Removed null characters from RenderProgs_embedded.h

This commit is contained in:
RobertBeckebans 2014-04-28 11:29:11 +02:00
parent 853eaa5a00
commit 6b2793ed6a
2 changed files with 93 additions and 93 deletions

View file

@ -95,7 +95,7 @@ local function writefilesimple( out, filename, contents )
out:write( "\t\t\"" .. line .. "\\n\"\n" )
end
out:write( "\t\t\0\n\t},\n\t\n" )
out:write( "\t\t\n\t},\n\t\n" )
end

View file

@ -198,7 +198,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"#define BRANCH\n"
"#define IFANY\n"
"\n"
},
{
@ -280,7 +280,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"result.position.y = dot4( modelPosition, rpMVPmatrixY );\n"
"result.position.z = dot4( modelPosition, rpMVPmatrixZ );\n"
"result.position.w = dot4( modelPosition, rpMVPmatrixW );\n"
},
{
@ -345,7 +345,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.w = 1.0;\n"
" result.color *= rpColor;\n"
"}\n"
},
{
@ -401,7 +401,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -472,7 +472,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.xyz = color.xyz * color.w;\n"
" result.color.w = color.w;\n"
"}\n"
},
{
@ -535,7 +535,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = swizzleColor( vertex.color );\n"
"}\n"
"\n"
},
{
@ -587,7 +587,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = idtex2Dproj( samp0, fragment.texcoord0 ) * tex2D( samp1, fragment.texcoord1 ) * rpColor;\n"
"}\n"
"\n"
},
{
@ -652,7 +652,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.texcoord1.y = 0.5;\n"
"}\n"
"\n"
},
{
@ -709,7 +709,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = lerp( accumSample, currentRenderSample, maskSample.a );\n"
"}\n"
},
{
@ -773,7 +773,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" // pass through texcoords \n"
" result.texcoord1 = vertex.texcoord;\n"
"}\n"
},
{
@ -836,7 +836,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = lerp( accumSample, currentRenderSample, maskSample.a );\n"
"}\n"
},
{
@ -910,7 +910,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" // pass through for currentrender\n"
" result.texcoord2 = vertex.texcoord;\n"
"}\n"
},
{
@ -985,7 +985,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" accumColor = lerp( accumColor, currentRenderSample, maskSample.a );\n"
" result.color = accumColor;\n"
"}\n"
},
{
@ -1066,7 +1066,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" const float4 colorFactor = rpUser2;\n"
" result.texcoord4 = colorFactor.xx;\n"
"}\n"
},
{
@ -1122,7 +1122,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = lerp( accumSample, currentRenderSample, maskSample.a );\n"
"}\n"
},
{
@ -1179,7 +1179,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" // pass through texcoords\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -1252,7 +1252,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = float4( envMap.xyz, 1.0f ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -1337,7 +1337,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -1410,7 +1410,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = float4( envMap.xyz, 1.0f ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -1552,7 +1552,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -1596,7 +1596,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -1649,7 +1649,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vertex.position, rpMVPmatrixZ );\n"
" result.position.w = dot4( vertex.position, rpMVPmatrixW );\n"
"}\n"
},
{
@ -1702,7 +1702,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = lerp( src, target, fragment.texcoord0.z );\n"
"}\n"
"\n"
},
{
@ -1769,7 +1769,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"}\n"
"\n"
"\n"
},
{
@ -1812,7 +1812,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = float4( 0.0, 0.0, 0.0, 1.0 );\n"
"}\n"
},
{
@ -1861,7 +1861,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vertex.position, rpMVPmatrixZ );\n"
" result.position.w = dot4( vertex.position, rpMVPmatrixW );\n"
"}\n"
},
{
@ -1904,7 +1904,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = float4( 0.0, 0.0, 0.0, 1.0 );\n"
"}\n"
},
{
@ -1994,7 +1994,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( modelPosition, rpMVPmatrixZ );\n"
" result.position.w = dot4( modelPosition, rpMVPmatrixW );\n"
"}\n"
},
{
@ -2056,7 +2056,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = float4( envMap.xyz, 1.0f ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -2121,7 +2121,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = rpColor;\n"
"}\n"
"\n"
},
{
@ -2183,7 +2183,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = float4( envMap.xyz, 1.0f ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -2294,7 +2294,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = rpColor;\n"
"}\n"
"\n"
},
{
@ -2356,7 +2356,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = tex2D( samp0, screenTexCoord );\n"
"\n"
"}\n"
},
{
@ -2423,7 +2423,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" const float4 deformMagnitude = rpUser1;\n"
" result.color = deformMagnitude;\n"
"}\n"
},
{
@ -2476,7 +2476,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"}\n"
"\n"
"\n"
},
{
@ -2538,7 +2538,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.texcoord1.y = dot4( vertex.position, rpTexGen1T );\n"
"}\n"
"\n"
},
{
@ -2591,7 +2591,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"}\n"
"\n"
"\n"
},
{
@ -2693,7 +2693,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.texcoord1.y = dot4( modelPosition, rpTexGen1T );\n"
"}\n"
"\n"
},
{
@ -2808,7 +2808,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" \n"
" result.color = colorSample;\n"
"}\n"
},
{
@ -2860,7 +2860,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position = vertex.position;\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -3051,7 +3051,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"#define BRANCH\n"
"#define IFANY\n"
"\n"
},
{
@ -3104,7 +3104,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.xyz = color.xyz * color.w;\n"
" result.color.w = color.w;\n"
"}\n"
},
{
@ -3167,7 +3167,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = swizzleColor( vertex.color );\n"
"}\n"
"\n"
},
{
@ -3229,7 +3229,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" // load the screen render\n"
" result.color = tex2D( samp0, screenTexCoord.xy );\n"
"}\n"
},
{
@ -3321,7 +3321,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" const float4 deformMagnitude = rpUser1;\n"
" result.texcoord1 = x * deformMagnitude;\n"
"}\n"
},
{
@ -3392,7 +3392,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = tex2D( samp0, screenTexCoord );\n"
"}\n"
},
{
@ -3486,7 +3486,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" const float4 deformMagnitude = rpUser1;\n"
" result.texcoord2 = x * deformMagnitude;\n"
"}\n"
},
{
@ -3559,7 +3559,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = tex2D( samp0, screenTexCoord );\n"
"}\n"
},
{
@ -3655,7 +3655,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.texcoord2 = x * deformMagnitude;\n"
" result.color = swizzleColor( vertex.color );\n"
"}\n"
},
{
@ -3739,7 +3739,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.w = 1.0;\n"
"}\n"
"\n"
},
{
@ -3864,7 +3864,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //# for 1.0-color : env[16] = -1, env[17] = 1 \n"
" result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
},
{
@ -3948,7 +3948,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.w = 1.0;\n"
"}\n"
"\n"
},
{
@ -4066,7 +4066,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //# for 1.0-color : env[16] = -1, env[17] = 1 \n"
" result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
},
{
@ -4150,7 +4150,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.w = 1.0;\n"
"}\n"
"\n"
},
{
@ -4326,7 +4326,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //# for 1.0-color : env[16] = -1, env[17] = 1 \n"
" result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
},
{
@ -4410,7 +4410,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.w = 1.0;\n"
"}\n"
"\n"
},
{
@ -4600,7 +4600,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //# for 1.0-color : env[16] = -1, env[17] = 1 \n"
" // result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
},
{
@ -4698,7 +4698,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = float4( sum * invScale, 1.0 );\n"
"}\n"
"\n"
},
{
@ -4747,7 +4747,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position = vertex.position;\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -4798,7 +4798,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = tex2D( samp0, tCoords );\n"
"}\n"
"\n"
},
{
@ -4855,7 +4855,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //result.position.w = dot4( vertex.position, rpMVPmatrixW );\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -4898,7 +4898,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -4950,7 +4950,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vPos, rpMVPmatrixZ );\n"
" result.position.w = dot4( vPos, rpMVPmatrixW );\n"
"}\n"
},
{
@ -4993,7 +4993,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -5045,7 +5045,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vPos, rpMVPmatrixZ );\n"
" result.position.w = dot4( vPos, rpMVPmatrixW );\n"
"}\n"
},
{
@ -5088,7 +5088,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -5184,7 +5184,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vPos, rpMVPmatrixZ );\n"
" result.position.w = dot4( vPos, rpMVPmatrixW );\n"
"}\n"
},
{
@ -5227,7 +5227,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -5323,7 +5323,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vPos, rpMVPmatrixZ );\n"
" result.position.w = dot4( vPos, rpMVPmatrixW );\n"
"}\n"
},
{
@ -5390,7 +5390,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color.xyz = _float3( dot3( normal, L ) * 0.75 );\n"
" result.color.w = 1.0;\n"
"}\n"
},
{
@ -5448,7 +5448,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position = position;\n"
" result.texcoord0 = position;\n"
"}\n"
},
{
@ -5530,7 +5530,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"result.position.y = dot4( modelPosition, rpMVPmatrixY );\n"
"result.position.z = dot4( modelPosition, rpMVPmatrixZ );\n"
"result.position.w = dot4( modelPosition, rpMVPmatrixW );\n"
},
{
@ -5581,7 +5581,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = texCUBE( samp0, fragment.texcoord0 ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -5641,7 +5641,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
"\n"
},
{
@ -5685,7 +5685,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( out PS_OUT result ) {\n"
" result.color = rpColor;\n"
"}\n"
},
{
@ -5738,7 +5738,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.z = dot4( vertex.position, rpMVPmatrixZ );\n"
" result.position.w = dot4( vertex.position, rpMVPmatrixW );\n"
"}\n"
},
{
@ -5792,7 +5792,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = tex2D( samp1, vec2( fragment.texcoord0 ) );\n"
" }\n"
"}\n"
},
{
@ -5845,7 +5845,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -5925,7 +5925,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = tex2D( samp0, warped );\n"
"}\n"
"\n"
},
{
@ -5977,7 +5977,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position.w = dot4( vertex.position, rpMVPmatrixW );\n"
" result.texcoord0 = vertex.texcoord;\n"
"}\n"
},
{
@ -6026,7 +6026,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"void main( PS_IN fragment, out PS_OUT result ) {\n"
" result.color = tex2D( samp0, fragment.texcoord0 ) * rpColor;\n"
"}\n"
},
{
@ -6089,7 +6089,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.texcoord0.y = dot4( vertex.texcoord.xy, rpTextureMatrixT );\n"
" }\n"
"}\n"
},
{
@ -6141,7 +6141,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" clip( color.a - rpAlphaTest.x );\n"
" result.color = color;\n"
"}\n"
},
{
@ -6208,7 +6208,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" float4 vertexColor = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
" result.color = vertexColor * rpColor;\n"
"}\n"
},
{
@ -6260,7 +6260,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" clip( color.a - rpAlphaTest.x );\n"
" result.color = color;\n"
"}\n"
},
{
@ -6365,7 +6365,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" float4 vertexColor = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
" result.color = vertexColor * rpColor;\n"
"}\n"
},
{
@ -6422,7 +6422,7 @@ static const cgShaderDef_t cg_renderprogs[] =
"\n"
" result.color = texSample * fragment.color;\n"
"}\n"
},
{
@ -6493,7 +6493,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" float4 vertexColor = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
" result.color = vertexColor * rpColor;\n"
"}\n"
},
{
@ -6544,7 +6544,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = texCUBE( samp0, fragment.texcoord0 ) * fragment.color;\n"
"}\n"
"\n"
},
{
@ -6607,7 +6607,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.color = ( swizzleColor( vertex.color ) * rpVertexColorModulate ) + rpVertexColorAdd;\n"
"}\n"
"\n"
},
{
@ -6651,7 +6651,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.depth = 1;\n"
" result.color = float4( 0.0, 0.0, 0.0, 0.0 );\n"
"}\n"
},
{
@ -6698,7 +6698,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" result.position = vertex.position;\n"
" result.position.z = -1.0;\n"
"}\n"
},
{0, 0},