Skip TAA in PSX mode

This commit is contained in:
Robert Beckebans 2024-07-26 14:46:14 +02:00
parent 333bc486d6
commit a41c475ad9
2 changed files with 6 additions and 1 deletions

View file

@ -5580,7 +5580,7 @@ void idRenderBackend::DrawViewInternal( const viewDef_t* _viewDef, const int ste
SetVertexParms( RENDERPARM_PROJMATRIX_X, projMatrixTranspose, 4 );
// PSX jitter parms
if( !_viewDef->is2Dgui )
if( ( r_renderMode.GetInteger() == RENDERMODE_PSX ) && ( _viewDef->viewEntitys && !_viewDef->is2Dgui ) )
{
parm[0] = r_psxVertexJitter.GetFloat();
parm[1] = 0;

View file

@ -326,6 +326,11 @@ bool R_UseTemporalAA()
return false;
}
if( r_renderMode.GetInteger() == RENDERMODE_PSX )
{
return false;
}
switch( r_antiAliasing.GetInteger() )
{
case ANTI_ALIASING_TAA: