Robert Beckebans
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b8d28c426c
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Fixed shader loading problems
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2019-10-30 18:08:37 +01:00 |
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Robert Beckebans
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2c07265be5
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Merge branch 'master' into IBL-environment-probes2
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2019-10-30 10:38:44 +01:00 |
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Robert Beckebans
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d333370637
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Fixed problems with newest ImGui version
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2019-10-28 23:45:13 +01:00 |
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Robert Beckebans
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4605ae32bd
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Moved OpenGL specific ImGui code to GL renderer backend
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2019-10-28 20:06:10 +01:00 |
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Robert Beckebans
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a3e8b52170
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Ported ImGui light editor from OpenTechBFG
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2019-10-28 15:39:00 +01:00 |
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Robert Beckebans
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3709713d79
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Solved IBL branch conflicts
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2019-10-19 22:51:14 +02:00 |
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Robert Beckebans
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60f330874d
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PBR metal workflow texture support for IBL
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2019-10-19 22:33:02 +02:00 |
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Robert Beckebans
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21bdc82d13
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IBL indirect lighting test
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2019-10-19 22:25:02 +02:00 |
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Robert Beckebans
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1e4292e52a
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Merged LordHavoc's image compression progress bar
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2019-10-19 22:22:24 +02:00 |
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Robert Beckebans
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e6498e2975
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Tweaked HDR/ambient
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2019-10-19 22:14:51 +02:00 |
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Robert Beckebans
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76555219d4
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Tweaked HDR parameters
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2019-10-19 22:13:25 +02:00 |
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Robert Beckebans
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bd8dedca16
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Added ambient pass to make game less dark
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2019-10-19 22:11:44 +02:00 |
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Robert Beckebans
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85532b9622
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IBL envprobes game entity
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2019-10-19 21:58:22 +02:00 |
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Robert Beckebans
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fac1974f1b
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IBL envprobes initial render interface
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2019-10-19 21:58:22 +02:00 |
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Tobias Frost
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092d472a98
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Fix relative include path for RenderBackend.cpp
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2019-10-15 07:43:24 +02:00 |
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Robert Beckebans
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17d34d8562
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Updated embedded HLSL shaders
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2019-10-14 19:37:01 +02:00 |
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Robert Beckebans
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5ca8a97e10
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Merge branch 'master' into vkdoom3-merge
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2019-10-12 21:14:10 +02:00 |
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Robert Beckebans
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eb60a374fe
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Fixed Linux build under Kubuntu 18.10
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2019-10-04 11:56:37 +02:00 |
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r-a-sattarov
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abd19e623b
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E2K: strip UTF-8 BOM for lcc compiler < 1.24
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2019-08-10 19:03:39 +03:00 |
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Robert Beckebans
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1e6064518f
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Fixed a few bugs with GPU Skinning and polygon offsets
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2019-01-20 13:32:22 +01:00 |
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Robert Beckebans
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9241db812e
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First changes to fix GPU Skinning with Vulkan
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2018-11-04 19:57:53 +01:00 |
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Robert Beckebans
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49eb54d1ad
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First time Vulkan can render a map without light interactions
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2018-11-03 12:01:03 +01:00 |
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Robert Beckebans
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2f8413b2ee
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The main menu renders with Vulkan
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2018-11-02 22:13:15 +01:00 |
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Robert Beckebans
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33c7d06871
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Renderdoc can finally capture a frame rendered with Vulkan
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2018-11-02 16:53:36 +01:00 |
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Robert Beckebans
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8cdc4aa99c
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Try to run with OpenGL 4.5 core profile by default on Windows
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2018-11-02 13:35:02 +01:00 |
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Robert Beckebans
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1e4b171b8a
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Implemented r_drawFlickerBox with Vulkan
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2018-11-02 11:00:05 +01:00 |
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Robert Beckebans
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526138de89
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Reset Descriptor Sets from last frame
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2018-11-02 10:38:46 +01:00 |
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Robert Beckebans
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e324b8a1fd
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Fixed vkGLSL binding counting
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2018-11-02 10:17:53 +01:00 |
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Robert Beckebans
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472596a548
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DrawElements with Vulkan
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2018-11-01 18:12:15 +01:00 |
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Robert Beckebans
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5ec3ab6b18
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Replaced GL_Cull with the new GL state bits
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2018-11-01 16:30:05 +01:00 |
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Robert Beckebans
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18a6bf8c6a
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Set Glslang compile options to reduce compiling overhead
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2018-11-01 13:33:24 +01:00 |
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Robert Beckebans
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899a283f8b
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Create Vulkan Pipelines on deman if the render state changes
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2018-11-01 12:50:40 +01:00 |
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Robert Beckebans
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11ebd3641b
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Fixed Vulkan Swapchain error messages
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2018-11-01 12:14:21 +01:00 |
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Robert Beckebans
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80fed3c14a
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Glslang compiles all RBDOOM shaders to SPIR-V
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2018-10-28 16:11:05 +01:00 |
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Robert Beckebans
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706c153675
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Use GLSlang lib directly to compile GLSL to SPIR-V
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2018-10-28 15:46:14 +01:00 |
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Robert Beckebans
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0441fff277
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Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
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2018-10-28 13:22:36 +01:00 |
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Robert Beckebans
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5bb543b4fc
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.vertex and .pixel shaders renamed for VS syntax highlighting
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2018-10-28 11:39:05 +01:00 |
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Robert Beckebans
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b8ffe6f6c0
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Fixed too bright Bink decoding in HDR mode
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2018-10-13 19:46:31 +02:00 |
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Robert Beckebans
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0d58f44f30
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Big simplification of renderprog management
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2018-10-13 18:34:29 +02:00 |
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Robert Beckebans
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644cab3d15
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Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
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2018-10-13 14:42:30 +02:00 |
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Robert Beckebans
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5ea900fd61
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Simplified renderparms
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2018-10-13 13:50:44 +02:00 |
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Robert Beckebans
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a00828e8f5
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Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
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2018-10-13 12:02:08 +02:00 |
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Robert Beckebans
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a109e9f15c
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Fixed memory leak typo in ~idCinematicLocal
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2018-10-13 12:02:03 +02:00 |
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Robert Beckebans
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5483a186d3
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First time the renderloop doesn't crash
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2018-10-08 12:08:24 +02:00 |
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Robert Beckebans
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0ef3fcfe92
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Fixed a bug in the Vulkan Swapchain
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2018-10-07 17:58:32 +02:00 |
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Robert Beckebans
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98a13a2424
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Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
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2018-10-07 16:42:28 +02:00 |
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Robert Beckebans
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4edf8b1c3b
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Added AMD's Vulkan Memory Allocator library
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2018-10-06 17:55:32 +02:00 |
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Robert Beckebans
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a8ae629fcf
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
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Robert Beckebans
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f180da6f63
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
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Robert Beckebans
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af02ccb9dc
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Scan GPUs
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2018-10-04 00:59:16 +02:00 |
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