We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@485 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-20 00:57:43 +00:00
parent a1c72b2f1d
commit 0b5e78fbea

View file

@ -87,6 +87,7 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, qbyte *data)
{
srcsample = samplefrac >> 8;
samplefrac += fracstep;
if (inwidth == 2)
sample = LittleShort ( ((short *)data)[(srcsample<<1)] );
else
@ -165,7 +166,6 @@ sfxcache_t *S_LoadSound (sfx_t *s)
qbyte *data;
wavinfo_t info;
int len;
float stepscale;
sfxcache_t *sc;
qbyte stackbuf[1*1024]; // avoid dirtying the cache heap
@ -217,15 +217,13 @@ sfxcache_t *S_LoadSound (sfx_t *s)
}
info = GetWavinfo (s->name, data, com_filesize);
if (info.numchannels != 1)
if (info.numchannels < 1 || info.numchannels > 2)
{
Con_Printf ("%s is a stereo sample\n",s->name);
Con_Printf ("%s has an unsupported quantity of channels.\n",s->name);
return NULL;
}
stepscale = (float)info.rate / snd_speed;
len = info.samples / stepscale;
len = (int) ((double) info.samples * (double) snd_speed / (double) info.rate);
len = len * info.width * info.numchannels;
sc = Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name);
@ -236,7 +234,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
sc->loopstart = info.loopstart;
sc->speed = info.rate;
sc->width = info.width;
sc->stereo = 0;//info.numchannels;
sc->stereo = info.numchannels-1;
ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
@ -416,7 +414,7 @@ wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength)
}
data_p += 4;
samples = GetLittleLong () / info.width;
samples = GetLittleLong () / info.width /info.numchannels;
if (info.samples)
{