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Keep motion vectors at zero for TAA for ingame 3D guis
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1 changed files with 2 additions and 2 deletions
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@ -4723,9 +4723,9 @@ void idRenderBackend::DrawMotionVectors()
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{
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const drawSurf_t* surf = drawSurfs[ surfNum ];
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if( !surf->space->weaponDepthHack && !surf->space->skipMotionBlur && !surf->material->HasSubview() )
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if( !surf->space->weaponDepthHack && !surf->space->skipMotionBlur && !surf->material->HasSubview() && !surf->space->isGuiSurface )
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{
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// Apply motion blur to this object
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// don't apply TAA to this object
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continue;
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}
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