Robert Beckebans
|
c94b2caef6
|
Blend normals for SSR blood decals with the background
|
2024-12-06 17:09:15 +01:00 |
|
Robert Beckebans
|
93affb33af
|
DDA SSR code works now but could be better
|
2024-12-05 22:31:23 +01:00 |
|
Robert Beckebans
|
80c52c50c8
|
Fixed progressbar printing of baking cmds
|
2024-11-28 16:38:10 +01:00 |
|
Robert Beckebans
|
025627b155
|
Backported SMAA and TAA bugfixes from openvr3 branch
|
2024-11-26 21:18:42 +01:00 |
|
Robert Beckebans
|
d6dabb6869
|
Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch
|
2024-10-23 15:41:42 +02:00 |
|
Robert Beckebans
|
590cc61c24
|
Better env_probe interpolation when triangles form a line
|
2024-10-15 20:38:09 +02:00 |
|
Robert Beckebans
|
6f19bff3cf
|
Wrote some debug code for capturing env probes
|
2024-09-04 23:04:20 +02:00 |
|
Robert Beckebans
|
6c00d6bcdd
|
Only draw BSP surfs/patches to masked buffer to reduce tris
|
2024-09-02 23:14:08 +02:00 |
|
Robert Beckebans
|
1e2b1be338
|
Copied CullingThreadPool to renderer for making an id Tech 5 version
|
2024-09-02 21:00:01 +02:00 |
|
Robert Beckebans
|
b3a22ffc7e
|
Some MOC multithreaded code, not working
|
2024-08-30 18:41:03 +02:00 |
|
Robert Beckebans
|
c4e39bdc1c
|
Skip Masked Occlusion Culling on non-SSE2 CPUs
|
2024-08-27 11:41:39 +02:00 |
|
Robert Beckebans
|
a7d1d7f72e
|
All lights can be culled now
|
2024-08-26 22:36:58 +02:00 |
|
Robert Beckebans
|
e121472661
|
Point lights can be culled. #756
|
2024-08-26 10:26:40 +02:00 |
|
Robert Beckebans
|
fc6c1fef7a
|
Query only draw surface boxes with MOC
|
2024-08-22 22:05:47 +02:00 |
|
Robert Beckebans
|
1fda97ec25
|
Masked Software Occlusion Culling kinda works
|
2024-08-22 00:05:04 +02:00 |
|
Robert Beckebans
|
ab589eb5ef
|
PSX affine texture mapping
|
2024-08-17 18:37:50 +02:00 |
|
Robert Beckebans
|
e66754b7f3
|
Easymode CRT looks like the games on my TV in the 90s
|
2024-08-05 22:59:28 +02:00 |
|
Robert Beckebans
|
fe959aa03a
|
Ported RetroArch Easymode CRT shader WIP
|
2024-07-31 23:52:01 +02:00 |
|
Robert Beckebans
|
676c970886
|
Added Gameboy and NES render modes
|
2024-07-31 18:11:43 +02:00 |
|
Robert Beckebans
|
cebba26908
|
Made PSX vertex jitter resolution independent
|
2024-07-26 17:50:06 +02:00 |
|
Robert Beckebans
|
a41c475ad9
|
Skip TAA in PSX mode
|
2024-07-26 14:46:14 +02:00 |
|
Robert Beckebans
|
333bc486d6
|
Implemented typical PSX style vertex jittering
|
2024-07-26 14:26:27 +02:00 |
|
Robert Beckebans
|
5060bc8047
|
Extended listCvars with -new option to show all RBDoom related cvars
|
2024-07-10 20:33:20 +02:00 |
|
SRSaunders
|
5ce9a3b1a6
|
Minor fixes related to jpeg/png libs -> stb changes
|
2024-06-22 18:08:30 -04:00 |
|
Robert Beckebans
|
ab2ee0612b
|
Removed flipVertical option from R_WritePNG
|
2024-06-19 18:21:42 +02:00 |
|
Robert Beckebans
|
c035a5b867
|
Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
|
2024-06-18 20:33:11 +02:00 |
|
Robert Beckebans
|
b0abbe4d35
|
rbdmap.exe compiles but does not run yet
|
2024-06-17 21:37:10 +02:00 |
|
Robert Beckebans
|
d716661d90
|
Don't let VR options of other VR builds to break rendering of the non-VR master
|
2024-04-10 10:48:26 +02:00 |
|
Robert Beckebans
|
4c9c242808
|
Killed hard to maintain renderdemo code
|
2024-03-22 09:01:23 +01:00 |
|
Robert Beckebans
|
ac5dfb8cfe
|
Removed OpenGL code from CMakeLists.txt
|
2024-02-25 21:08:27 +01:00 |
|
Stephen Saunders
|
36f42a949e
|
Wait on device idle vs GL_BlockingSwapBuffers() before vertex cache shudown on game exit
|
2024-02-05 14:24:15 -05:00 |
|
Robert Beckebans
|
1ebd075215
|
Fixed compile problems with -DSTANDALONE flag
|
2024-02-04 15:36:55 +01:00 |
|
Robert Beckebans
|
5d4918324f
|
Merge branch 'master' into 571-retro-8-bit-postfx
|
2024-01-20 13:50:15 +01:00 |
|
Stephen Saunders
|
953eec4e40
|
Enable r_useScissor to be changed for bake* operations on multiplayer maps
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
|
2024-01-19 23:16:19 -05:00 |
|
Robert Beckebans
|
bbbb14159f
|
Tweaked dithering with standard deviation
|
2024-01-11 22:06:55 +01:00 |
|
Robert Beckebans
|
4bc81a1cd7
|
Added Amstrad CPC 6128 mode
|
2024-01-10 00:04:26 +01:00 |
|
Robert Beckebans
|
4879fb78ea
|
Changed ENGINE_BRANCH string
|
2024-01-03 16:13:51 +01:00 |
|
Robert Beckebans
|
610157fe8f
|
Added menu options for Retro modes
|
2024-01-03 15:54:58 +01:00 |
|
Robert Beckebans
|
cbe6147f03
|
Tweaked dithering and added more modes
|
2024-01-01 16:45:17 +01:00 |
|
Robert Beckebans
|
567b95a642
|
Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
|
2023-12-30 14:10:07 +01:00 |
|
Robert Beckebans
|
e51b41cc66
|
Added CRT options as cvars
|
2023-12-29 12:31:43 +01:00 |
|
Robert Beckebans
|
ed6b61a9f9
|
Hooked in the ability to do postfx after everything else is rendered
|
2023-12-28 14:39:59 +01:00 |
|
Robert Beckebans
|
9e88365c59
|
Added Commodore 64 post processing effect
|
2023-12-26 22:08:04 +01:00 |
|
Robert Beckebans
|
59940e7037
|
Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
|
2023-12-26 15:33:02 +01:00 |
|
Stephen Saunders
|
e0fe1b8bed
|
Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
|
2023-12-26 13:15:32 +01:00 |
|
Stephen Saunders
|
a7ef79ecb1
|
Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
|
2023-12-26 13:14:59 +01:00 |
|
Robert Beckebans
|
c6ae88310f
|
Always draw the console after Imgui
|
2023-10-18 13:39:06 +02:00 |
|
Robert Beckebans
|
047dd46d9e
|
Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes'
|
2023-07-14 11:30:13 +02:00 |
|
Stephen Saunders
|
c0e6c7a5dd
|
Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis)
|
2023-06-23 16:30:48 -04:00 |
|
Stephen Saunders
|
4110dc1f05
|
Remove unneeded references to com_smp cvar
|
2023-06-20 22:04:11 -04:00 |
|