Robert Beckebans
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b709b4ee6b
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Merged reloadImages fix from SP branch #674
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2022-08-15 13:36:00 +02:00 |
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Robert Beckebans
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14b960ff9f
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Updated snapshot bat
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2022-07-03 15:59:46 +02:00 |
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Robert Beckebans
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007ad7dde7
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Don't use TAA jitter when capturing env probes!
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2022-07-03 14:46:14 +02:00 |
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Robert Beckebans
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60330e2d8d
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Always clear the envprobe FBO for lightgrid capturing
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2022-07-03 14:16:04 +02:00 |
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Robert Beckebans
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cdc39a0294
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Merged some smaller cleanups from the SP branch
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2022-07-03 11:26:54 +02:00 |
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Robert Beckebans
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e0e04b4a65
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Updated snapshot .bat
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2022-07-02 12:48:22 +02:00 |
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Robert Beckebans
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525f00395c
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Print engine version when starting to write a qconsole.log
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2022-06-29 10:24:28 +02:00 |
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Robert Beckebans
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1664626bbb
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Fixed window icon by adding the missing doom.rc
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2022-06-28 09:31:57 +02:00 |
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Robert Beckebans
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ad922d6f49
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Merge branch '655-nvrhi-gpu-skinning' into 635-nvrhi2
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2022-06-27 19:56:30 +02:00 |
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Robert Beckebans
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539b25d799
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
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Robert Beckebans
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fbc07156d2
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Merge branch 'master' into 635-nvrhi2
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2022-06-26 15:46:48 +02:00 |
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Robert Beckebans
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3d269124b2
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Don't generate collision models for every rendermodel in advance
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
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2022-06-26 15:29:51 +02:00 |
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Robert Beckebans
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a664f8599e
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Dmap: always write a .cm file, especially when overwriting from a mod dir
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2022-06-26 15:29:13 +02:00 |
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Robert Beckebans
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cd41a6b785
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Merge branch 'master' into 635-nvrhi2
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2022-06-26 10:27:45 +02:00 |
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Robert Beckebans
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844bbb577f
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Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
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2022-06-26 10:20:58 +02:00 |
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Robert Beckebans
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0364eeb2f9
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Automatically remove map collision .cm, .bcm files before running dmap
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2022-06-26 10:20:57 +02:00 |
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Robert Beckebans
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131e4f1ce3
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Crashfix: Don't refesh the screen using prints during engine shutdown.
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2022-06-26 10:20:57 +02:00 |
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Robert Beckebans
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e530c57099
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Don't add too many folders in zip-RBDOOM-3-BFG-lite-snapshot.bat
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2022-06-13 18:05:49 +02:00 |
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Robert Beckebans
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70dee3a79c
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
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Robert Beckebans
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e1bbf4bf28
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Fixed chromatic aberration on right/bottom screen corners
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2022-06-05 12:03:56 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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987085a247
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Robert Beckebans
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f67360bc06
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Fixed lightgrid and envprobe debug drawing #662
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2022-05-29 16:45:12 +02:00 |
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Robert Beckebans
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ea8b26162d
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Added a few notes about NVRHI and the current .plan
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2022-05-29 16:24:22 +02:00 |
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Robert Beckebans
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d3382b03e2
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
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Robert Beckebans
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461001d5c0
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Fixed filmic post processing #661
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2022-05-29 15:11:12 +02:00 |
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Robert Beckebans
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94fea5c38c
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Possible FBO mem leak fix #664
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2022-05-29 12:14:26 +02:00 |
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Robert Beckebans
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592d587228
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Fixed failed PSO bug with blend lights
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2022-05-29 12:07:49 +02:00 |
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Robert Beckebans
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ef72010b01
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Fixed problem with spot light projections #673
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2022-05-29 11:20:43 +02:00 |
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Robert Beckebans
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1d62816a77
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Fixed most annoying compiler warnings on Linux
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2022-05-19 16:47:24 +02:00 |
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Robert Beckebans
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547bffce82
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Fixed r_showPortals
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2022-05-16 19:45:34 +02:00 |
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Robert Beckebans
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b109fc7a3e
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idRenderBackend::DBG_ShowDebugLines works correctly
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2022-05-14 10:51:19 +02:00 |
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Robert Beckebans
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cc11531f8d
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
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Robert Beckebans
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5177b3b121
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r_showSurfaceInfo works
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2022-05-13 23:07:59 +02:00 |
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Robert Beckebans
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1e4a07c41c
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r_showSurfaceInfo almost works
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2022-05-13 21:42:00 +02:00 |
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Robert Beckebans
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478dfdf262
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WIP integration of fhDoom debug line rendering
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2022-05-11 21:35:25 +02:00 |
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Robert Beckebans
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f1139f7a33
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Fixed unknown event 772 error on Linux
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2022-05-09 14:07:19 +02:00 |
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Robert Beckebans
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17e865ae2c
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Fixed UI clipping bugs #669
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2022-05-07 22:32:21 +02:00 |
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Robert Beckebans
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1c4968a873
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Compile shaders to renderprogs2, removed motion_vectors.*.hlsl
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2022-05-07 18:57:25 +02:00 |
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Robert Beckebans
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c6735ce1df
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Tweaked presets for Windows ARM
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2022-05-01 21:36:06 +02:00 |
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Robert Beckebans
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c43a957a3f
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Removed obsolete .bat file
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2022-04-29 18:09:24 +02:00 |
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Robert Beckebans
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f792b68ba6
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Merge branch '635-nvrhi2-arm' into 635-nvrhi2
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2022-04-29 17:52:48 +02:00 |
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Robert Beckebans
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ac8171f258
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Cleanup
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2022-04-29 17:51:58 +02:00 |
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Robert Beckebans
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a7d0b8d9e7
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Astyle
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2022-04-29 17:28:48 +02:00 |
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Robert Beckebans
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c2eeb037d9
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Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm
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2022-04-29 17:27:51 +02:00 |
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Robert Beckebans
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0928018a00
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Added renderdoc API header
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2022-04-29 17:27:30 +02:00 |
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CodeLikeCXK
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8520b23a56
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Add windows arm support (without optimization). To do list: implement Neon
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2022-04-28 18:48:17 +08:00 |
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Robert Beckebans
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ea296d884d
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
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Robert Beckebans
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43b3375da7
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bakeEnv* and bakeLightGrids partially work
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2022-04-23 16:34:22 +02:00 |
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