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https://github.com/nzp-team/fteqw.git
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
d1d0989ab3
commit
5dce02d558
27 changed files with 658 additions and 167 deletions
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@ -372,6 +372,15 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
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to->tagentity = MSG_ReadShort();
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to->tagindex = MSG_ReadShort();
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}
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if (morebits & U_LIGHT)
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{
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to->light[0] = MSG_ReadShort();
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to->light[1] = MSG_ReadShort();
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to->light[2] = MSG_ReadShort();
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to->light[3] = MSG_ReadShort();
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to->lightstyle = MSG_ReadByte();
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to->lightpflags = MSG_ReadByte();
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}
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VectorSubtract(to->origin, from->origin, move);
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@ -1500,6 +1509,10 @@ void CL_LinkPacketEntities (void)
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else if (s1->effects & EF_DIMLIGHT)
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CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 0);
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}
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if (s1->light[3])
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{
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CL_NewDlightRGB (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], s1->light[3], 0, s1->light[0]/1024.0f, s1->light[1]/1024.0f, s1->light[2]/1024.0f);
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}
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// if set to invisible, skip
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if (s1->modelindex<1)
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@ -890,13 +890,14 @@ int CL_RemoveClientCommands(char *command)
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{
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clcmdbuf_t *next, *first;
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int removed = 0;
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int len = strlen(command);
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CL_AllowIndependantSendCmd(false);
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if (!clientcmdlist)
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return 0;
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while(!strcmp(clientcmdlist->command, command))
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while(!strncmp(clientcmdlist->command, command, len))
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{
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next = clientcmdlist->next;
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Z_Free(clientcmdlist);
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@ -909,7 +910,7 @@ int CL_RemoveClientCommands(char *command)
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first = clientcmdlist;
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while(first->next)
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{
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if (!strcmp(first->next->command, command))
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if (!strncmp(first->next->command, command, len))
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{
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next = first->next->next;
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Z_Free(first->next);
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@ -369,6 +369,9 @@ void CL_SendConnectPacket (
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#ifdef PEXT_CSQC
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fteprotextsupported |= PEXT_CSQC;
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#endif
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#ifdef PEXT_DPFLAGS
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fteprotextsupported |= PEXT_DPFLAGS;
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#endif
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fteprotextsupported &= ftepext;
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@ -1409,7 +1412,7 @@ void CL_SetInfo_f (void)
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if (cls.state >= ca_connected)
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{
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#ifdef Q2CLIENT
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if (cls.protocol == CP_QUAKE2)
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if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
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cls.resendinfo = true;
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else
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#endif
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@ -2186,7 +2189,7 @@ void CL_Download_f (void)
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if (Cmd_IsInsecure()) //mark server specified downloads.
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{
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if (!strncmp(url, "game", 4) || !strcmp(url, "progs.dat") || !strcmp(url, "menu.dat") || !strcmp(url, "csqc.dat") || !strcmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
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if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
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{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
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Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
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return;
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@ -2632,7 +2635,7 @@ extern cvar_t cl_netfps;
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int nopacketcount;
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void SNDDMA_SetUnderWater(qboolean underwater);
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float CL_FilterTime (double time, float wantfps);
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void Host_Frame (float time)
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void Host_Frame (double time)
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{
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static double time1 = 0;
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static double time2 = 0;
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@ -2640,7 +2643,7 @@ void Host_Frame (float time)
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int pass1, pass2, pass3;
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// float fps;
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float realframetime;
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static float spare;
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static double spare;
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RSpeedLocals();
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@ -680,6 +680,8 @@ void Sound_NextDownload (void)
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else
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#endif
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{
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if (CL_RemoveClientCommands("modellist"))
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Con_Printf("Multiple modellists\n");
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// CL_SendClientCommand ("modellist %i 0", cl.servercount);
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CL_SendClientCommand (true, modellist_name, cl.servercount, 0);
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}
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@ -1796,7 +1798,7 @@ void CL_ParseSoundlist (void)
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if (!str[0])
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break;
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numsounds++;
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if (numsounds == MAX_SOUNDS)
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if (numsounds >= MAX_SOUNDS)
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Host_EndGame ("Server sent too many sound_precache");
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// if (strlen(str)>4)
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@ -1810,6 +1812,8 @@ void CL_ParseSoundlist (void)
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if (n)
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{
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if (CL_RemoveClientCommands("soundlist"))
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Con_Printf("Multiple soundlists\n");
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// CL_SendClientCommand("soundlist %i %i", cl.servercount, n);
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CL_SendClientCommand(true, soundlist_name, cl.servercount, n);
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return;
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@ -1843,7 +1847,7 @@ void CL_ParseModellist (qboolean lots)
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if (!str[0])
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break;
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nummodels++;
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if (nummodels==MAX_MODELS)
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if (nummodels>=MAX_MODELS)
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Host_EndGame ("Server sent too many model_precache");
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strcpy (cl.model_name[nummodels], str);
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@ -1336,5 +1336,4 @@ void Con_NotifyBox (char *text)
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Con_Printf ("\n");
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key_dest = key_game;
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realtime = 0; // put the cursor back to invisible
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}
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@ -23,6 +23,7 @@ static csqctreadstate_t *csqcthreads;
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qboolean csqc_resortfrags;
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qboolean csqc_drawsbar;
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qboolean csqc_addcrosshair;
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static int num_csqc_edicts;
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cvar_t pr_csmaxedicts = {"pr_csmaxedicts", "3072"};
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cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arrive (so I can tell people not to apply it to players...)
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@ -147,6 +148,7 @@ static void CSQC_FindGlobals(void)
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fieldfloat(modelindex); \
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fieldvector(origin); \
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fieldvector(angles); \
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fieldvector(velocity); \
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fieldfloat(alpha); /*transparency*/ \
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fieldfloat(scale); /*model scale*/ \
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fieldfloat(fatness); /*expand models X units along thier normals.*/ \
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@ -160,6 +162,8 @@ static void CSQC_FindGlobals(void)
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fieldfloat(lerpfrac); \
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fieldfloat(renderflags);\
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fieldfloat(forceshader);\
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fieldfloat(dimension_hit); \
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fieldfloat(dimension_solid); \
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\
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fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
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fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
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@ -172,12 +176,14 @@ static void CSQC_FindGlobals(void)
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\
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fieldentity(chain); \
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fieldentity(groundentity); \
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fieldentity(owner); \
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\
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fieldfloat(solid); \
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fieldvector(mins); \
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fieldvector(maxs); \
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fieldvector(absmins); \
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fieldvector(absmaxs); \
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fieldvector(size); \
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fieldvector(absmin); \
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fieldvector(absmax); \
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fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/
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@ -206,6 +212,7 @@ typedef struct csqcedict_s
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//add whatever you wish here
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trailstate_t *trailstate;
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link_t area;
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} csqcedict_t;
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static csqcedict_t *csqc_edicts; //consider this 'world'
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@ -342,69 +349,263 @@ void PF_fclose_progs (progfuncs_t *prinst);
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char *PF_VarString (progfuncs_t *prinst, int first, struct globalvars_s *pr_globals);
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int QCEditor (progfuncs_t *prinst, char *filename, int line, int nump, char **parms);
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static model_t *CSQC_GetModelForIndex(int index);
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static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers);
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void CL_CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
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areanode_t cs_areanodes[AREA_NODES];
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int cs_numareanodes;
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areanode_t *CS_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &cs_areanodes[cs_numareanodes];
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cs_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH)
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = CS_CreateAreaNode (depth+1, mins2, maxs2);
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anode->children[1] = CS_CreateAreaNode (depth+1, mins1, maxs1);
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return anode;
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}
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void CS_ClearWorld (void)
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{
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int i;
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memset (cs_areanodes, 0, sizeof(cs_areanodes));
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cs_numareanodes = 0;
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if (cl.worldmodel)
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CS_CreateAreaNode (0, cl.worldmodel->mins, cl.worldmodel->maxs);
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else
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{
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vec3_t mins, maxs;
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int i;
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for (i = 0; i < 3; i++)
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{
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mins[i] = -4096;
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maxs[i] = 4096;
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}
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CS_CreateAreaNode (0, mins, maxs);
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}
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for (i = 1; i < num_csqc_edicts; i++)
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CS_LinkEdict((csqcedict_t*)EDICT_NUM(csqcprogs, i), false);
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}
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void CS_UnlinkEdict (csqcedict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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CS_UnlinkEdict (ent); // unlink from old position
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if (ent == csqc_edicts)
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return; // don't add the world
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//FIXME: use some sort of area grid ?
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VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmins);
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VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmaxs);
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VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
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VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
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if ((int)ent->v->flags & FL_ITEM)
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{
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ent->v->absmin[0] -= 15;
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ent->v->absmin[1] -= 15;
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ent->v->absmax[0] += 15;
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ent->v->absmax[1] += 15;
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}
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else
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{ // because movement is clipped an epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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ent->v->absmin[0] -= 1;
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ent->v->absmin[1] -= 1;
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ent->v->absmin[2] -= 1;
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ent->v->absmax[0] += 1;
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ent->v->absmax[1] += 1;
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ent->v->absmax[2] += 1;
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}
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if (!ent->v->solid)
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return;
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// find the first node that the ent's box crosses
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node = cs_areanodes;
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while (1)
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{
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if (node->axis == -1)
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break;
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if (ent->v->absmin[node->axis] > node->dist)
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node = node->children[0];
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else if (ent->v->absmax[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
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// link it in
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if (ent->v->solid == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
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else
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InsertLinkBefore (&ent->area, &node->solid_edicts);
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}
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typedef struct {
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int type;
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trace_t trace;
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vec3_t boxmins; //mins/max of total move.
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vec3_t boxmaxs;
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vec3_t start;
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vec3_t end;
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vec3_t mins; //mins/max of ent
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vec3_t maxs;
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csqcedict_t *passedict;
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} moveclip_t;
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void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
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{
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model_t *model;
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trace_t tr;
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link_t *l, *next;
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csqcedict_t *touch;
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//work out who they are first.
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for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
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{
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next = l->next;
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touch = (csqcedict_t*)EDICT_FROM_AREA(l);
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if (touch->v->solid == SOLID_NOT)
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continue;
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if (touch == clip->passedict)
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continue;
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if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
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continue;
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if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
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continue;
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if (clip->passedict)
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{
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// don't clip corpse against character
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if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
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continue;
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// don't clip character against corpse
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if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
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continue;
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if (!((int)clip->passedict->v->dimension_hit & (int)touch->v->dimension_solid))
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continue;
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}
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if (clip->boxmins[0] > touch->v->absmax[0]
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|| clip->boxmins[1] > touch->v->absmax[1]
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|| clip->boxmins[2] > touch->v->absmax[2]
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|| clip->boxmaxs[0] < touch->v->absmin[0]
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|| clip->boxmaxs[1] < touch->v->absmin[1]
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|| clip->boxmaxs[2] < touch->v->absmin[2] )
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continue;
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if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
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continue; // points never interact
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// might intersect, so do an exact clip
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if (clip->trace.allsolid)
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return;
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if (clip->passedict)
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{
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if ((csqcedict_t*)PROG_TO_EDICT(svprogfuncs, touch->v->owner) == clip->passedict)
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continue; // don't clip against own missiles
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if ((csqcedict_t*)PROG_TO_EDICT(svprogfuncs, clip->passedict->v->owner) == touch)
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continue; // don't clip against owner
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}
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if (!((int)clip->passedict->v->dimension_solid & (int)touch->v->dimension_hit))
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continue;
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model = CSQC_GetModelForIndex(touch->v->modelindex);
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if (!model)
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continue;
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model->funcs.Trace(model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, &tr);
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if (tr.fraction < clip->trace.fraction)
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{
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tr.ent = (void*)touch;
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clip->trace = tr;
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}
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}
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}
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//FIXME: Not fully functional
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trace_t CL_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
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static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
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{
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int e;
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csqcedict_t *ed;
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vec3_t minb, maxb;
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hull_t *hull;
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moveclip_t clip;
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|
||||
trace_t trace, trace2;
|
||||
|
||||
memset(&trace, 0, sizeof(trace));
|
||||
trace.fraction = 1;
|
||||
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &trace);
|
||||
if (cl.worldmodel)
|
||||
{
|
||||
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &clip.trace);
|
||||
clip.trace.ent = (void*)csqc_edicts;
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&clip.trace, 0, sizeof(clip.trace));
|
||||
clip.trace.fraction = 1;
|
||||
VectorCopy(v2, clip.trace.endpos);
|
||||
clip.trace.ent = (void*)csqc_edicts;
|
||||
}
|
||||
|
||||
//why use trace.endpos instead?
|
||||
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
|
||||
minb[0] = ((v1[0] < trace.endpos[0])?v1[0]:trace.endpos[0]) - mins[0]-1;
|
||||
minb[1] = ((v1[1] < trace.endpos[1])?v1[1]:trace.endpos[1]) - mins[1]-1;
|
||||
minb[2] = ((v1[2] < trace.endpos[2])?v1[2]:trace.endpos[2]) - mins[2]-1;
|
||||
maxb[0] = ((v1[0] > trace.endpos[0])?v1[0]:trace.endpos[0]) + maxs[0]+1;
|
||||
maxb[1] = ((v1[1] > trace.endpos[1])?v1[1]:trace.endpos[1]) + maxs[1]+1;
|
||||
maxb[2] = ((v1[2] > trace.endpos[2])?v1[2]:trace.endpos[2]) + maxs[2]+1;
|
||||
/*
|
||||
for (e=1; e < *csqcprogs->parms->sv_num_edicts; e++)
|
||||
{
|
||||
ed = (void*)EDICT_NUM(csqcprogs, e);
|
||||
if (ed->isfree)
|
||||
continue; //can't collide
|
||||
if (!ed->v->solid)
|
||||
continue;
|
||||
if (ed->v->absmaxs[0] < minb[0] ||
|
||||
ed->v->absmaxs[1] < minb[1] ||
|
||||
ed->v->absmaxs[2] < minb[2] ||
|
||||
ed->v->absmins[0] > maxb[0] ||
|
||||
ed->v->absmins[1] > maxb[1] ||
|
||||
ed->v->absmins[2] > maxb[2])
|
||||
continue;
|
||||
clip.boxmins[0] = ((v1[0] < clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) - mins[0]-1;
|
||||
clip.boxmins[1] = ((v1[1] < clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) - mins[1]-1;
|
||||
clip.boxmins[2] = ((v1[2] < clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) - mins[2]-1;
|
||||
clip.boxmaxs[0] = ((v1[0] > clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) + maxs[0]+1;
|
||||
clip.boxmaxs[1] = ((v1[1] > clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) + maxs[1]+1;
|
||||
clip.boxmaxs[2] = ((v1[2] > clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) + maxs[2]+1;
|
||||
|
||||
hull = CL_HullForEntity(ed);
|
||||
memset(&trace, 0, sizeof(trace));
|
||||
trace.fraction = 1;
|
||||
TransformedHullCheck(hull, v1, v2, &trace2, ed->v->angles);
|
||||
trace2.ent = (void*)ed;
|
||||
if (trace2.fraction < trace.fraction)
|
||||
trace = trace2;
|
||||
}
|
||||
*/
|
||||
return trace;
|
||||
VectorCopy(mins, clip.mins);
|
||||
VectorCopy(maxs, clip.maxs);
|
||||
VectorCopy(v1, clip.start);
|
||||
VectorCopy(v2, clip.end);
|
||||
clip.passedict = passedict;
|
||||
|
||||
CS_ClipToLinks(cs_areanodes, &clip);
|
||||
return clip.trace;
|
||||
}
|
||||
|
||||
|
||||
void CS_CheckVelocity(csqcedict_t *ent)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -420,7 +621,7 @@ static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
}
|
||||
|
||||
P_DelinkTrailstate(&ed->trailstate);
|
||||
|
||||
CS_UnlinkEdict(ed);
|
||||
ED_Free (prinst, (void*)ed);
|
||||
}
|
||||
|
||||
|
@ -608,6 +809,12 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
|
|||
out->frame1time = in->v->frame1time;
|
||||
out->frame2time = in->v->frame2time;
|
||||
|
||||
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
|
||||
{
|
||||
out->colormap = cl.players[(int)in->v->colormap-1].translations;
|
||||
out->scoreboard = &cl.players[(int)in->v->colormap-1];
|
||||
}
|
||||
|
||||
if (!in->v->alpha)
|
||||
out->alpha = 1;
|
||||
else
|
||||
|
@ -619,7 +826,7 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
|
|||
out->skinnum = in->v->skin;
|
||||
out->fatness = in->v->fatness;
|
||||
#ifdef Q3SHADERS
|
||||
out->forcedshader = *(int*)&in->v->forceshader;
|
||||
out->forcedshader = *(struct shader_s**)&in->v->forceshader;
|
||||
#endif
|
||||
|
||||
out->keynum = -1;
|
||||
|
@ -988,7 +1195,7 @@ static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals
|
|||
|
||||
VectorCopy(org, ent->v->origin);
|
||||
|
||||
CL_CS_LinkEdict(ent, false);
|
||||
CS_LinkEdict(ent, false);
|
||||
}
|
||||
|
||||
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -1000,7 +1207,7 @@ static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
VectorCopy(mins, ent->v->mins);
|
||||
VectorCopy(maxs, ent->v->maxs);
|
||||
|
||||
CL_CS_LinkEdict(ent, false);
|
||||
CS_LinkEdict(ent, false);
|
||||
}
|
||||
|
||||
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -1029,7 +1236,7 @@ static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals
|
|||
|
||||
savedhull = ent->v->hull;
|
||||
ent->v->hull = 0;
|
||||
trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent);
|
||||
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
|
||||
ent->v->hull = savedhull;
|
||||
|
||||
*csqcg.trace_allsolid = trace.allsolid;
|
||||
|
@ -1062,7 +1269,7 @@ static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
|
||||
savedhull = ent->v->hull;
|
||||
ent->v->hull = 0;
|
||||
trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent);
|
||||
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
|
||||
ent->v->hull = savedhull;
|
||||
|
||||
*csqcg.trace_allsolid = trace.allsolid;
|
||||
|
@ -1079,6 +1286,81 @@ static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
|
||||
}
|
||||
|
||||
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
|
||||
{
|
||||
int i;
|
||||
int savedhull;
|
||||
float gravity;
|
||||
vec3_t move, end;
|
||||
trace_t trace;
|
||||
float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
|
||||
|
||||
vec3_t origin, velocity;
|
||||
|
||||
// this has to fetch the field from the original edict, since our copy is truncated
|
||||
gravity = 1;//tossent->v->gravity;
|
||||
if (!gravity)
|
||||
gravity = 1.0;
|
||||
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
|
||||
|
||||
VectorCopy (tossent->v->origin, origin);
|
||||
VectorCopy (tossent->v->velocity, velocity);
|
||||
|
||||
CS_CheckVelocity (tossent);
|
||||
|
||||
savedhull = tossent->v->hull;
|
||||
tossent->v->hull = 0;
|
||||
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
|
||||
{
|
||||
velocity[2] -= gravity;
|
||||
VectorScale (velocity, 0.05, move);
|
||||
VectorAdd (origin, move, end);
|
||||
trace = CS_Move (origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, tossent);
|
||||
VectorCopy (trace.endpos, origin);
|
||||
|
||||
CS_CheckVelocity (tossent);
|
||||
|
||||
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
|
||||
break;
|
||||
}
|
||||
tossent->v->hull = savedhull;
|
||||
|
||||
trace.fraction = 0; // not relevant
|
||||
return trace;
|
||||
}
|
||||
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
trace_t trace;
|
||||
csqcedict_t *ent;
|
||||
csqcedict_t *ignore;
|
||||
|
||||
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
||||
if (ent == csqc_edicts)
|
||||
Con_DPrintf("tracetoss: can not use world entity\n");
|
||||
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
|
||||
|
||||
trace = CS_Trace_Toss (ent, ignore);
|
||||
|
||||
*csqcg.trace_allsolid = trace.allsolid;
|
||||
*csqcg.trace_startsolid = trace.startsolid;
|
||||
*csqcg.trace_fraction = trace.fraction;
|
||||
*csqcg.trace_inwater = trace.inwater;
|
||||
*csqcg.trace_inopen = trace.inopen;
|
||||
VectorCopy (trace.endpos, csqcg.trace_endpos);
|
||||
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
|
||||
pr_global_struct->trace_plane_dist = trace.plane.dist;
|
||||
if (trace.ent)
|
||||
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
|
||||
else
|
||||
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
|
||||
}
|
||||
|
||||
static int CS_PointContents(vec3_t org)
|
||||
{
|
||||
if (!cl.worldmodel)
|
||||
return FTECONTENTS_EMPTY;
|
||||
return cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], org);
|
||||
}
|
||||
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
float *v;
|
||||
|
@ -1086,7 +1368,7 @@ static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_glo
|
|||
|
||||
v = G_VECTOR(OFS_PARM0);
|
||||
|
||||
cont = cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], v);
|
||||
cont = CS_PointContents(v);
|
||||
if (cont & FTECONTENTS_SOLID)
|
||||
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
|
||||
else if (cont & FTECONTENTS_SKY)
|
||||
|
@ -2093,14 +2375,14 @@ void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
end[2] -= 512;
|
||||
|
||||
VectorCopy (ent->v->origin, start);
|
||||
trace = CL_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
|
||||
trace = CS_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
|
||||
|
||||
if (trace.fraction == 1 || trace.allsolid)
|
||||
G_FLOAT(OFS_RETURN) = 0;
|
||||
else
|
||||
{
|
||||
VectorCopy (trace.endpos, ent->v->origin);
|
||||
CL_CS_LinkEdict (ent, false);
|
||||
CS_LinkEdict (ent, false);
|
||||
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
|
||||
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
|
||||
G_FLOAT(OFS_RETURN) = 1;
|
||||
|
@ -2116,17 +2398,9 @@ static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globa
|
|||
|
||||
memcpy(out->v, in->v, csqcentsize);
|
||||
|
||||
CL_CS_LinkEdict (out, false);
|
||||
CS_LinkEdict (out, false);
|
||||
}
|
||||
|
||||
//these are the builtins that still need to be added.
|
||||
#define PF_cs_tracetoss PF_Fixme
|
||||
#define PF_cs_gettaginfo PF_Fixme
|
||||
#define PS_cs_setattachment PF_Fixme
|
||||
#define PF_cs_break PF_Fixme
|
||||
#define PF_cs_walkmove PF_Fixme
|
||||
#define PF_cs_checkbottom PF_Fixme
|
||||
|
||||
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
|
||||
|
@ -2269,6 +2543,94 @@ static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globa
|
|||
#endif
|
||||
}
|
||||
|
||||
qboolean CS_CheckBottom (csqcedict_t *ent)
|
||||
{
|
||||
int savedhull;
|
||||
vec3_t mins, maxs, start, stop;
|
||||
trace_t trace;
|
||||
int x, y;
|
||||
float mid, bottom;
|
||||
|
||||
if (!cl.worldmodel)
|
||||
return false;
|
||||
|
||||
VectorAdd (ent->v->origin, ent->v->mins, mins);
|
||||
VectorAdd (ent->v->origin, ent->v->maxs, maxs);
|
||||
|
||||
// if all of the points under the corners are solid world, don't bother
|
||||
// with the tougher checks
|
||||
// the corners must be within 16 of the midpoint
|
||||
start[2] = mins[2] - 1;
|
||||
for (x=0 ; x<=1 ; x++)
|
||||
for (y=0 ; y<=1 ; y++)
|
||||
{
|
||||
start[0] = x ? maxs[0] : mins[0];
|
||||
start[1] = y ? maxs[1] : mins[1];
|
||||
if (!(CS_PointContents (start) & FTECONTENTS_SOLID))
|
||||
goto realcheck;
|
||||
}
|
||||
|
||||
// c_yes++;
|
||||
return true; // we got out easy
|
||||
|
||||
realcheck:
|
||||
// c_no++;
|
||||
//
|
||||
// check it for real...
|
||||
//
|
||||
start[2] = mins[2];
|
||||
|
||||
// the midpoint must be within 16 of the bottom
|
||||
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
|
||||
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
|
||||
stop[2] = start[2] - 2*pm_stepheight;
|
||||
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
|
||||
|
||||
if (trace.fraction == 1.0)
|
||||
return false;
|
||||
mid = bottom = trace.endpos[2];
|
||||
|
||||
// the corners must be within 16 of the midpoint
|
||||
for (x=0 ; x<=1 ; x++)
|
||||
for (y=0 ; y<=1 ; y++)
|
||||
{
|
||||
start[0] = stop[0] = x ? maxs[0] : mins[0];
|
||||
start[1] = stop[1] = y ? maxs[1] : mins[1];
|
||||
|
||||
savedhull = ent->v->hull;
|
||||
ent->v->hull = 0;
|
||||
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
|
||||
ent->v->hull = savedhull;
|
||||
|
||||
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
|
||||
bottom = trace.endpos[2];
|
||||
if (trace.fraction == 1.0 || mid - trace.endpos[2] > pm_stepheight)
|
||||
return false;
|
||||
}
|
||||
|
||||
// c_yes++;
|
||||
return true;
|
||||
}
|
||||
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
csqcedict_t *ent;
|
||||
|
||||
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
|
||||
|
||||
G_FLOAT(OFS_RETURN) = CS_CheckBottom (ent);
|
||||
}
|
||||
|
||||
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
Con_Printf ("break statement\n");
|
||||
#ifdef TEXTEDITOR
|
||||
(*prinst->pr_trace)++;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
}
|
||||
|
||||
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
|
||||
|
||||
|
@ -2277,6 +2639,10 @@ static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globa
|
|||
//PF_cs_ - works in csqc only (dependant upon globals or fields)
|
||||
//PF_cl_ - works in csqc and menu (if needed...)
|
||||
|
||||
//these are the builtins that still need to be added.
|
||||
#define PF_cs_gettaginfo PF_Fixme
|
||||
#define PS_cs_setattachment PF_Fixme
|
||||
|
||||
//warning: functions that depend on globals are bad, mkay?
|
||||
static builtin_t csqc_builtins[] = {
|
||||
//0
|
||||
|
@ -2703,7 +3069,6 @@ static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
|
|||
|
||||
static jmp_buf csqc_abort;
|
||||
static progparms_t csqcprogparms;
|
||||
static int num_csqc_edicts;
|
||||
|
||||
|
||||
|
||||
|
@ -2769,17 +3134,32 @@ void CSQC_Shutdown(void)
|
|||
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
|
||||
{
|
||||
qbyte *file;
|
||||
//pretend it doesn't
|
||||
file = COM_LoadStackFile(path, buffer, bufsize);
|
||||
|
||||
#ifndef _DEBUG
|
||||
if (!cls.demoplayback) //allow any csqc when playing a demo
|
||||
if (!strcmp(path, "csprogs.dat")) //Fail to load any csprogs who's checksum doesn't match.
|
||||
if (Com_BlockChecksum(buffer, com_filesize) != csqcchecksum)
|
||||
return NULL;
|
||||
#endif
|
||||
if (!strcmp(path, "csprogs.dat"))
|
||||
{
|
||||
char newname[MAX_QPATH];
|
||||
_snprintf(newname, MAX_PATH, "csprogsvers/%x.dat", csqcchecksum);
|
||||
|
||||
return file;
|
||||
file = COM_LoadStackFile(newname, buffer, bufsize);
|
||||
if (file)
|
||||
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
|
||||
return file;
|
||||
|
||||
file = COM_LoadStackFile(path, buffer, bufsize);
|
||||
if (!cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
|
||||
{
|
||||
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
|
||||
return NULL; //not valid
|
||||
|
||||
//back it up
|
||||
COM_WriteFile(newname, file, com_filesize);
|
||||
}
|
||||
|
||||
return file;
|
||||
|
||||
}
|
||||
|
||||
return COM_LoadStackFile(path, buffer, bufsize);;
|
||||
}
|
||||
|
||||
double csqctime;
|
||||
|
@ -2854,9 +3234,12 @@ qboolean CSQC_Init (unsigned int checksum)
|
|||
return false;
|
||||
}
|
||||
|
||||
num_csqc_edicts = 0;
|
||||
CS_ClearWorld();
|
||||
|
||||
PF_InitTempStrings(csqcprogs);
|
||||
|
||||
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities);
|
||||
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
|
||||
|
||||
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
|
||||
|
||||
|
|
|
@ -230,7 +230,7 @@ void Host_Shutdown(void);
|
|||
void VARGS Host_Error (char *error, ...);
|
||||
void VARGS Host_EndGame (char *message, ...);
|
||||
qboolean Host_SimulationTime(float time);
|
||||
void Host_Frame (float time);
|
||||
void Host_Frame (double time);
|
||||
void Host_Quit_f (void);
|
||||
void VARGS Host_ClientCommands (char *fmt, ...);
|
||||
void Host_ShutdownServer (qboolean crash);
|
||||
|
|
|
@ -372,6 +372,7 @@ void P_ParticleEffect_f(void)
|
|||
particle_t *parts;
|
||||
beamseg_t *beamsegs;
|
||||
skytris_t *st;
|
||||
qboolean settype = false;
|
||||
|
||||
part_type_t *ptype;
|
||||
int pnum, assoc;
|
||||
|
@ -688,7 +689,7 @@ void P_ParticleEffect_f(void)
|
|||
ptype->type = PT_DECAL;
|
||||
else
|
||||
ptype->type = PT_NORMAL;
|
||||
|
||||
settype = true;
|
||||
}
|
||||
else if (!strcmp(var, "isbeam"))
|
||||
{
|
||||
|
@ -876,14 +877,17 @@ void P_ParticleEffect_f(void)
|
|||
if (ptype->friction)
|
||||
ptype->flags |= PT_FRICTION;
|
||||
|
||||
if (ptype->type == PT_NORMAL && !*ptype->texname)
|
||||
ptype->type = PT_SPARK;
|
||||
if (ptype->type == PT_SPARK)
|
||||
if (!settype)
|
||||
{
|
||||
if (*ptype->texname)
|
||||
ptype->type = PT_TEXTUREDSPARK;
|
||||
if (ptype->scale)
|
||||
ptype->type = PT_SPARKFAN;
|
||||
if (ptype->type == PT_NORMAL && !*ptype->texname)
|
||||
ptype->type = PT_SPARK;
|
||||
if (ptype->type == PT_SPARK)
|
||||
{
|
||||
if (*ptype->texname)
|
||||
ptype->type = PT_TEXTUREDSPARK;
|
||||
if (ptype->scale)
|
||||
ptype->type = PT_SPARKFAN;
|
||||
}
|
||||
}
|
||||
|
||||
if (ptype->rampmode && !ptype->ramp)
|
||||
|
|
|
@ -1267,6 +1267,7 @@ void R_SetRenderer(int wanted)
|
|||
VID_SetPalette = ri->VID_SetPalette;
|
||||
VID_ShiftPalette = ri->VID_ShiftPalette;
|
||||
VID_GetRGBInfo = ri->VID_GetRGBInfo;
|
||||
VID_SetWindowCaption = ri->VID_SetWindowCaption;
|
||||
|
||||
Media_ShowFrame8bit = ri->Media_ShowFrame8bit;
|
||||
Media_ShowFrameRGBA_32 = ri->Media_ShowFrameRGBA_32;
|
||||
|
|
|
@ -697,8 +697,7 @@ void Sys_InitFloatTime (void)
|
|||
}
|
||||
|
||||
#endif
|
||||
// DWORD starttime;
|
||||
double Sys_DoubleTime (void)
|
||||
unsigned int Sys_Milliseconds (void)
|
||||
{
|
||||
static DWORD starttime;
|
||||
static qboolean first = true;
|
||||
|
@ -712,19 +711,24 @@ double Sys_DoubleTime (void)
|
|||
starttime = now;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/*
|
||||
if (now < starttime) // wrapped?
|
||||
{
|
||||
double r;
|
||||
r = (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
|
||||
r = (now) + (LONG_MAX - starttime);
|
||||
starttime = now;
|
||||
return r;
|
||||
}
|
||||
|
||||
if (now - starttime == 0)
|
||||
return 0.0;
|
||||
*/
|
||||
return (now - starttime);
|
||||
}
|
||||
|
||||
return (now - starttime) / 1000.0;
|
||||
double Sys_DoubleTime (void)
|
||||
{
|
||||
return Sys_Milliseconds()/1000.f;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1090,21 +1094,14 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
|
|||
{
|
||||
SV_Init (&parms);
|
||||
|
||||
SV_Frame (0.1);
|
||||
SV_Frame ();
|
||||
|
||||
oldtime = Sys_DoubleTime () - 0.1;
|
||||
while (1)
|
||||
{
|
||||
if (!isDedicated)
|
||||
Sys_Error("Dedicated was cleared");
|
||||
NET_Sleep(100, false);
|
||||
|
||||
// find time passed since last cycle
|
||||
newtime = Sys_DoubleTime ();
|
||||
time = newtime - oldtime;
|
||||
oldtime = newtime;
|
||||
|
||||
SV_Frame (time);
|
||||
NET_Sleep(100, false);
|
||||
SV_Frame ();
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -1141,7 +1138,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
|
|||
time = newtime - oldtime;
|
||||
oldtime = newtime;
|
||||
|
||||
SV_Frame (time);
|
||||
SV_Frame ();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -3046,6 +3046,12 @@ int COM_FOpenFile(char *filename, FILE **file)
|
|||
*file = NULL;
|
||||
return com_filesize;
|
||||
}
|
||||
int COM_FOpenWriteFile(char *filename, FILE **file)
|
||||
{
|
||||
COM_CreatePath(filename);
|
||||
*file = fopen(filename, "wb");
|
||||
return !!*file;
|
||||
}
|
||||
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
|
||||
|
||||
|
||||
|
|
|
@ -280,6 +280,11 @@ typedef enum {FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_Ret
|
|||
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc);
|
||||
|
||||
int COM_FOpenFile (char *filename, FILE **file);
|
||||
int COM_FOpenWriteFile (char *filename, FILE **file);
|
||||
|
||||
//#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms.
|
||||
//#define fopen dont_use_fopen
|
||||
//#endif
|
||||
|
||||
void COM_CloseFile (FILE *h);
|
||||
|
||||
|
|
|
@ -238,7 +238,7 @@ cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
|
|||
if (cls.state >= ca_connected)
|
||||
{
|
||||
#ifdef Q2CLIENT
|
||||
if (cls.protocol == CP_QUAKE2) //q2 just resends the lot. Kinda bad...
|
||||
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3) //q2 just resends the lot. Kinda bad...
|
||||
{
|
||||
cls.resendinfo = true;
|
||||
}
|
||||
|
|
|
@ -1893,6 +1893,9 @@ void CModQ3_LoadSubmodels (lump_t *l)
|
|||
}
|
||||
//submodels
|
||||
}
|
||||
|
||||
VectorCopy(map_cmodels[0].mins, loadmodel->mins);
|
||||
VectorCopy(map_cmodels[0].maxs, loadmodel->maxs);
|
||||
}
|
||||
|
||||
void CModQ3_LoadShaders (lump_t *l, qboolean useshaders)
|
||||
|
|
|
@ -443,6 +443,7 @@ enum clcq2_ops_e
|
|||
|
||||
#define U_DPFLAGS (1<<11)
|
||||
#define U_TAGINFO (1<<12)
|
||||
#define U_LIGHT (1<<13)
|
||||
|
||||
#define U_FARMORE (1<<15)
|
||||
|
||||
|
@ -696,6 +697,10 @@ typedef struct entity_state_s
|
|||
qbyte dpflags;
|
||||
qbyte solid;
|
||||
|
||||
unsigned short light[4];
|
||||
qbyte lightstyle;
|
||||
qbyte lightpflags;
|
||||
|
||||
unsigned short tagentity;
|
||||
unsigned short tagindex;
|
||||
} entity_state_t;
|
||||
|
|
|
@ -435,9 +435,6 @@ qvm_t *QVM_Load(const char *name, sys_callex_t syscall)
|
|||
|
||||
qvm->ds_mask--;
|
||||
|
||||
|
||||
qvm->ds_mask=0xFFFFFFFF; // FIXME: make real mask to fit ds+ss size
|
||||
|
||||
// load instructions
|
||||
{
|
||||
qbyte *src=raw+header->codeOffset;
|
||||
|
@ -566,9 +563,6 @@ static void inline QVM_Enter(qvm_t *vm, long size)
|
|||
{
|
||||
long *fp;
|
||||
|
||||
if (size&3)
|
||||
Con_Printf("QVM_Enter: size&3\n");
|
||||
|
||||
vm->bp-=size;
|
||||
if(vm->bp<vm->len_ds)
|
||||
Sys_Error("VM run time error: out of stack\n");
|
||||
|
@ -587,9 +581,6 @@ static void inline QVM_Return(qvm_t *vm, long size)
|
|||
{
|
||||
long *fp;
|
||||
|
||||
if (size&3)
|
||||
Con_Printf("QVM_Return: size&3\n");
|
||||
|
||||
fp=(long*)(vm->ds+vm->bp);
|
||||
vm->bp+=size;
|
||||
|
||||
|
@ -624,13 +615,18 @@ int QVM_Exec(register qvm_t *qvm, int command, int arg0, int arg1, int arg2, int
|
|||
//all stack shifts in this function are referenced through these 2 macros.
|
||||
#define POP(t) qvm->sp+=t;if (qvm->sp > stackstart) Sys_Error("QVM Stack underflow");
|
||||
#define PUSH(v) qvm->sp--;if (qvm->sp < stackend) Sys_Error("QVM Stack overflow");*qvm->sp=v
|
||||
register qvm_op_t op=-1;
|
||||
register unsigned long param;
|
||||
qvm_op_t op=-1;
|
||||
unsigned long param;
|
||||
|
||||
long *fp;
|
||||
unsigned long *stackstart;
|
||||
unsigned long *stackend;
|
||||
|
||||
static int recurse = 0;
|
||||
|
||||
if (recurse++)
|
||||
Host_EndGame("QVM recursivly entered\n");
|
||||
|
||||
stackstart = (unsigned long*)(qvm->ss+qvm->len_ss);
|
||||
stackend = (unsigned long*)(qvm->ss);
|
||||
|
||||
|
@ -689,6 +685,7 @@ int QVM_Exec(register qvm_t *qvm, int command, int arg0, int arg1, int arg2, int
|
|||
if (!qvm->pc)
|
||||
{
|
||||
// pick return value from stack
|
||||
recurse--;
|
||||
return qvm->sp[0];
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -1181,6 +1181,9 @@ void GLDraw_Character (int x, int y, unsigned int num)
|
|||
draw_mesh_st[3][0] = fcol;
|
||||
draw_mesh_st[3][1] = frow+size;
|
||||
|
||||
qglEnable(GL_BLEND);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
|
||||
if (num&CON_2NDCHARSETTEXT)
|
||||
GL_DrawMesh(&draw_mesh, char_tex2);
|
||||
else
|
||||
|
@ -1440,6 +1443,9 @@ void GLDraw_Pic (int x, int y, mpic_t *pic)
|
|||
draw_mesh_st[3][0] = gl->sl;
|
||||
draw_mesh_st[3][1] = gl->th;
|
||||
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglEnable(GL_BLEND);
|
||||
|
||||
GL_DrawMesh(&draw_mesh, gl->texnum);
|
||||
}
|
||||
|
||||
|
|
|
@ -1824,6 +1824,9 @@ void PPL_DrawEnt(entity_t *e, void *parm)
|
|||
qglEnd();
|
||||
currententity = e;
|
||||
|
||||
qglDepthMask(1);
|
||||
qglDisable(GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
R_IBrokeTheArrays();
|
||||
R_DrawGAliasModel (currententity);
|
||||
|
||||
|
|
|
@ -341,7 +341,7 @@ qboolean R_CullSphere (vec3_t org, float radius)
|
|||
void R_RotateForEntity (entity_t *e)
|
||||
{
|
||||
float m[16];
|
||||
if (e->flags & Q2RF_WEAPONMODEL)
|
||||
if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum>=0)
|
||||
{ //rotate to view first
|
||||
m[0] = cl.viewent[r_refdef.currentplayernum].axis[0][0];
|
||||
m[1] = cl.viewent[r_refdef.currentplayernum].axis[0][1];
|
||||
|
@ -800,7 +800,7 @@ void GLR_DrawEntitiesOnList (void)
|
|||
switch (currententity->model->type)
|
||||
{
|
||||
case mod_alias:
|
||||
if (r_refdef.flags & 1 || !cl.worldmodel || cl.worldmodel->fromgame == fg_doom)
|
||||
if (r_refdef.flags & Q2RDF_NOWORLDMODEL || !cl.worldmodel || cl.worldmodel->fromgame == fg_doom)
|
||||
R_DrawGAliasModel (currententity);
|
||||
break;
|
||||
|
||||
|
@ -1159,7 +1159,7 @@ void GLR_SetupFrame (void)
|
|||
VectorCopy (r_refdef.vieworg, r_origin);
|
||||
|
||||
// current viewleaf
|
||||
if (r_refdef.flags & 1)
|
||||
if (r_refdef.flags & Q2RDF_NOWORLDMODEL)
|
||||
{
|
||||
}
|
||||
#ifdef Q2BSPS
|
||||
|
@ -1501,7 +1501,7 @@ void R_RenderScene (void)
|
|||
TRACE(("dbg: calling R_SetFrustrum\n"));
|
||||
R_SetFrustum ();
|
||||
|
||||
if (!(r_refdef.flags & 1))
|
||||
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
{
|
||||
#ifdef DOOMWADS
|
||||
if (!GLR_DoomWorld ())
|
||||
|
@ -1527,7 +1527,7 @@ void R_RenderScene (void)
|
|||
TRACE(("dbg: calling R_RenderDlights\n"));
|
||||
R_RenderDlights ();
|
||||
|
||||
if (cl.worldmodel)
|
||||
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
{
|
||||
TRACE(("dbg: calling R_DrawParticles\n"));
|
||||
P_DrawParticles ();
|
||||
|
@ -1548,6 +1548,7 @@ R_Clear
|
|||
int gldepthfunc = GL_LEQUAL;
|
||||
void R_Clear (void)
|
||||
