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Color
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DXT
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rbdmap.exe compiles but does not run yet
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2024-06-17 21:37:10 +02:00 |
NVRHI
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
Passes
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
SMAA
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BinaryImage.cpp
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Show binarization indicator for 2D packed mipchain EXR files
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2024-06-28 23:40:14 +02:00 |
BinaryImage.h
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BinaryImageData.h
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BindingCache.cpp
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BindingCache.h
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BoundsTrack.cpp
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BoundsTrack.h
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BufferObject.cpp
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
BufferObject.h
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
Cinematic.cpp
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Added binaryLoadGuis and a few CVAR_NEW flags
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2024-07-10 21:06:29 +02:00 |
Cinematic.h
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CmdlineProgressbar.cpp
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Redraw Imtui when DmapPacifierCompileProgressIncrement() hits a threshold
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2024-06-21 21:16:04 +02:00 |
CmdlineProgressbar.h
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Font.cpp
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
Font.h
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Explicit font's position's type is signed char
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2024-05-30 20:19:26 +08:00 |
Framebuffer.cpp
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Framebuffer.h
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
GLMatrix.cpp
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Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch
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2024-10-23 15:41:42 +02:00 |
GLMatrix.h
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GLState.h
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GuiModel.cpp
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
GuiModel.h
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
Image.h
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Failed specular AA experiment but better PBR shader
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2024-11-28 19:53:18 +01:00 |
Image_blueNoiseVC_1M.h
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Image_blueNoiseVC_2.h
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Image_brdfLut.h
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Image_env_UAC_lobby_amb.h
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Image_env_UAC_lobby_spec.h
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Image_files.cpp
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Respect basePath parameter vs hardcoded path in R_WritePNG()
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2024-08-20 21:57:56 -04:00 |
Image_intrinsic.cpp
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Failed specular AA experiment but better PBR shader
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2024-11-28 19:53:18 +01:00 |
Image_load.cpp
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Refactored FinalizeImage back to ActuallyLoadImage
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2024-06-29 10:37:24 +02:00 |
Image_process.cpp
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Image_program.cpp
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ImageManager.cpp
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Refactored FinalizeImage back to ActuallyLoadImage
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2024-06-29 10:37:24 +02:00 |
ImmediateMode.cpp
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Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present()
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2024-03-07 15:55:00 -05:00 |
ImmediateMode.h
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valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick
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2023-12-28 09:29:47 -05:00 |
Interaction.cpp
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
Interaction.h
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Material.cpp
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
Material.h
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
Model.cpp
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Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data
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2024-10-11 15:34:29 +02:00 |
Model.h
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Raster triangles faster at the expense of memory
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2024-08-30 16:41:32 +02:00 |
Model_ase.cpp
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Model_ase.h
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Model_beam.cpp
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Model_gltf.cpp
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Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data
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2024-10-11 15:34:29 +02:00 |
Model_gltf.h
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Extended FindModelRoot logic
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2023-04-10 17:17:28 +02:00 |
Model_liquid.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Model_local.h
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Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
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2024-06-18 20:33:11 +02:00 |
Model_lwo.cpp
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Model_lwo.h
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Model_ma.cpp
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Model_ma.h
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Model_md3.cpp
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Applied MD3 crashfix by Daniel Gibson
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2023-01-30 16:28:00 +01:00 |
Model_md3.h
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Applied MD3 crashfix by Daniel Gibson
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2023-01-30 16:28:00 +01:00 |
Model_md5.cpp
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Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat)
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2024-01-21 00:22:17 -05:00 |
Model_obj.cpp
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Model_obj.h
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Model_prt.cpp
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Model_sprite.cpp
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ModelDecal.cpp
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
ModelDecal.h
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
ModelManager.cpp
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Added binaryLoadGuis and a few CVAR_NEW flags
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2024-07-10 21:06:29 +02:00 |
ModelManager.h
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Added glTF2 import option -nomikktspace
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2023-04-13 21:49:39 +02:00 |
ModelOverlay.cpp
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
ModelOverlay.h
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
PipelineCache.cpp
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
PipelineCache.h
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RenderBackend.cpp
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Only run SSR if we have a HiZ pass
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2024-12-06 17:34:30 +01:00 |
RenderBackend.h
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
RenderCommon.h
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Only run SSR if we have a HiZ pass
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2024-12-06 17:34:30 +01:00 |
RenderContext.h
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RenderEntity.cpp
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Yet another env_probe interpolation idea
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2024-10-15 22:30:47 +02:00 |
RenderLog.cpp
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Complete Optick instrumentation and align with HUD GPU timers
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2024-02-28 11:59:41 -05:00 |
RenderLog.h
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Complete Optick instrumentation and align with HUD GPU timers
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2024-02-28 11:59:41 -05:00 |
RenderPass.cpp
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Refactored FinalizeImage back to ActuallyLoadImage
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2024-06-29 10:37:24 +02:00 |
RenderPass.h
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Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
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2023-05-23 17:50:25 +02:00 |
RenderProgs.cpp
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
RenderProgs.h
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
RenderSystem.cpp
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
RenderSystem.h
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
RenderSystem_init.cpp
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Updated readme + .plan
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2024-12-06 18:05:18 +01:00 |
RenderWorld.cpp
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Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
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2024-06-18 20:33:11 +02:00 |
RenderWorld.h
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Killed remnants of renderLight precalculated shadowvolume models
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2024-05-13 23:11:02 +02:00 |
RenderWorld_defs.cpp
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Yet another env_probe interpolation idea
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2024-10-15 22:30:47 +02:00 |
RenderWorld_envprobes.cpp
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Fixed progressbar printing of baking cmds
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2024-11-28 16:38:10 +01:00 |
RenderWorld_lightgrid.cpp
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Fixed progressbar printing of baking cmds
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2024-11-28 16:38:10 +01:00 |
RenderWorld_load.cpp
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
RenderWorld_local.h
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
RenderWorld_portals.cpp
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Fixed viewInsideSurface check which caused much flickering
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2024-08-27 23:01:08 +02:00 |
ResolutionScale.cpp
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
ResolutionScale.h
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ScreenRect.cpp
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Astyle
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2022-11-20 12:52:06 +01:00 |
ScreenRect.h
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Astyle
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2022-11-20 12:52:06 +01:00 |
simplex.h
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tr_frontend_addlights.cpp
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Fixed some light flickering when MOC is enabled
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2024-10-11 16:12:27 +02:00 |
tr_frontend_addmodels.cpp
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Only draw BSP surfs/patches to masked buffer to reduce tris
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2024-09-02 23:14:08 +02:00 |
tr_frontend_deform.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
tr_frontend_guisurf.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_frontend_main.cpp
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Started to port SSR code by Mara & McGuire
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2024-12-01 17:41:10 +01:00 |
tr_frontend_masked_occlusion_culling.cpp
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Render MOC faster at half res like in Avalanche Engine
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2024-10-18 18:23:16 +02:00 |
tr_frontend_subview.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_trace.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_trisurf.cpp
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Better env_probe interpolation when triangles form a line
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2024-10-15 20:38:09 +02:00 |
VertexCache.cpp
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
VertexCache.h
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Increased vertex cache limits for TSM mod #918 #660
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2024-08-28 21:26:43 +02:00 |