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Added alternate replacement texture names for compatability. (as requested by rjlan)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1351 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 19 additions and 3 deletions
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@ -2761,9 +2761,25 @@ void * GLMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum
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pspriteframe->left = origin[0];
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pspriteframe->right = width + origin[0];
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COM_StripExtension(loadmodel->name, name);
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strcat(name, va("_%i", framenum));
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pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
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pspriteframe->gl_texturenum = 0;
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if (!pspriteframe->gl_texturenum)
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{ //the dp way
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strcat(name, va("_%i", framenum));
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pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
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}
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if (!pspriteframe->gl_texturenum)
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{ //the older fte way.
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COM_StripExtension(loadmodel->name, name);
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strcat(name, va("_%i", framenum));
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pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
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}
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if (!pspriteframe->gl_texturenum)
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{ //the fuhquake way
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COM_StripExtension(COM_SkipPath(loadmodel->name), name);
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strcat(name, va("_%i", framenum));
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pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
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}
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if (version == SPRITE32_VERSION)
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{
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