Robert Beckebans
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987085a247
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Robert Beckebans
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f67360bc06
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Fixed lightgrid and envprobe debug drawing #662
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2022-05-29 16:45:12 +02:00 |
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Robert Beckebans
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ea8b26162d
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Added a few notes about NVRHI and the current .plan
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2022-05-29 16:24:22 +02:00 |
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Robert Beckebans
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d3382b03e2
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
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Robert Beckebans
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461001d5c0
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Fixed filmic post processing #661
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2022-05-29 15:11:12 +02:00 |
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Robert Beckebans
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94fea5c38c
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Possible FBO mem leak fix #664
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2022-05-29 12:14:26 +02:00 |
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Robert Beckebans
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592d587228
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Fixed failed PSO bug with blend lights
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2022-05-29 12:07:49 +02:00 |
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Robert Beckebans
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ef72010b01
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Fixed problem with spot light projections #673
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2022-05-29 11:20:43 +02:00 |
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Robert Beckebans
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547bffce82
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Fixed r_showPortals
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2022-05-16 19:45:34 +02:00 |
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Robert Beckebans
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b109fc7a3e
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idRenderBackend::DBG_ShowDebugLines works correctly
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2022-05-14 10:51:19 +02:00 |
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Robert Beckebans
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cc11531f8d
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
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Robert Beckebans
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5177b3b121
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r_showSurfaceInfo works
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2022-05-13 23:07:59 +02:00 |
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Robert Beckebans
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1e4a07c41c
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r_showSurfaceInfo almost works
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2022-05-13 21:42:00 +02:00 |
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Robert Beckebans
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478dfdf262
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WIP integration of fhDoom debug line rendering
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2022-05-11 21:35:25 +02:00 |
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Robert Beckebans
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17e865ae2c
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Fixed UI clipping bugs #669
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2022-05-07 22:32:21 +02:00 |
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Robert Beckebans
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1c4968a873
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Compile shaders to renderprogs2, removed motion_vectors.*.hlsl
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2022-05-07 18:57:25 +02:00 |
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Robert Beckebans
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c6735ce1df
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Tweaked presets for Windows ARM
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2022-05-01 21:36:06 +02:00 |
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Robert Beckebans
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c43a957a3f
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Removed obsolete .bat file
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2022-04-29 18:09:24 +02:00 |
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Robert Beckebans
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f792b68ba6
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Merge branch '635-nvrhi2-arm' into 635-nvrhi2
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2022-04-29 17:52:48 +02:00 |
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Robert Beckebans
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ac8171f258
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Cleanup
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2022-04-29 17:51:58 +02:00 |
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Robert Beckebans
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a7d0b8d9e7
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Astyle
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2022-04-29 17:28:48 +02:00 |
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Robert Beckebans
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c2eeb037d9
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Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm
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2022-04-29 17:27:51 +02:00 |
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Robert Beckebans
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0928018a00
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Added renderdoc API header
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2022-04-29 17:27:30 +02:00 |
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CodeLikeCXK
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8520b23a56
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Add windows arm support (without optimization). To do list: implement Neon
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2022-04-28 18:48:17 +08:00 |
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Robert Beckebans
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ea296d884d
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
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Robert Beckebans
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43b3375da7
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bakeEnv* and bakeLightGrids partially work
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2022-04-23 16:34:22 +02:00 |
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Robert Beckebans
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0c866655f8
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Don't render motion vectors if standing still
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2022-04-20 12:05:47 +02:00 |
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Robert Beckebans
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39227f1559
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Improved TAA jittering
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2022-04-20 10:54:25 +02:00 |
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Robert Beckebans
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a7623165b5
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Fixed TAA jittering bug
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2022-04-19 21:56:30 +02:00 |
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CodeLikeCXK
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800cd210f9
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Fix UTF-8 BOM error
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2022-04-19 21:28:26 +08:00 |
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Robert Beckebans
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51405a3e8f
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Simplified screenshot garbage. Closes #652
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2022-04-16 16:29:17 +02:00 |
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Robert Beckebans
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54d30bbd05
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Skip hands + view weapons for motion vectors
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2022-04-14 14:43:14 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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ca1c1019d0
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Less flickering
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2022-04-12 18:29:55 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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024ad532e2
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Make shadow atlas optional for perf comparison
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2022-04-09 14:58:31 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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51db69a19f
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Use slower but more stable bin 2d packing for now
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2022-04-01 19:54:09 +02:00 |
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Robert Beckebans
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b9ceae755e
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Fixed missing graphics state updates if the viewport changes
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2022-04-01 19:19:25 +02:00 |
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Robert Beckebans
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45b75aa623
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Bumped r_shadowMapAtlasSize to 16384
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2022-04-01 17:38:52 +02:00 |
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Robert Beckebans
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f6fd593c72
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Added faster Quad Tree for rectangle packing
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2022-04-01 17:10:53 +02:00 |
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Robert Beckebans
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d6a43278db
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Don't use atlas for interactions that didn't fit into the atlas
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2022-04-01 13:55:34 +02:00 |
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Robert Beckebans
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98368669fa
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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63fe4a167a
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Sort and render shadows into shadowmap atlas
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2022-03-31 18:42:52 +02:00 |
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Robert Beckebans
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52545c8230
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Shadow atlas preparations
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2022-03-30 12:19:06 +02:00 |
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