.. |
Color
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
DXT
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Merged LordHavoc's image compression progress bar
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2017-09-03 10:30:13 +02:00 |
jobs
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
OpenGL
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
SMAA
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
Vulkan
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Added AMD's Vulkan Memory Allocator library
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2018-10-06 17:55:32 +02:00 |
BinaryImage.cpp
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Merge branch 'master' into vkdoom3-merge
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2017-09-03 10:32:19 +02:00 |
BinaryImage.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BinaryImageData.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BoundsTrack.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
BoundsTrack.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BufferObject.cpp
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
BufferObject.h
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Added AMD's Vulkan Memory Allocator library
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2018-10-06 17:55:32 +02:00 |
Cinematic.cpp
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
Cinematic.h
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Replaced ( void ) with ()
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2014-08-02 14:48:04 +02:00 |
Font.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Font.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Framebuffer.cpp
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
Framebuffer.h
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
GLMatrix.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
GLMatrix.h
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
GLState.h
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Added new GL states
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2017-09-03 13:27:21 +02:00 |
GuiModel.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
GuiModel.h
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killed globalImages->BindNull(). More cleanups from vkneo
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2017-09-10 15:27:31 +02:00 |
Image.h
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Added AMD's Vulkan Memory Allocator library
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2018-10-06 17:55:32 +02:00 |
Image_files.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Image_intrinsic.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Image_load.cpp
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
Image_process.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Image_program.cpp
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killed globalImages->BindNull(). More cleanups from vkneo
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2017-09-10 15:27:31 +02:00 |
ImageManager.cpp
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
Interaction.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Interaction.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Material.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Material.h
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:24:22 +02:00 |
Model.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model.h
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
Model_ase.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ase.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_beam.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model_ColladaHelper.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_ColladaParser.cpp
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_ColladaParser.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_liquid.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model_local.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_lwo.cpp
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_lwo.h
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_ma.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ma.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md3.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model_md3.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md5.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model_prt.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
Model_sprite.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
ModelDecal.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
ModelDecal.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
ModelManager.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
ModelManager.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ModelOverlay.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
ModelOverlay.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderBackend.cpp
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
RenderBackend.h
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
RenderCommon.h
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
RenderContext.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderEntity.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
RenderLog.cpp
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Stubbed out all OpenGL code
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2018-10-03 23:40:35 +02:00 |
RenderLog.h
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Bugfix
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2016-01-09 20:17:09 +01:00 |
RenderProgs.cpp
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
RenderProgs.h
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Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
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2018-10-01 19:07:12 +02:00 |
RenderProgs_embedded.h
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Regenerate RenderProgs_embedded.h
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2016-10-14 21:32:57 -04:00 |
RenderProgs_GLSL.cpp
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
RenderSystem.cpp
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
RenderSystem.h
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
RenderSystem_init.cpp
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
RenderWorld.cpp
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Merged more Vulkan code from vkneo
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2018-10-05 21:43:55 +02:00 |
RenderWorld.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderWorld_defs.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
RenderWorld_demo.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
RenderWorld_load.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
RenderWorld_local.h
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More renderer backend refactoring. DOES NOT COMPILE
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2017-09-09 14:57:48 +02:00 |
RenderWorld_portals.cpp
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More renderer backend refactoring. DOES NOT COMPILE
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2017-09-09 14:57:48 +02:00 |
ResolutionScale.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
ResolutionScale.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ScreenRect.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
ScreenRect.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
simplex.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
tr_frontend_addlights.cpp
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More renderer backend refactoring. DOES NOT COMPILE
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2017-09-09 14:57:48 +02:00 |
tr_frontend_addmodels.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
tr_frontend_deform.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
tr_frontend_guisurf.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
tr_frontend_main.cpp
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Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
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2018-10-01 19:07:12 +02:00 |
tr_frontend_subview.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
tr_trace.cpp
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
tr_trisurf.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
VertexCache.cpp
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
VertexCache.h
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |