..
gltod3d
Annother day of hacking finished.
2005-07-08 00:37:52 +00:00
gl_alias.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
gl_backend.c
Big huge mega-whooping commit.
2005-07-01 19:23:00 +00:00
gl_draw.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
gl_draw.h
CSQC support changes and some small bugfixes.
2005-02-12 18:56:04 +00:00
gl_hlmdl.c
Stuff
2005-04-16 16:21:27 +00:00
gl_model.c
ktpro should work better now woot. a few other things too
2005-07-03 15:16:20 +00:00
gl_model.h
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
gl_ngraph.c
changed gl -> qgl
2005-01-07 02:59:56 +00:00
gl_ppl.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
gl_rlight.c
Small tweeks
2005-07-09 15:47:20 +00:00
gl_rmain.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
gl_rmisc.c
Hopefully, the server will now run on 64bit archetectures.
2005-05-17 02:36:54 +00:00
gl_rsurf.c
Small tweeks
2005-07-09 15:47:20 +00:00
gl_screen.c
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
gl_shader.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
gl_vidcommon.c
bigfoot's code doesn't compile very well in windows. Heh.
2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c
*** empty log message ***
2005-06-15 04:36:20 +00:00
gl_vidnt.c
Windows XP raw input support (should fix rid#1217412?)
2005-06-29 21:20:34 +00:00
gl_vidsdl.c
So that sdl compiles
2005-06-15 04:36:06 +00:00
gl_warp.c
Small tweeks
2005-07-09 15:47:20 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
glquake.h
Big huge mega-whooping commit.
2005-07-01 19:23:00 +00:00
glsupp.h
hopefully, everything will work that little bit better.
2005-06-04 04:20:20 +00:00
ltface.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
model_hl.h
don't redefine vec4_t
2005-05-14 23:10:38 +00:00
shader.h
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00