More responsible code with regard to player models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@478 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-19 17:45:22 +00:00
parent 31e43d1021
commit ce8e3dd27f

View file

@ -67,6 +67,23 @@ int SV_ModelIndex (char *name)
return i;
}
int SV_SafeModelIndex (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=1 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
{
return 0;
}
return i;
}
/*
================
SV_FlushSignon
@ -179,6 +196,8 @@ void SVNQ_CreateBaseline (void)
{
edict_t *svent;
int entnum;
int playermodel = SV_SafeModelIndex("progs/player.mdl");
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
{
@ -214,10 +233,8 @@ void SVNQ_CreateBaseline (void)
svent->baseline.colormap = entnum;
else
svent->baseline.colormap = 0; //this would crash NQ.
if (progstype == PROG_H2)
svent->baseline.modelindex = SV_ModelIndex("");//"models/paladin.mdl");
else
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
svent->baseline.modelindex = playermodel;
}
else
{