doom3-bfg/neo/renderer
2024-12-06 17:09:15 +01:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
NVRHI Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
Passes Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
BinaryImage.cpp Show binarization indicator for 2D packed mipchain EXR files 2024-06-28 23:40:14 +02:00
BinaryImage.h Add various move constructors 2022-10-23 17:49:54 -05:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
BufferObject.h Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Cinematic.cpp Added binaryLoadGuis and a few CVAR_NEW flags 2024-07-10 21:06:29 +02:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Redraw Imtui when DmapPacifierCompileProgressIncrement() hits a threshold 2024-06-21 21:16:04 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Font.h Explicit font's position's type is signed char 2024-05-30 20:19:26 +08:00
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
GLMatrix.cpp Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch 2024-10-23 15:41:42 +02:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
GuiModel.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Image.h Failed specular AA experiment but better PBR shader 2024-11-28 19:53:18 +01:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Respect basePath parameter vs hardcoded path in R_WritePNG() 2024-08-20 21:57:56 -04:00
Image_intrinsic.cpp Failed specular AA experiment but better PBR shader 2024-11-28 19:53:18 +01:00
Image_load.cpp Refactored FinalizeImage back to ActuallyLoadImage 2024-06-29 10:37:24 +02:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp Refactored FinalizeImage back to ActuallyLoadImage 2024-06-29 10:37:24 +02:00
ImmediateMode.cpp Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present() 2024-03-07 15:55:00 -05:00
ImmediateMode.h valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick 2023-12-28 09:29:47 -05:00
Interaction.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Interaction.h Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Material.cpp Added bumpyenvironment2 shader for some reflective blood experiments 2024-11-30 00:15:27 +01:00
Material.h Added bumpyenvironment2 shader for some reflective blood experiments 2024-11-30 00:15:27 +01:00
Model.cpp Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data 2024-10-11 15:34:29 +02:00
Model.h Raster triangles faster at the expense of memory 2024-08-30 16:41:32 +02:00
Model_ase.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_gltf.cpp Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data 2024-10-11 15:34:29 +02:00
Model_gltf.h Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Model_liquid.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Model_local.h Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md3.h Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Model_md5.cpp Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat) 2024-01-21 00:22:17 -05:00
Model_obj.cpp Ignore line definitions in OBJ files 2022-06-20 22:33:01 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelDecal.h More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelManager.cpp Added binaryLoadGuis and a few CVAR_NEW flags 2024-07-10 21:06:29 +02:00
ModelManager.h Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
ModelOverlay.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ModelOverlay.h More renderdemo code removed 2024-03-22 09:02:04 +01:00
PipelineCache.cpp Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00
PipelineCache.h Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
RenderBackend.cpp Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
RenderBackend.h Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
RenderCommon.h DDA SSR code works now but could be better 2024-12-05 22:31:23 +01:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Yet another env_probe interpolation idea 2024-10-15 22:30:47 +02:00
RenderLog.cpp Complete Optick instrumentation and align with HUD GPU timers 2024-02-28 11:59:41 -05:00
RenderLog.h Complete Optick instrumentation and align with HUD GPU timers 2024-02-28 11:59:41 -05:00
RenderPass.cpp Refactored FinalizeImage back to ActuallyLoadImage 2024-06-29 10:37:24 +02:00
RenderPass.h Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
RenderProgs.cpp Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
RenderProgs.h Added bumpyenvironment2 shader for some reflective blood experiments 2024-11-30 00:15:27 +01:00
RenderSystem.cpp Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
RenderSystem.h Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
RenderSystem_init.cpp Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
RenderWorld.cpp Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
RenderWorld.h Killed remnants of renderLight precalculated shadowvolume models 2024-05-13 23:11:02 +02:00
RenderWorld_defs.cpp Yet another env_probe interpolation idea 2024-10-15 22:30:47 +02:00
RenderWorld_envprobes.cpp Fixed progressbar printing of baking cmds 2024-11-28 16:38:10 +01:00
RenderWorld_lightgrid.cpp Fixed progressbar printing of baking cmds 2024-11-28 16:38:10 +01:00
RenderWorld_load.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
RenderWorld_local.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
RenderWorld_portals.cpp Fixed viewInsideSurface check which caused much flickering 2024-08-27 23:01:08 +02:00
ResolutionScale.cpp More renderdemo code removed 2024-03-22 09:02:04 +01:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Astyle 2022-11-20 12:52:06 +01:00
ScreenRect.h Astyle 2022-11-20 12:52:06 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Fixed some light flickering when MOC is enabled 2024-10-11 16:12:27 +02:00
tr_frontend_addmodels.cpp Only draw BSP surfs/patches to masked buffer to reduce tris 2024-09-02 23:14:08 +02:00
tr_frontend_deform.cpp Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
tr_frontend_guisurf.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_frontend_main.cpp Started to port SSR code by Mara & McGuire 2024-12-01 17:41:10 +01:00
tr_frontend_masked_occlusion_culling.cpp Render MOC faster at half res like in Avalanche Engine 2024-10-18 18:23:16 +02:00
tr_frontend_subview.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trace.cpp Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
tr_trisurf.cpp Better env_probe interpolation when triangles form a line 2024-10-15 20:38:09 +02:00
VertexCache.cpp VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
VertexCache.h Increased vertex cache limits for TSM mod #918 #660 2024-08-28 21:26:43 +02:00