive_icons[reviveon_player_index].draw = true;
|
2023-01-13 22:53:54 +00:00
|
|
|
break;
|
|
|
|
case EVENT_REVIVEOFF:
|
2024-06-25 04:29:49 +00:00
|
|
|
float reviveoff_player_index = readbyte() - 1; // playernum starts at one.
|
|
|
|
revive_icons[reviveoff_player_index].state = 0;
|
|
|
|
revive_icons[reviveoff_player_index].timer = 0;
|
|
|
|
revive_icons[reviveoff_player_index].draw = false;
|
2023-01-13 22:53:54 +00:00
|
|
|
break;
|
2023-12-30 00:49:13 +00:00
|
|
|
case EVENT_MAPTYPE:
|
|
|
|
map_compatibility_mode = readbyte();
|
|
|
|
break;
|
2022-02-08 18:42:28 +00:00
|
|
|
case EVENT_WORLDDATA:
|
|
|
|
chaptertitle = readstring();
|
|
|
|
location = readstring();
|
|
|
|
date = readstring();
|
|
|
|
person = readstring();
|
|
|
|
|
|
|
|
if (chaptertitle == "")
|
|
|
|
chaptertitle = "'Nazi Zombies'";
|
|
|
|
break;
|
|
|
|
case EVENT_PLAYERUPDATE:
|
|
|
|
player_count = readbyte();
|
|
|
|
break;
|
2023-10-16 14:23:50 +00:00
|
|
|
case EVENT_GRENADEPULSE:
|
|
|
|
crosshair_pulse_grenade = true;
|
|
|
|
break;
|
2023-10-28 16:09:57 +00:00
|
|
|
case EVENT_BETTYPROMPT:
|
|
|
|
bettyprompt_time = time + 4;
|
|
|
|
break;
|
2022-02-08 18:42:28 +00:00
|
|
|
}
|
|
|
|
}
|