Commit graph

  • 96ab3d3fd1 fix for statics being inside out (or not visible), as well as dp style svc_effect on the qw protocol. (uses different svcs, but...) Spoike 2004-11-22 00:00:54 +0000
  • 297bf5cb2d Erm. Whoops. Let's fix that bug now... Spoike 2004-11-21 21:24:46 +0000
  • 3f775349b3 Small changes to make it more generic to use. Spoike 2004-11-21 07:31:26 +0000
  • 5e9f13e088 pr_trace (the macro) was just causing problems. removed. Spoike 2004-11-21 07:29:53 +0000
  • e83425f37b Some DP protocol extensions. Spoike 2004-11-20 01:21:17 +0000
  • 91f0bd860c Fixed impulses on NQ servers, and a safty check for backwards running time. Spoike 2004-11-20 01:20:28 +0000
  • 72c3b0e8b2 Sortof an 'I know' option. We don't have a builtin palette... Though DP does so we should probably expect the occasional problem. Spoike 2004-11-20 01:16:43 +0000
  • 7a826c1cf6 angles shouldn't be lerped... They can be read straight from the demos. Spoike 2004-11-20 01:15:29 +0000
  • 1136241a94 Code to work with DP's connectionless protocol. Spoike 2004-11-20 01:12:02 +0000
  • 488af2771c Don't crash! Spoike 2004-11-20 01:11:07 +0000
  • 2bcf7e04c3 restructured model loading to fail to load rather than error if given an unrecognised model. Spoike 2004-11-20 01:10:18 +0000
  • 5e523f6c29 Well, this makes tga files nicer looking. Spoike 2004-11-20 01:09:18 +0000
  • b8a58b4db2 q3bsps suck. Spoike 2004-11-20 01:08:16 +0000
  • c8438cbc3e Small tweek... The mins/max mismatching code was disabled. Hopefully q3 bsps should have a little better physics. Spoike 2004-11-20 01:03:57 +0000
  • 9721b3c21d some DP compatability stuff. Spoike 2004-11-20 00:59:29 +0000
  • 9594a8aaa7 Added capability to connect to DarkPlaces servers in QUAKE protocol mode. Spoike 2004-11-20 00:58:38 +0000
  • 0b5e78fbea We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable) Spoike 2004-11-20 00:57:43 +0000
  • a1c72b2f1d New effects, from DP. Spoike 2004-11-20 00:56:15 +0000
  • 36d7a807e6 Added stubs and a way of forcing QW prediction to work nicly. Spoike 2004-11-20 00:55:29 +0000
  • c75be163d3 fix for mvd recording. Also now sends extensions for DP clients to see. Spoike 2004-11-20 00:54:23 +0000
  • 91e056dc2f NQ clients wern't working properly. Spoike 2004-11-20 00:52:49 +0000
  • 5b2eb1c44b Don't try using QW extensions in Q2. Spoike 2004-11-20 00:51:57 +0000
  • 4805ea3409 Small fix. Spoike 2004-11-20 00:50:52 +0000
  • ce8e3dd27f More responsible code with regard to player models. Spoike 2004-11-19 17:45:22 +0000
  • 31e43d1021 It now knows how NQ mods can set TE_ effects 76 and 79 Spoike 2004-11-19 17:44:33 +0000
  • 64182c848a An attempt at more stable NQ physics.... Still doesn't seem right. Spoike 2004-11-19 17:43:55 +0000
  • a01475c2be Hrm. Need a better solution than this. Needs to be more generic... Dooms going to want it... maybe that's why I couldn't get it stable? Spoike 2004-11-19 17:42:54 +0000
  • 649e8c5c27 Bug fix. You can use listen 1 again now. Spoike 2004-11-19 17:41:51 +0000
  • 31cf61938f That message is annoying. Spoike 2004-11-19 17:41:03 +0000
  • cbde1d3274 Fixed that QCC_WarningForName warning. Spoike 2004-11-19 14:20:52 +0000
  • 5360ef0097 I got that wrong. Sorry. top-down-rle tgas work a bit better now. Spoike 2004-11-19 03:09:38 +0000
  • ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again. Spoike 2004-11-18 17:55:04 +0000
  • 2fc07546f0 does that help anything? Spoike 2004-11-17 18:15:20 +0000
  • e91176eff5 Does that stop it thinking structures have changed? probably not, but it's worth a try. Spoike 2004-11-17 18:14:49 +0000
  • 8dc7815228 changes angles->axis and stuff Spoike 2004-11-17 18:13:33 +0000
  • bc260e8e72 units-per-second counter (seperate from fps) Spoike 2004-11-17 18:12:24 +0000
  • 1755c401ea getting bored. Bulk commit of 6 files Spoike 2004-11-17 18:10:46 +0000
  • 8bc9a08ec6 I was getting the camera stuck in too many walls.. Spoike 2004-11-17 18:10:06 +0000
  • 010cd26fc7 cope with q3 data foo! Spoike 2004-11-17 18:09:13 +0000
  • 7ac4045675 backend stuff. Spoike 2004-11-17 18:08:31 +0000
  • 0402c86496 removed a \n from a builtin text for no apparent reason. :) Spoike 2004-11-17 18:07:48 +0000
  • a0557e05fb client ents work on the basis of axis instead of angles, for GL rotations (eular angles end up failing too easily) Spoike 2004-11-17 18:06:58 +0000
  • f17ea2d97e We don't need a palette now... As we can download it. :) Spoike 2004-11-17 18:06:06 +0000
  • 86250365e9 Rewrote the bulk of V_RenderView Spoike 2004-11-17 18:04:43 +0000
  • f3b305b600 Why does the scoreboard need the pic? It doesn't now! Spoike 2004-11-17 18:03:09 +0000
  • 809bc88707 support for /me Spoike 2004-11-17 18:02:19 +0000
  • a76af65a24 *whistles*... Spoike 2004-11-17 18:01:44 +0000
  • 566f9db45f Hrm. Whoops. Spoike 2004-11-17 18:01:14 +0000
  • f297f979b3 support for /P in centerprints for persistant/plaques. These stay until the next centerprint. They also have a box around them (for readability). Spoike 2004-11-17 18:00:21 +0000
  • f8629df2a8 support for /me, as well as autodownloading of the palette (for when running off q3 data) Spoike 2004-11-17 17:58:22 +0000
  • e19ea04207 toggling the console makes the loading plaque go away. Spoike 2004-11-17 17:57:09 +0000
  • 233bf881f3 Big coords is supported in the client too. Spoike 2004-11-17 17:56:27 +0000
  • 5081ebab5e adding md3 tags. Spoike 2004-11-17 17:55:19 +0000
  • c18171b53e units-per-second meter added. Spoike 2004-11-17 17:54:20 +0000
  • 74a54591e1 OpenGL is moving to matricies. Spoike 2004-11-17 17:53:50 +0000
  • 6a2482ad17 some parts rewritten to cope with bigcoords. Spoike 2004-11-17 17:52:56 +0000
  • bcbd887bab FTE_STRINGS is now supported (and created...) Spoike 2004-11-17 17:52:18 +0000
  • 9d1ae54baa server switches to bigcoords Spoike 2004-11-17 17:49:18 +0000
  • b07301c633 Finish off some serverside bigcoords stuff Spoike 2004-11-17 17:43:07 +0000
  • 12de27385e localinfo/serverinfo savings Spoike 2004-11-17 17:42:28 +0000
  • 7da6c1188e it can switch to big origins now. Spoike 2004-11-17 17:41:25 +0000
  • 7a8da0015d hexen2 angles stuff Spoike 2004-11-17 17:40:39 +0000
  • a5f4315437 hexen2 angle fixes... reminds me... I should look at hipnotics rotating stuff some time... If only I HAD hipnotic. Can someone test and tell me if I got rotating pitches correct? Spoike 2004-11-17 17:40:05 +0000
  • 93a54a0a0d coords stuff (and early pk3 downloading support) Spoike 2004-11-17 17:38:49 +0000
  • 956b174c9d cfg_save causes serverinfo/localinfo to be saved. (as well as a warnings fix) Spoike 2004-11-17 17:37:18 +0000
  • 5f50922094 added baseq3 as a possible alternative gamedir Spoike 2004-11-17 17:35:46 +0000
  • b4c6345c34 the coord change reaches protocol.h. Spoike 2004-11-17 17:35:01 +0000
  • 3c5ef43b0d floating point orgs added Spoike 2004-11-17 17:34:14 +0000
  • 5e9a4033cb Does that make physics any nicer? Spoike 2004-11-17 17:33:16 +0000
