Keep motion vectors at zero for TAA for ingame 3D guis

This commit is contained in:
Robert Beckebans 2024-10-26 11:34:01 +02:00
parent 2b2d4a13bc
commit e7fbad99d1

View file

@ -4723,9 +4723,9 @@ void idRenderBackend::DrawMotionVectors()
{
const drawSurf_t* surf = drawSurfs[ surfNum ];
if( !surf->space->weaponDepthHack && !surf->space->skipMotionBlur && !surf->material->HasSubview() )
if( !surf->space->weaponDepthHack && !surf->space->skipMotionBlur && !surf->material->HasSubview() && !surf->space->isGuiSurface )
{
// Apply motion blur to this object
// don't apply TAA to this object
continue;
}