Robert Beckebans
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583a564106
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Fixed potential memleak in R_WriteEXR. close #630
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2025-01-11 17:23:28 +01:00 |
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Robert Beckebans
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bbbd7d84eb
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Fixed potential memleak in LoadEXR. close #629
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2025-01-11 17:20:58 +01:00 |
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Robert Beckebans
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e6a6a40d68
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Added cacheGlobalIlluminationData cmd to turn env/maps/*.exr into .bimage files
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2025-01-11 14:07:28 +01:00 |
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Robert Beckebans
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c6f3688dbf
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Apply invertGreen( ) with DX normalmaps and makeMaterials
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2025-01-09 18:15:22 +01:00 |
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Robert Beckebans
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56648e631f
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Fixed bad lightgrid lookups if models span multiple areas. close #965
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2025-01-08 23:25:28 +01:00 |
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Robert Beckebans
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67987ab715
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Fixed several bugs in the .bimage lookup logic
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2025-01-06 17:58:31 +01:00 |
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Robert Beckebans
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f9ca463d50
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Minor HDRI skybox tweaks
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2025-01-04 23:17:56 +01:00 |
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Robert Beckebans
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177212f98c
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Deleted outdated comment
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2025-01-04 20:30:31 +01:00 |
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Robert Beckebans
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83042a8223
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Fixed Linux build
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2025-01-04 20:27:42 +01:00 |
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Robert Beckebans
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95336f49b8
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Always strip file extensions from image names internally. Close #963
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2025-01-04 17:25:37 +01:00 |
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Robert Beckebans
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f5cb915356
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Added HDRI extension to the material system
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2025-01-03 17:34:22 +01:00 |
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Robert Beckebans
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f543e1f7ec
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Reverted point light shadow matrix because it shadows lost volume. #959
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2025-01-02 23:32:34 +01:00 |
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Robert Beckebans
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bc10bb6ded
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Reduced peter panning effect and shadow acne with Nvidia cards #959
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2025-01-01 18:23:30 +01:00 |
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Robert Beckebans
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482317fc01
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Deleted NES shader
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2024-12-23 20:56:43 +01:00 |
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Robert Beckebans
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2ae6a7fe86
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Optimized retro shaders by precomputing deviation
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2024-12-23 18:46:47 +01:00 |
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Robert Beckebans
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35fe78d72e
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Quadruppled vertex cache limits like before in RBDoom 1.4
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2024-12-19 21:22:38 +01:00 |
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Robert Beckebans
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edc8a194fd
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Extended makeMaterials to handle UE4 specular maps
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2024-12-19 19:51:25 +01:00 |
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Robert Beckebans
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375039c57c
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glTF culling bugfix caused by uninitialized variable
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2024-12-18 23:13:47 +01:00 |
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Robert Beckebans
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9a9596b812
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Improved gltf culling with MOC. Still buggy
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2024-12-18 21:32:13 +01:00 |
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Robert Beckebans
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647a1d283e
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Small improvements in makeMaterials cmd
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2024-12-17 16:49:11 +01:00 |
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Robert Beckebans
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5418c99b4f
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Added new .bproc format to avoid crashes with custom maps
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2024-12-12 20:42:57 +01:00 |
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Robert Beckebans
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6cb57a5725
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Updated readme + .plan
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2024-12-06 18:05:18 +01:00 |
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Robert Beckebans
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ecb67f03f9
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Only run SSR if we have a HiZ pass
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2024-12-06 17:34:30 +01:00 |
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Robert Beckebans
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c94b2caef6
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
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Robert Beckebans
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93affb33af
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DDA SSR code works now but could be better
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2024-12-05 22:31:23 +01:00 |
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Robert Beckebans
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1f3c9aaf38
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Small progress towards SSR. Needs more debugging
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2024-12-03 22:44:28 +01:00 |
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Robert Beckebans
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192742a81b
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Started to port SSR code by Mara & McGuire
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2024-12-01 17:41:10 +01:00 |
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Robert Beckebans
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e8c226e08a
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Fixed reflections in bumpyenvironment2
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2024-11-30 16:33:33 +01:00 |
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Robert Beckebans
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249397bcb8
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
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Robert Beckebans
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f3fd486c60
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Failed specular AA experiment but better PBR shader
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2024-11-28 19:53:18 +01:00 |
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Robert Beckebans
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80c52c50c8
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Fixed progressbar printing of baking cmds
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2024-11-28 16:38:10 +01:00 |
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Robert Beckebans
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4448296d74
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Updated release notes
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2024-11-27 21:35:15 +01:00 |
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Robert Beckebans
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17deefb535
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More PBR light tweaks towards less specular aliasing
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2024-11-27 18:54:17 +01:00 |
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Robert Beckebans
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9ba5e92b42
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Added new PBR roughness estimation by Kennedith98
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2024-11-27 16:31:43 +01:00 |
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Robert Beckebans
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025627b155
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
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Robert Beckebans
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e7fbad99d1
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Keep motion vectors at zero for TAA for ingame 3D guis
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2024-10-26 11:34:01 +02:00 |
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Robert Beckebans
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6f2aace910
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Deleted old unused OpenGL and Vulkan code that lead up to confusion
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2024-10-24 11:58:56 +02:00 |
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Robert Beckebans
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d6dabb6869
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Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch
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2024-10-23 15:41:42 +02:00 |
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Robert Beckebans
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eca0544339
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Render MOC faster at half res like in Avalanche Engine
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2024-10-18 18:23:16 +02:00 |
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Robert Beckebans
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ca3f8cd183
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Interpolate env_probes over 2 seconds when running into new triangle set
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2024-10-17 21:53:19 +02:00 |
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Robert Beckebans
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05a564228a
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Yet another env_probe interpolation idea
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2024-10-15 22:30:47 +02:00 |
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Robert Beckebans
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590cc61c24
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Better env_probe interpolation when triangles form a line
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2024-10-15 20:38:09 +02:00 |
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Robert Beckebans
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1056b50103
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Fixed some light flickering when MOC is enabled
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2024-10-11 16:12:27 +02:00 |
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Robert Beckebans
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b05d296fb6
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Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data
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2024-10-11 15:34:29 +02:00 |
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Robert Beckebans
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5f1a5db3df
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Deleted renderer/CullingThreadpool.cpp, we stick to the single threaded solution for now
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2024-10-11 13:53:12 +02:00 |
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Robert Beckebans
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cbee44b5f8
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Revert "Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)"
This reverts commit d7165b175d .
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2024-10-11 13:48:37 +02:00 |
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SRSaunders
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d7165b175d
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Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)
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2024-09-08 23:20:27 -04:00 |
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Robert Beckebans
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6f19bff3cf
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Wrote some debug code for capturing env probes
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2024-09-04 23:04:20 +02:00 |
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Robert Beckebans
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dc7b80aead
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Added material textures/common/occlusion
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2024-09-03 21:43:13 +02:00 |
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Robert Beckebans
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6c00d6bcdd
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Only draw BSP surfs/patches to masked buffer to reduce tris
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2024-09-02 23:14:08 +02:00 |
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