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Apply invertGreen( ) with DX normalmaps and makeMaterials
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1 changed files with 1 additions and 1 deletions
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@ -4173,7 +4173,7 @@ CONSOLE_COMMAND_SHIP( makeMaterials, "Make .mtr file from a models or textures f
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if( testStamp != FILE_NOT_FOUND_TIMESTAMP )
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{
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if( name.Cmp( "_normal_opengl" ) == 0 || ueMode )
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if( name.Cmp( "_nor_dx" ) == 0 || name.Cmp( "_normal_directx" ) == 0 || ueMode )
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{
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mtrBuffer += va( "\tnormalmap invertGreen( %s )\n", testName.c_str() );
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}
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