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Only include glquake.h if we're actually building a GL renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1194 fc73d0e0-1445-4013-8a0c-d673dee63da5
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#include "quakedef.h"
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#if defined(RGLQUAKE) || defined(SERVERONLY)
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#ifdef RGLQUAKE
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#include "glquake.h"
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#endif
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#if defined(RGLQUAKE) || defined(SERVERONLY)
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#include "shader.h"
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#include "hash.h"
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