cypress
1c269181aa
Update username in comments
2023-10-23 17:32:15 -04:00
Shpuld Shpuldson
05e611b7f2
clean up code, fix one memory leak
2023-09-26 22:44:11 +03:00
Shpuld Shpuldson
1b1b7e9564
refactor texture freeing to work around gltextures not mapTextureNameList
2023-09-26 21:54:09 +03:00
Shpuld Shpuldson
4109dd2bdb
wip move gltextures allocating all to 1 place instead of copy paste
2023-09-22 23:13:29 +03:00
Shpuld Shpuldson
b2c43cbe5a
add a median cut implementation for converting wad3 8bpp textures to 4bpp
2023-09-21 23:13:06 +03:00
Shpuld Shpuldson
cd7234877e
fix mistake with i supposed to be j
2023-09-05 22:24:30 +03:00
Shpuld Shpuldson
1636b50e3b
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
e50d778172
port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
2023-09-01 22:13:36 +03:00
Ian
77d27fa949
Use v_papskin.pcx for PaP'd weapons on PSP 1000
2023-08-27 15:34:02 -04:00
Ian
2c84da2295
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
cypress
7332872ef4
Protect allocating skins for perk bottles of machines not in map
2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b
Re-Enable external textures on PSP1000, add optimization for PaP skins
2023-07-19 21:56:15 -04:00
Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b
Add print for textures flowing into main RAM, re-enable external PCX for 1000
2023-03-16 22:20:57 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
1ab0d85644
Disable PCX loading on 1000.. for now.
2023-03-13 15:18:08 -04:00
Steam Deck User
b30f349572
Sike, even better: Hack in textureflag support.
2023-02-13 17:38:10 -05:00
Steam Deck User
3c518995e4
Stop using the VFPU for things its really bad at
2023-02-09 19:13:53 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
...
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
f103a5f142
Add malloc.h back for memset
2023-02-02 14:29:16 -05:00
Steam Deck User
9f58c947fc
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
Steam Deck User
8ca8175096
Actually use Q_malloc in some places
2023-02-02 12:33:01 -05:00
Ian
41f13c3929
Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
2023-02-02 11:46:01 -05:00
Steam Deck User
853ce803ad
If it aint broke
2023-01-13 13:19:56 -05:00
Steam Deck User
6d0f10eaa6
Fix typo
2023-01-13 13:13:39 -05:00
Steam Deck User
fe3f28a09c
Fix typo
2023-01-13 13:11:04 -05:00
Steam Deck User
c2a101cb9b
Restore old version of the zombie texture hack
2023-01-13 13:05:55 -05:00
Steam Deck User
98bdccecc8
Make Preload() use the ZHack paths
2022-12-27 21:51:58 -05:00
Steam Deck User
ba17ae0ce5
Remove hacked-in zombie skins
2022-12-27 21:48:58 -05:00
Ian
e5513fb25e
dumbest hack ever
2022-12-21 15:13:12 -05:00
Ian
d2ea2631f2
Force use of external Zombie skins and override MDL loading
2022-12-21 15:09:14 -05:00
moto
a2ce78450d
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
moto
e54c7d1ea4
Use DarkPlaces name scheme for sprites
2022-05-09 16:12:46 -04:00
unknown
5ae2552f5e
Use DarkPlaces name scheme for external skins
2022-04-06 00:25:32 -04:00
unknown
c0beb9220f
Fix bolt2 path
2022-04-05 17:56:21 -04:00
unknown
c4f894e939
Restore new loading screens
2022-04-05 11:54:40 -04:00
unknown
9314ffb79d
Initial commit
2022-02-08 16:49:56 -05:00