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Hopefully this will fix the culling issues that purplehaze reported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -787,6 +787,7 @@ void GL_DrawAliasMesh (mesh_t *mesh, int texnum)
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glDepthMask(1);
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GL_Bind(texnum);
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qglCullFace ( GL_FRONT );
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GL_TexEnv(GL_MODULATE);
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