Shpuld Shpuldson
876c28b366
remove vram alloc, doesn't work for some reason, it's fast enough anyway
2023-09-22 09:14:52 +03:00
Shpuld Shpuldson
bd1b011139
why not use vram too for clut4
2023-09-22 08:38:03 +03:00
Shpuld Shpuldson
eab5ddd082
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00
Shpuld Shpuldson
b2c43cbe5a
add a median cut implementation for converting wad3 8bpp textures to 4bpp
2023-09-21 23:13:06 +03:00
cypress
cdbb3d1f53
Merge pull request #22 from shpuld/fix/doors-losing-lm-when-moving
2023-09-17 05:57:19 -04:00
Shpuld Shpuldson
876dc2702e
disable alpha test before blending lightmaps for surfaces that need alpha test
2023-09-17 09:56:12 +03:00
Shpuld Shpuldson
c782d49c77
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
Shpuld Shpuldson
c708da2fb9
fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so
2023-09-12 08:28:06 +03:00
Shpuld Shpuldson
c38aa2d90e
avoid unnecessary frustum checks in world leaves
2023-09-11 20:59:48 +03:00
cypress
cfbf7f5098
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
cypress
debcddf2cc
Merge pull request #17 from shpuld/fix/revert-clipping-vfpu-asm
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Fix: revert changes to vfpu clipping asm, it was too good to be true
2023-09-11 10:38:34 -04:00
Shpuld Shpuldson
de61f956c4
revert changes to vfpu clipping asm, it was too good to be true
2023-09-10 09:58:28 +03:00
Shpuld Shpuldson
938e7272a4
double the interpolation disabling distance
2023-09-10 09:56:04 +03:00
Shpuld Shpuldson
ecc81105f8
Use vertex morphs for interpolated alias mdl
2023-09-10 09:46:25 +03:00
cypress
a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
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Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson
ad36351717
Merge branch 'main' into feat/render-static-brush-models-with-world
2023-09-09 13:57:51 +03:00
Shpuld Shpuldson
b909e5d8ee
render static brush models with world
2023-09-09 13:49:38 +03:00
cypress
4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking
2023-09-07 15:09:08 -04:00
Shpuld Shpuldson
168d5a7871
make clipping checking prevent clipping more aggressively
2023-09-06 08:37:28 +03:00
cypress
56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong
2023-09-05 15:30:26 -04:00
Shpuld Shpuldson
cd7234877e
fix mistake with i supposed to be j
2023-09-05 22:24:30 +03:00
Shpuld Shpuldson
d9e7fe2f4c
port broad phase clipping checks from interstice
2023-09-05 08:45:55 +03:00
Shpuld Shpuldson
1636b50e3b
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
4c01fa58cc
draw static alias mdl straight from commands buffer
2023-09-02 11:15:10 +03:00
cypress
a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts
2023-09-01 15:56:22 -04:00
Shpuld Shpuldson
24d2b9c493
remove the extra getmemory, whoops
2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172
port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
2023-09-01 22:13:36 +03:00
cypress
815ee48123
Mystery Box Useprint says Weapon Name
2023-08-29 11:43:55 -04:00
Ian
85dce28921
shpuld's single-pass clipping optimization
2023-08-28 14:07:02 -04:00
Ian
1ce07676cf
Further increase hunk size on PSP-1000
2023-08-28 13:48:59 -04:00
Ian
8c52efee31
Resample large textures on PSP-1000
2023-08-27 15:48:32 -04:00
Ian
77d27fa949
Use v_papskin.pcx for PaP'd weapons on PSP 1000
2023-08-27 15:34:02 -04:00
Ian
2c84da2295
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom
2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0
Add cl_crosshair_debug and fix crosshair offset
2023-07-19 23:39:20 -04:00
cypress
7332872ef4
Protect allocating skins for perk bottles of machines not in map
2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b
Re-Enable external textures on PSP1000, add optimization for PaP skins
2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie!
2023-07-11 17:53:41 -04:00
Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
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Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925
Force r_dynamic and sv_maxvelocity
2023-03-21 10:46:00 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00