Fixed some mipmapping, so we probably get higher fps now, yay. :p

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-09-14 04:23:54 +00:00
parent ac99836c88
commit 8c38072cbb

View file

@ -342,7 +342,7 @@ static int Shader_FindImage ( char *name, int flags )
if ( !Q_stricmp (name, "$whiteimage") ) {
return 0;
} else {
return Mod_LoadHiResTexture(name, NULL, !!(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
return Mod_LoadHiResTexture(name, NULL, !(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
}
}