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Skip TAA in PSX mode
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2 changed files with 6 additions and 1 deletions
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@ -5580,7 +5580,7 @@ void idRenderBackend::DrawViewInternal( const viewDef_t* _viewDef, const int ste
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SetVertexParms( RENDERPARM_PROJMATRIX_X, projMatrixTranspose, 4 );
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// PSX jitter parms
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if( !_viewDef->is2Dgui )
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if( ( r_renderMode.GetInteger() == RENDERMODE_PSX ) && ( _viewDef->viewEntitys && !_viewDef->is2Dgui ) )
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{
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parm[0] = r_psxVertexJitter.GetFloat();
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parm[1] = 0;
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@ -326,6 +326,11 @@ bool R_UseTemporalAA()
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return false;
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}
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if( r_renderMode.GetInteger() == RENDERMODE_PSX )
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{
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return false;
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}
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switch( r_antiAliasing.GetInteger() )
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{
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case ANTI_ALIASING_TAA:
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