doom3-bfg/neo
2014-05-16 00:22:34 +02:00
..
aas
amplitude
cm
cmake Bink support on Linux with CMake 2014-04-05 17:38:42 +02:00
d3xp Changed r_useShadowMapping 1: medium+faster, 2: high quality 2014-05-16 00:14:42 +02:00
framework Added custom content support by looking for all content in all maps/*.resources. 2014-05-14 22:32:34 +02:00
idlib Supress warnings about failed #include global.inc when using embedded Cg shaders 2014-05-14 19:14:21 +02:00
libs Fixed problems when building for Win64 and using FFmpeg. fixes #106 2014-05-12 09:51:41 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Make high quality shadow mapping the default 2014-05-16 00:22:34 +02:00
sound
swf
sys Removed glewExperimental = GL_TRUE hack for SDL 2 2014-05-11 12:28:29 +02:00
ui
astyle-code.bat
astyle-code.sh
astyle-options.ini
astyle.exe
cmake-eclipse-linux-debug.sh
cmake-eclipse-linux-profile.sh
cmake-eclipse-mingw-debug.bat
cmake-eclipse-mingw-release.bat
cmake-linux-release.sh Added cmake-linux-release.sh Bash script 2014-04-26 14:26:26 +02:00
cmake-vs2010-32bit.bat
cmake-vs2010-64bit.bat
cmake-vs2012-32bit-openal.bat
cmake-vs2012-32bit.bat
cmake-vs2012-64bit.bat
cmake-vs2013-32bit-openal.bat
cmake-vs2013-32bit.bat
cmake-vs2013-64bit.bat
CMakeLists.txt Fixed problems when building for Win64 and using FFmpeg. fixes #106 2014-05-12 09:51:41 +02:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00