{
|
||||
qglDepthMask(1);
|
||||
if (r_mirroralpha.value != 1.0)
|
||||
{
|
||||
if (gl_clear.value && !r_secondaryview)
|
||||
|
@ -1566,7 +1567,7 @@ void R_Clear (void)
|
|||
{
|
||||
static int trickframe;
|
||||
|
||||
if (gl_clear.value && !(r_refdef.flags & 1))
|
||||
if (gl_clear.value && !(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
qglClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
trickframe++;
|
||||
|
@ -1585,7 +1586,7 @@ void R_Clear (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (gl_clear.value && !r_secondaryview)
|
||||
if (gl_clear.value && !r_secondaryview && !(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
qglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
else
|
||||
qglClear (GL_DEPTH_BUFFER_BIT);
|
||||
|
@ -1989,7 +1990,7 @@ void GLR_RenderView (void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!(r_refdef.flags & 1))
|
||||
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
if (!r_worldentity.model || !cl.worldmodel)
|
||||
{
|
||||
GL_DoSwap();
|
||||
|
|
|
@ -9486,6 +9486,11 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
|
|||
fieldfloat(glow_color);
|
||||
fieldfloat(glow_trail);
|
||||
|
||||
fieldvector(color);
|
||||
fieldfloat(light_lev);
|
||||
fieldfloat(style);
|
||||
fieldfloat(pflags);
|
||||
|
||||
//UDC_EXTEFFECT... yuckie
|
||||
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldcolor", (int)&((entvars_t*)0)->seefcolour, -1);
|
||||
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizex", (int)&((entvars_t*)0)->seefsizex, -1);
|
||||
|
|
|
@ -194,6 +194,11 @@ typedef struct entvars_s
|
|||
float glow_color;
|
||||
float glow_trail;
|
||||
|
||||
vec3_t color;
|
||||
float light_lev;
|
||||
float style;
|
||||
float pflags;
|
||||
|
||||
//EXT_DIMENSION_VISIBLE
|
||||
float dimension_see;
|
||||
float dimension_seen;
|
||||
|
|
|
@ -490,7 +490,7 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
|
|||
|
||||
gametype = cache->gametype;
|
||||
|
||||
sprintf (name, "%s/saves/%s", com_gamedir, level);
|
||||
sprintf (name, "saves/%s", level);
|
||||
COM_DefaultExtension (name, ".lvc");
|
||||
|
||||
// Con_TPrintf (STL_LOADGAMEFROM, name);
|
||||
|
@ -519,7 +519,7 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
|
|||
// been used. The menu calls it before stuffing loadgame command
|
||||
// SCR_BeginLoadingPlaque ();
|
||||
|
||||
f = fopen (name, "rb");
|
||||
COM_FOpenFile(name, &f);
|
||||
if (!f)
|
||||
{
|
||||
Con_TPrintf (STL_ERRORCOULDNTOPEN);
|
||||
|
|
|
@ -106,6 +106,7 @@ typedef struct
|
|||
qboolean csqcdebug;
|
||||
|
||||
double time;
|
||||
double starttime;
|
||||
float physicstime; //nq clients do so much better with times sent with physics than real.
|
||||
int framenum;
|
||||
|
||||
|
@ -312,6 +313,13 @@ typedef struct //merge?
|
|||
int num_entities;
|
||||
int first_entity; // into the circular sv_packet_entities[]
|
||||
int senttime; // for ping calculations
|
||||
|
||||
|
||||
int serverMessageNum;
|
||||
int serverCommandNum;
|
||||
int serverTime; // server time the message is valid for (in msec)
|
||||
int localTime;
|
||||
int deltaFrame;
|
||||
} q3client_frame_t;
|
||||
#endif
|
||||
|
||||
|
@ -863,7 +871,7 @@ extern FILE *sv_fraglogfile;
|
|||
//
|
||||
void VARGS SV_Error (char *error, ...);
|
||||
void SV_Shutdown (void);
|
||||
void SV_Frame (float time);
|
||||
void SV_Frame (void);
|
||||
void SV_FinalMessage (char *message);
|
||||
void SV_DropClient (client_t *drop);
|
||||
struct quakeparms_s;
|
||||
|
|
|
@ -527,12 +527,15 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
|
|||
if (to->glowsize != from->glowsize)
|
||||
to->dpflags |= 4;
|
||||
|
||||
if (to->dpflags != from->dpflags)
|
||||
if (to->dpflags != from->dpflags && protext & PEXT_DPFLAGS)
|
||||
evenmorebits |= U_DPFLAGS;
|
||||
|
||||
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
|
||||
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && protext & PEXT_DPFLAGS)
|
||||
evenmorebits |= U_TAGINFO;
|
||||
|
||||
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && protext & PEXT_DPFLAGS)
|
||||
evenmorebits |= U_LIGHT;
|
||||
|
||||
if (evenmorebits&0xff00)
|
||||
evenmorebits |= U_YETMORE;
|
||||
if (evenmorebits&0x00ff)
|
||||
|
@ -622,6 +625,15 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
|
|||
MSG_WriteShort (msg, to->tagindex);
|
||||
}
|
||||
|
||||
if (evenmorebits & U_LIGHT)
|
||||
{
|
||||
MSG_WriteShort (msg, to->light[0]);
|
||||
MSG_WriteShort (msg, to->light[1]);
|
||||
MSG_WriteShort (msg, to->light[2]);
|
||||
MSG_WriteShort (msg, to->light[3]);
|
||||
MSG_WriteByte (msg, to->lightstyle);
|
||||
MSG_WriteByte (msg, to->lightpflags);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -826,8 +838,8 @@ void SVDP_EmitEntity(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, q
|
|||
bits |= E5_COLORMAP;
|
||||
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
|
||||
bits |= E5_ATTACHMENT;
|
||||
// if (from->light[0] != to->light[0] || o->light[1] != to->light[1] || o->light[2] != to->light[2] || o->light[3] != to->light[3] || o->lightstyle != to->lightstyle || o->lightpflags != to->lightpflags)
|
||||
// bits |= E5_LIGHT;
|
||||
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
|
||||
bits |= E5_LIGHT;
|
||||
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
|
||||
bits |= E5_GLOW;
|
||||
// if (from->colormod[0] != to->colormod[0] || o->colormod[1] != to->colormod[1] || o->colormod[2] != to->colormod[2])
|
||||
|
@ -937,15 +949,15 @@ void SVDP_EmitEntity(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, q
