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gltod3d
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
gl_alias.c
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More correct.
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2005-09-29 23:28:08 +00:00 |
gl_backend.c
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Fix the shineyness, so it actually fully matches q3.
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2005-09-29 23:28:53 +00:00 |
gl_draw.c
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You don't need shaders for blending 2d images.
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2005-09-29 23:31:08 +00:00 |
gl_draw.h
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
gl_heightmap.c
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warning fixes
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2005-09-21 01:21:35 +00:00 |
gl_hlmdl.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
gl_model.c
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Added alternate replacement texture names for compatability. (as requested by rjlan)
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2005-09-22 12:59:34 +00:00 |
gl_model.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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warning fixes
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2005-09-21 01:21:35 +00:00 |
gl_rlight.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
gl_rmain.c
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warning fixes
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2005-09-21 01:21:35 +00:00 |
gl_rmisc.c
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Now compiles and works fine in linux.
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2005-09-09 23:40:55 +00:00 |
gl_rsurf.c
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upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however.
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2005-09-14 04:25:10 +00:00 |
gl_screen.c
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Now compiles and works fine in linux.
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2005-09-09 23:40:55 +00:00 |
gl_shader.c
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Fixed some mipmapping, so we probably get higher fps now, yay. :p
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2005-09-14 04:23:54 +00:00 |
gl_vidcommon.c
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Now compiles and works fine in linux.
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2005-09-09 23:40:55 +00:00 |
gl_vidlinuxglx.c
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Now compiles and works fine in linux.
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2005-09-09 23:40:55 +00:00 |
gl_vidnt.c
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warning fixes
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2005-09-26 08:07:26 +00:00 |
gl_vidsdl.c
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So that sdl compiles
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2005-06-15 04:36:06 +00:00 |
gl_warp.c
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
glquake.h
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Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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2005-08-03 23:14:59 +00:00 |
glsupp.h
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
ltface.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
model_hl.h
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don't redefine vec4_t
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2005-05-14 23:10:38 +00:00 |
shader.h
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |