doom3-bfg/neo/renderer
2018-10-05 21:43:55 +02:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged LordHavoc's image compression progress bar 2017-09-03 10:30:13 +02:00
jobs Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
OpenGL Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
BinaryImage.cpp Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
BufferObject.h Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Cinematic.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Cinematic.h Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Framebuffer.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Framebuffer.h Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
GLMatrix.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
GLMatrix.h SSAO experiment 2016-01-02 19:28:49 +01:00
GLState.h Added new GL states 2017-09-03 13:27:21 +02:00
GuiModel.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
GuiModel.h killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Image.h Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Image_files.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Image_intrinsic.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Image_load.cpp Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Image_process.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Image_program.cpp killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
ImageManager.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Interaction.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Material.h Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Model.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model.h Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model_ColladaHelper.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_liquid.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model_local.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model_prt.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Model_sprite.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
ModelDecal.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
ModelDecal.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
ModelManager.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
ModelOverlay.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderBackend.cpp Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
RenderBackend.h Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderCommon.h Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
RenderLog.cpp Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
RenderLog.h Bugfix 2016-01-09 20:17:09 +01:00
RenderProgs.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
RenderProgs.h Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled 2018-10-01 19:07:12 +02:00
RenderProgs_embedded.h Regenerate RenderProgs_embedded.h 2016-10-14 21:32:57 -04:00
RenderProgs_GLSL.cpp Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderSystem.cpp Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderSystem.h Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderSystem_init.cpp Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderWorld.cpp Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
RenderWorld_demo.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
RenderWorld_load.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
RenderWorld_local.h More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
RenderWorld_portals.cpp More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
ResolutionScale.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
tr_frontend_addmodels.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
tr_frontend_deform.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
tr_frontend_guisurf.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
tr_frontend_main.cpp Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled 2018-10-01 19:07:12 +02:00
tr_frontend_subview.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
tr_trace.cpp Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
tr_trisurf.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
VertexCache.cpp Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
VertexCache.h Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00