dquakeplus/source/psp
2023-09-21 23:13:06 +03:00
..
dist
m33libs
pics
.bash_history
battery.cpp
battery.hpp
cd.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
clipping.cpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
clipping.hpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
files-collected
fnmatch.cpp
fnmatch.h
gethost.cpp
gethost.hpp
input.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
main.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
math.cpp
math.hpp
module.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
module.h Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
mp3.c
mp3.h Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
Nazi-Zombies-Portable.cbp
Nazi-Zombies-Portable.layout
network.cpp
network_infrastructure.cpp Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
network_infrastructure.hpp
network_psp.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
network_psp.hpp
Random.cpp
Random.h
readme.txt
sound.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
system.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
system.hpp
video_hardware.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
video_hardware.h add a median cut implementation for converting wad3 8bpp textures to 4bpp 2023-09-21 23:13:06 +03:00
video_hardware_decals_QMB.cpp
video_hardware_draw.cpp add a median cut implementation for converting wad3 8bpp textures to 4bpp 2023-09-21 23:13:06 +03:00
video_hardware_dxtn.cpp
video_hardware_dxtn.h
video_hardware_entity_fragment.cpp
video_hardware_fog.cpp
video_hardware_fullbright.cpp
video_hardware_fullbright.h
video_hardware_hlmdl.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
video_hardware_hlmdl.h
video_hardware_images.cpp Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
video_hardware_images.h Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
video_hardware_light.cpp
video_hardware_main.cpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
video_hardware_mesh.cpp Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
video_hardware_mhex2.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
video_hardware_model.cpp add a median cut implementation for converting wad3 8bpp textures to 4bpp 2023-09-21 23:13:06 +03:00
video_hardware_model.h port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
video_hardware_part.cpp
video_hardware_QMB.cpp Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00
video_hardware_resample.cpp Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
video_hardware_resample.h
video_hardware_screen.cpp Mystery Box Useprint says Weapon Name 2023-08-29 11:43:55 -04:00
video_hardware_surface.cpp disable alpha test before blending lightmaps for surfaces that need alpha test 2023-09-17 09:56:12 +03:00
video_hardware_warp.cpp port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
vram.cpp
vram.hpp
VramExt.S
wad3.cpp add a median cut implementation for converting wad3 8bpp textures to 4bpp 2023-09-21 23:13:06 +03:00

used parts from: 
QRack by R00K, 
JoeQuake by joseph,
FitzQuake by john fitzburg,
Kurok by mdave,
FuhQuake,
FteQuake,
and DarkPlaces!
Many not fixed bugs!


Crow_Bar. 2009