|
|||
MSG_WriteShort(msg, to->tagentity);
|
||||
MSG_WriteByte(msg, to->tagindex);
|
||||
}
|
||||
// if (bits & E5_LIGHT)
|
||||
// {
|
||||
// MSG_WriteShort(msg, to->light[0]);
|
||||
// MSG_WriteShort(msg, to->light[1]);
|
||||
// MSG_WriteShort(msg, to->light[2]);
|
||||
// MSG_WriteShort(msg, to->light[3]);
|
||||
// MSG_WriteByte(msg, to->lightstyle);
|
||||
// MSG_WriteByte(msg, to->lightpflags);
|
||||
// }
|
||||
if (bits & E5_LIGHT)
|
||||
{
|
||||
MSG_WriteShort(msg, to->light[0]);
|
||||
MSG_WriteShort(msg, to->light[1]);
|
||||
MSG_WriteShort(msg, to->light[2]);
|
||||
MSG_WriteShort(msg, to->light[3]);
|
||||
MSG_WriteByte(msg, to->lightstyle);
|
||||
MSG_WriteByte(msg, to->lightpflags);
|
||||
}
|
||||
if (bits & E5_GLOW)
|
||||
{
|
||||
MSG_WriteByte(msg, to->glowsize);
|
||||
|
@ -2646,7 +2658,15 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
state->abslight = (int)(ent->v->abslight*255) & 255;
|
||||
state->tagentity = ent->v->tag_entity;
|
||||
state->tagindex = ent->v->tag_index;
|
||||
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass)
|
||||
|
||||
state->light[0] = ent->v->color[0]*255;
|
||||
state->light[1] = ent->v->color[1]*255;
|
||||
state->light[2] = ent->v->color[2]*255;
|
||||
state->light[3] = ent->v->light_lev;
|
||||
state->lightstyle = ent->v->style;
|
||||
state->lightpflags = ent->v->pflags;
|
||||
|
||||
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass) //hexen2 wierdness.
|
||||
{
|
||||
char modname[MAX_QPATH];
|
||||
Q_strncpyz(modname, sv.model_precache[state->modelindex], sizeof(modname));
|
||||
|
|
|
@ -635,8 +635,19 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
|
||||
Cvar_ApplyLatches(CVAR_LATCH);
|
||||
|
||||
//work out the gamespeed
|
||||
sv.gamespeed = sv_gamespeed.value;
|
||||
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
|
||||
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
|
||||
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
|
||||
{
|
||||
sv.gamespeed = 1;
|
||||
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
|
||||
}
|
||||
//reset the server time.
|
||||
sv.time = 0.1; //some progs don't like time starting at 0.
|
||||
//cos of spawn funcs like self.nextthink = time...
|
||||
sv.starttime = Sys_DoubleTime();
|
||||
|
||||
COM_FlushTempoaryPacks();
|
||||
|
||||
|
@ -698,15 +709,6 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
|
||||
}
|
||||
|
||||
sv.gamespeed = sv_gamespeed.value;
|
||||
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
|
||||
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
|
||||
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
|
||||
{
|
||||
sv.gamespeed = 1;
|
||||
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
|
||||
}
|
||||
|
||||
//do we allow csprogs?
|
||||
#ifdef PEXT_CSQC
|
||||
file = COM_LoadTempFile("csprogs.dat");
|
||||
|
@ -868,6 +870,11 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
}
|
||||
sv.allocated_client_slots = i;
|
||||
break;
|
||||
#endif
|
||||
#ifdef Q3SERVER
|
||||
case GT_QUAKE3:
|
||||
sv.allocated_client_slots = 32;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1069,6 +1076,7 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
#endif
|
||||
realtime += 0.1;
|
||||
sv.time += 0.1;
|
||||
sv.starttime -= 0.1;
|
||||
SV_Physics ();
|
||||
|
||||
#ifndef SERVERONLY
|
||||
|
|
|
@ -2304,7 +2304,7 @@ void SV_WriteIP_f (void)
|
|||
|
||||
Con_Printf ("Writing %s.\n", name);
|
||||
|
||||
f = fopen (name, "wb");
|
||||
COM_FOpenWriteFile(name, &f);
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("Couldn't open %s\n", name);
|
||||
|
@ -2692,10 +2692,11 @@ SV_Frame
|
|||
|
||||
==================
|
||||
*/
|
||||
void SV_Frame (float time)
|
||||
void SV_Frame (void)
|
||||
{
|
||||
extern cvar_t pr_imitatemvdsv;
|
||||
static double start, end;
|
||||
float oldtime;
|
||||
|
||||
start = Sys_DoubleTime ();
|
||||
svs.stats.idle += start - end;
|
||||
|
@ -2708,15 +2709,26 @@ void SV_Frame (float time)
|
|||
sv.gamespeed = 1;
|
||||
|
||||
// decide the simulation time
|
||||
if (!sv.paused) {
|
||||
{
|
||||
oldtime = sv.time;
|
||||
sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed;
|
||||
if (sv.time < oldtime)
|
||||
sv.time = oldtime; //urm
|
||||
|
||||
if (sv.paused)
|
||||
{
|
||||
sv.starttime += sv.time - oldtime; //move the offset
|
||||
sv.time = oldtime; //and keep time as it was.
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (isDedicated)
|
||||
#endif
|
||||
realtime += time;
|
||||
realtime += sv.time - oldtime;
|
||||
|
||||
time *= sv.gamespeed;
|
||||
sv.time += time;
|
||||
}
|
||||
|
||||
|
||||
#ifdef IWEB_H__
|
||||
IWebRun();
|
||||
#endif
|
||||
|
@ -3074,6 +3086,9 @@ void SV_InitLocal (void)
|
|||
#ifdef PEXT_CSQC
|
||||
svs.fteprotocolextensions |= PEXT_CSQC;
|
||||
#endif
|
||||
#ifdef PEXT_DPFLAGS
|
||||
svs.fteprotocolextensions |= PEXT_DPFLAGS;
|
||||
#endif
|
||||
|
||||
// if (svs.protocolextensions)
|
||||
// Info_SetValueForStarKey (svs.info, "*"DISTRIBUTION"_ext", va("%x", svs.protocolextensions), MAX_SERVERINFO_STRING);
|
||||
|
|
|
@ -3919,7 +3919,6 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
|
|||
if (progstype == PROG_H2)
|
||||
sv_player->v->light_level = 128; //hmm... HACK!!!
|
||||
|
||||
sv_player->v->Version++;
|
||||
sv_player->v->button0 = ucmd->buttons & 1;
|
||||
sv_player->v->button2 = (ucmd->buttons >> 1) & 1;
|
||||
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
|
||||
|
|
Loading…
Reference in a new issue