  • bf8ac1cb3b removed some warnings. Spoike 2004-11-17 17:31:21 +0000
  • ab9f3d637d support for ',' in for statements. Spoike 2004-11-16 05:10:48 +0000
  • 939eb98abf ++/-- prefix operators were evaluating the entire right-hand side (including greater-thans!) Spoike 2004-11-16 04:43:12 +0000
  • b7b07796fe FrikQCC style frame macros from other qc files is now supported. Spoike 2004-11-15 13:03:32 +0000
  • 619dd3393c Needed new warning type. Spoike 2004-11-15 13:02:31 +0000
  • d6ee27a098 Hopefully this will fix the culling issues that purplehaze reported. Spoike 2004-11-15 13:00:59 +0000
  • 2f53eab1a0 Hmm. Get regular shaderless code compiling again. Spoike 2004-11-15 12:59:57 +0000
  • dd533981a0 Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts. Spoike 2004-11-13 17:39:26 +0000
  • 0f7ea1c673 Small change that'll help diagnosing mvd playback errors... Spoike 2004-11-13 17:37:49 +0000
  • 2b4346e954 PF_ORIGINDBL is gone. We're going for engine-wide conversion to float coords depending on map size. Spoike 2004-11-13 17:36:42 +0000
  • d2ea3b7768 Frindlier error. Spoike 2004-11-13 17:34:58 +0000
  • 1212770986 Friendlier breakpoints. Spoike 2004-11-13 17:34:07 +0000
  • 0ba312c9e3 macros were broken. This removes the warnings when calling the new parsing function with C like seperation.. Spoike 2004-11-13 17:33:05 +0000
  • 6c806092b9 Added support for lno files and fixed a crash when loading games/hexen2 level returns. Spoike 2004-11-13 17:32:03 +0000
  • a0bf669e3e fixes for the new backend. Spoike 2004-11-13 17:31:04 +0000
  • bef51071a6 Renderer fixes. Spoike 2004-11-13 17:30:33 +0000
  • 1f64e32b45 small bugfixes. Spoike 2004-11-13 17:29:47 +0000
  • a011c20348 Whoops... *whistles*... say_team was compleatly and utterly... say. Spoike 2004-11-13 17:27:34 +0000
  • a6fdafe6ee grenade trails no longer stain. Spoike 2004-11-13 17:25:13 +0000
  • a22b226f6c Prevent the double boost of gamma. Spoike 2004-11-13 17:24:33 +0000
  • dbf4d2b8c4 Erm... whoops... Use the one from the headers. Spoike 2004-11-13 17:23:46 +0000
  • f26eb67d2b An indication as to my motives... floating point coords. Spoike 2004-11-13 17:23:03 +0000
  • 6e4d99572a Closed a security hole Spoike 2004-11-13 17:22:13 +0000
  • ecc515918e Put some limits up... I really need to make those dynamic! Spoike 2004-11-13 17:21:33 +0000
  • 99c8a53d00 Enemy territory (and possibly rtcw if we didn't have that already - I dunno.. I don't have a copy!) bsp support. Spoike 2004-11-13 17:20:25 +0000
  • 7e7582b734 I feel that '#pragma warning disable Q302' will shortly be overused... Added -Kno-ifstring parameter to break correction of if(string) to testing for null instead of empty string. Added a couple of fixes for stacked function calls. The reference and dereference (& and *) operators are now working with -Tfte! Woot. Function calls to functions taking integer arguments with a floating point parameter have been tweeked to supply an implicit conversion rather than erroring all of a sudden. Spoike 2004-11-13 17:18:34 +0000
  • ed24206d93 I thought TimeServ had fixed this... Ah well, here timeserv, have a conflict! Spoike 2004-11-13 09:23:09 +0000
  • bd038aa1d8 cvar cleanup TimeServ 2004-11-10 19:28:24 +0000
  • c1bc340cd9 function calls may now nest perfectly... hopefully Spoike 2004-11-09 06:02:02 +0000
  • 98d6bf162d assignment to world now names a function. Spoike 2004-11-08 11:46:34 +0000
  • 53ffe9c50e run errors are better now. Spoike 2004-11-08 11:45:45 +0000