Hopefully this will fix the culling issues that purplehaze reported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-15 13:00:59 +00:00
parent 2f53eab1a0
commit d6ee27a098

View file

@ -787,6 +787,7 @@ void GL_DrawAliasMesh (mesh_t *mesh, int texnum)
glDepthMask(1);
GL_Bind(texnum);
qglCullFace ( GL_FRONT );
GL_TexEnv(GL_MODULATE);