..
dist
Initial commit
2022-02-08 16:49:56 -05:00
m33libs
Initial commit
2022-02-08 16:49:56 -05:00
pics
Initial commit
2022-02-08 16:49:56 -05:00
.bash_history
Initial commit
2022-02-08 16:49:56 -05:00
battery.cpp
Initial commit
2022-02-08 16:49:56 -05:00
battery.hpp
Initial commit
2022-02-08 16:49:56 -05:00
cd.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
clipping.cpp
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
clipping.hpp
Initial commit
2022-02-08 16:49:56 -05:00
files-collected
Initial commit
2022-02-08 16:49:56 -05:00
fnmatch.cpp
Initial commit
2022-02-08 16:49:56 -05:00
fnmatch.h
Initial commit
2022-02-08 16:49:56 -05:00
gethost.cpp
Initial commit
2022-02-08 16:49:56 -05:00
gethost.hpp
Initial commit
2022-02-08 16:49:56 -05:00
input.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
main.cpp
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
math.cpp
Initial commit
2022-02-08 16:49:56 -05:00
math.hpp
Initial commit
2022-02-08 16:49:56 -05:00
module.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
module.h
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
mp3.c
Initial commit
2022-02-08 16:49:56 -05:00
mp3.h
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
Nazi-Zombies-Portable.cbp
Initial commit
2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.layout
Initial commit
2022-02-08 16:49:56 -05:00
network.cpp
Initial commit
2022-02-08 16:49:56 -05:00
network_infrastructure.cpp
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
network_infrastructure.hpp
Initial commit
2022-02-08 16:49:56 -05:00
network_psp.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
network_psp.hpp
Initial commit
2022-02-08 16:49:56 -05:00
Random.cpp
Initial commit
2022-02-08 16:49:56 -05:00
Random.h
Initial commit
2022-02-08 16:49:56 -05:00
readme.txt
Initial commit
2022-02-08 16:49:56 -05:00
system.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
system.hpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
video_hardware.h
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
video_hardware_decals_QMB.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_draw.cpp
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
video_hardware_dxtn.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_dxtn.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_entity_fragment.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_fog.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_fullbright.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_fullbright.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
video_hardware_hlmdl.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_images.cpp
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
video_hardware_images.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_light.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_main.cpp
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
video_hardware_mesh.cpp
Don't bother making an amod display list cache
2022-05-19 13:31:16 -04:00
video_hardware_mhex2.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
video_hardware_model.cpp
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
video_hardware_model.h
Add support for more Perk lights
2023-03-05 11:30:42 -05:00
video_hardware_part.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
video_hardware_resample.cpp
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
video_hardware_resample.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
video_hardware_surface.cpp
Remove uwater.png dependancy
2023-03-16 20:47:18 -04:00
video_hardware_warp.cpp
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
vram.cpp
Initial commit
2022-02-08 16:49:56 -05:00
vram.hpp
Initial commit
2022-02-08 16:49:56 -05:00
VramExt.S
Initial commit
2022-02-08 16:49:56 -05:00
wad3.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00