Commit graph

357 commits

Author SHA1 Message Date
Spoike
293cacfca4 Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-16 04:03:13 +00:00
Spoike
0c2beaafa8 Push the skybox back if the user set the gl_maxdist to infinate.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1488 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-16 03:59:45 +00:00
Spoike
e3e01642bc Use q2-style skybox rotation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-15 20:08:50 +00:00
Spoike
65c00d62b5 Fixes the seams, allows the mapper to specify a skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-15 20:06:34 +00:00
Spoike
04181ac219 Fix sprites and particle effects.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-10 23:17:35 +00:00
TimeServ
fbf48a84dc fix to radomvelvert
rehashed particle sets (spikeset, faithful, and highfps are now complete sets), added minimal
fix to gl crosshair...


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1458 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-09 22:06:52 +00:00
TimeServ
6523dc2235 more stupid errors...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1452 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-08 05:05:09 +00:00
Spoike
d4d365175d I've been fixing warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1448 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-07 16:27:20 +00:00
Spoike
b73f794d7d Just fixing some warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-07 02:13:15 +00:00
TimeServ
e2f76d2861 fixed stupid mistake
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-05 02:23:30 +00:00
TimeServ
dcabb778f6 fixed crosshairimage w/ crosshaircolor
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-05 02:12:49 +00:00
Spoike
8ca97dc86b Getting rid of the version number, now using build numbers only.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-04 21:08:06 +00:00
Spoike
953e87faaf -dedicated server crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1412 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-04 18:07:32 +00:00
Spoike
4366f644e5 A few tweeks here and there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-01 03:09:17 +00:00
TimeServ
95a9c06645 $#!*()$#!)@$!@)#(@!)(#
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1405 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-30 03:20:19 +00:00
TimeServ
690bb8cb0a crosshair correction, again...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1404 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-30 03:17:51 +00:00
TimeServ
81e7b2020d crosshair position fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-30 03:12:01 +00:00
TimeServ
11fa1bfbef small r_menutint fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1402 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-30 01:29:27 +00:00
Spoike
e91c945952 A bugfix and a slightly more efficient rendering thingie.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1399 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:33:26 +00:00
Spoike
710d7aa3ed r_waterwarp -1 warps the fov, not a post-processing pass.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:32:22 +00:00
Spoike
4a15a60ab1 You don't need shaders for blending 2d images.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:31:08 +00:00
Spoike
bcc1f2c081 Fix the shineyness, so it actually fully matches q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1396 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:28:53 +00:00
Spoike
fe6158f8a9 More correct.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1395 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:28:08 +00:00
TimeServ
12a172bc95 r_menutint added, changes background tint for gl and sw
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-29 23:20:29 +00:00
TimeServ
ad3f2c26ac warning fixes
log_* cvars (readable translation, cycling, custom dir/file, developer, etc)
cl_standardmsg (like cl_standardchat, colors names in standard net messages, defaults to 0 to annoy people)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-26 08:07:26 +00:00
Spoike
c86db94c76 Added alternate replacement texture names for compatability. (as requested by rjlan)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1351 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-22 12:59:34 +00:00
TimeServ
b7318bfaf4 warning fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1350 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-21 01:21:35 +00:00
TimeServ
e9a0c2edc3 r_shadows fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1348 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-21 01:14:58 +00:00
Spoike
3e7a823089 A fix for TimeServ's memory leak report: 'gl_draw.c: 3507 zone difference is 2600'
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-17 16:48:47 +00:00
Spoike
13cade8fe9 fixed some minor issues
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-15 05:55:43 +00:00
Spoike
f1ec9f4952 Added new rendertypes for q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:29:22 +00:00
Spoike
e08dc42386 Due to a few other commits today, we can fasttrack shaders slightly.
Also added extra q3 entity types. We now see lightning and railgun beams.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:27:20 +00:00
Spoike
a294161ce5 upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:25:10 +00:00
Spoike
8c38072cbb Fixed some mipmapping, so we probably get higher fps now, yay. :p
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:54 +00:00
Spoike
ac99836c88 just made some of the coding style more readable, a cosmetic whitespace change only.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:18 +00:00
Spoike
7e3bc6a2e1 new cvar to disable ^b, especially with people's names on the hud..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:22:17 +00:00
Spoike
7f993dfb75 Fixed a couple of warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:21:32 +00:00
Spoike
3d3199eeda And dedicated server compiles too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:54:54 +00:00
Spoike
348a1024be Now compiles and works fine in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
TimeServ
eb06704511 fixes to particle emitting (temp?)
build fixes to SW
parsing fixes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 02:01:30 +00:00
Spoike
347311db8c q3 fixes and misilaneous minor changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
Spoike
2486c48927 Added dpm support, and a mod_md3flags cvar to disable reading flags on md3s.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:02:09 +00:00
TimeServ
c3219a8ba5 linux fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:47:48 +00:00
TimeServ
6c49205520 Q2 fixes
minor input fix


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-04 05:48:26 +00:00
TimeServ
398e6b23cf r_rocketlight should be variable
maybe some fixes to dlights?


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-28 05:21:25 +00:00
Spoike
1130dea569 Rewrote a few bsp tracing stuff (primarily for heightmap things).
Q3 client and server support is in.
heightmaps are in.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:56:51 +00:00
Spoike
33542049b2 still needs tracing to be rewritten
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:49:36 +00:00
TimeServ
bc6d871f37 gl_blendsprites hack added
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-23 23:36:04 +00:00
Spoike
9a4e707fda Fixed some precompiler constant usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 16:35:49 +00:00
Mark Olsen
9b822244ee Fixes to minimal build.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 15:46:31 +00:00
Mark Olsen
467f564f1a Fix for minimal build.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 15:42:56 +00:00
Spoike
83a2f3aa06 Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-11 04:14:33 +00:00
Spoike
f4a3068ae2 dedicated server should compile properly now, yay.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-10 17:22:49 +00:00
Spoike
5dce02d558 *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 18:08:13 +00:00
Spoike
48fd9285e7 Fixes skinning issues with multiple surface models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:16:20 +00:00
Spoike
887d613984 Fix rgbgen topcolor and rgbgen bottomcolor
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:11:23 +00:00
Mark Olsen
4cf65db4b7 Endian fixes to the Q3 model loader.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 02:21:20 +00:00
TimeServ
83cc102208 m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 22:39:28 +00:00
TimeServ
c30d79eb31 fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 07:18:29 +00:00
Spoike
a3c6317802 make d3d compile again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1201 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 00:36:55 +00:00
Spoike
7900f2b598 Make fov change view size in isometric.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-04 11:42:15 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
c43ca67df6 Only include glquake.h if we're actually building a GL renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 22:35:11 +00:00
Spoike
e8e35a4a19 Why do compilers have to be so fussy ?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1189 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:55:42 +00:00
Spoike
16ca2a1cc8 Small, easy fix for a stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:51:12 +00:00
Mark Olsen
c5c278da85 origional -> original.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
Mark Olsen
46c05df0ea allways -> always.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:33:27 +00:00
Mark Olsen
19476733cb allready -> already.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
TimeServ
b43869f191 fix to q1 model loading
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 00:13:06 +00:00
Spoike
4fad5d02bc work, dammit!!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 17:04:36 +00:00
Spoike
50a59ff11f rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
A couple of minor bugs fixed too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Spoike
83bf982654 Small tweeks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 15:47:20 +00:00
Spoike
86b651132e Annother day of hacking finished.
Time for bed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
Spoike
7e9bbc3fac ktpro should work better now woot. a few other things too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-03 15:16:20 +00:00
Spoike
f85340b9a2 Big huge mega-whooping commit.
I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
TimeServ
0a25f2084f Windows XP raw input support (should fix rid#1217412?)
enhanced con_ocranaleds


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-29 21:20:34 +00:00
TimeServ
ed8f285738 con_ocranaleds preliminary (should obsolete rid# 1215521)
conwidth/conheight set to CVAR_ARCHIVE


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-26 12:31:56 +00:00
Spoike
39990c213d I wonder how many things this will break...
Anyway, made the renderer more modular (multiple gl renderers in the same binary, supported properly - menu still needs work).
Rewrote parm1-16 handling, and added support for 17-32.
Lightstyle smoothing cvar: r_lightstylesmooth


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 17:10:13 +00:00
Spoike
f64645ff6d Fix d3d renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 16:38:49 +00:00
Spoike
2c5eeb9fa4 Fix for colourless models after a vid_restart (or a flush, it turns out)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 23:50:18 +00:00
TimeServ
e5b76314ac - Q3 UI IS NOW BROKEN -
mouse5/6/7/8 attempt (rid #1217412)
DX3/DX7 dual compatibility (hopefully, needs testing)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 22:30:57 +00:00
Spoike
92c6acd4ec *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-15 04:36:20 +00:00
Spoike
def6f6fa60 So that sdl compiles
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-15 04:36:06 +00:00
Spoike
dfd8e1aaed Redesigned sound code for greater modularity.
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
c2930803d4 hopefully, everything will work that little bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 04:20:20 +00:00
Spoike
87b0e0aa80 Fixed the shadow related bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 01:58:17 +00:00
Mark Olsen
3190345f6e Moved up #ifdef RGLQUAKE so glquake.h isn't included for sw only builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 17:58:27 +00:00
Spoike
76350b3463 Added gl_motionblur cvar.
>=1 and <= 0 are bad values.
experiment to find a value you like.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1057 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 08:24:31 +00:00
Spoike
7ca1642488 Fixed r_shadows. Whoops.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 08:22:56 +00:00
Spoike
95948b35ec Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00
Spoike
922a876cd4 bigfoot's code doesn't compile very well in windows. Heh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1052 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-23 05:32:55 +00:00
Mark Olsen
16d52bd692 Multitexturing is now enabled even if you haven't got glMultiTexCoord3fARB.
Added glDrawRangeElements "emulation" using glDrawElements for systems without
glDrawRangeElements.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1044 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-21 01:33:58 +00:00
Mark Olsen
decafeddd3 Fixed clearing of qglClientActiveTextureARB if multitexturing couldn't be enabled.
Moved printf to tell the user that multitexturing is enabled to make it really only say
that if it was. Before it would say so even if the addresses of the MT functions
couldn't be found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-20 12:48:06 +00:00
Spoike
979df82f05 Support DP style skin files on zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-19 02:43:11 +00:00
TimeServ
641986a0ee r_lightmap_saturation
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 01:40:01 +00:00
Spoike
4a0c02b685 Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.

Linux makefile needs work still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
7c418ca423 qc string_t is now an int instead of char *, stringtable is char * instead of int.
Some fixes and extra stuff for nexuiz, but it took a protocol extension, which is currently assumed instead of queried.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-15 18:49:04 +00:00
Spoike
9a628f626b don't redefine vec4_t
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-14 23:10:38 +00:00
Spoike
9a4633b19f Compile dammit!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1012 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-14 18:30:06 +00:00