Robert Beckebans
526138de89
Reset Descriptor Sets from last frame
2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd
Fixed vkGLSL binding counting
2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548
DrawElements with Vulkan
2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18
Replaced GL_Cull with the new GL state bits
2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a
Set Glslang compile options to reduce compiling overhead
2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b
Create Vulkan Pipelines on deman if the render state changes
2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b
Fixed Vulkan Swapchain error messages
2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a
Glslang compiles all RBDOOM shaders to SPIR-V
2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675
Use GLSlang lib directly to compile GLSL to SPIR-V
2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc
.vertex and .pixel shaders renamed for VS syntax highlighting
2018-10-28 11:39:05 +01:00
Robert Beckebans
ce0f6ff258
.vertex and .pixel shaders renamed for VS syntax highlighting
2018-10-28 11:03:54 +01:00
Robert Beckebans
b8ffe6f6c0
Fixed too bright Bink decoding in HDR mode
2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30
Big simplification of renderprog management
2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15
Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61
Simplified renderparms
2018-10-13 13:50:44 +02:00
Robert Beckebans
5483a186d3
First time the renderloop doesn't crash
2018-10-08 12:08:24 +02:00
Robert Beckebans
0ef3fcfe92
Fixed a bug in the Vulkan Swapchain
2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc
Scan GPUs
2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc
Moved OpenGL initialization to GL backend
2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980
Merged improved VBO/UBO handling from vkneo
2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe
Link against Vulkan and glslang
2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441
Added Vulkan option to CMake
2018-10-01 17:15:25 +02:00
Robert Beckebans
57041299ee
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-09-30 17:00:48 +02:00
Robert Beckebans
09b7c52dec
Fixed Doom Classic rendering artefacts #373
2018-09-30 17:00:44 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
...
Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
8da073ef6c
Updated RELEASE NOTES
2018-09-30 16:50:44 +02:00
Robert Beckebans
735a925bd3
Merge branch 'vkdoom3-merge'
2018-09-30 15:49:18 +02:00
Robert Beckebans
fd9d0bbfed
Merge pull request #417 from DanielGibson/libbinkdec
...
Integrate and use libbinkdec for video playback
2018-09-30 15:25:14 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
7545d695c2
Merge branch 'master' into vkdoom3-merge
2018-06-05 12:27:25 +02:00
Robert Beckebans
a05b8cdf02
Updated Release Notes a bit
2018-06-05 12:17:43 +02:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Robert Beckebans
c97a71eb8d
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-06-05 11:48:24 +02:00
Robert Beckebans
c61f2146d6
Backup of old Blender SWF importer
2018-06-05 11:48:18 +02:00
Daniel Gibson
6d816579a1
Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
...
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)
Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)
Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667
Add libbinkdec to neo/libs/, integrate it in CMake
...
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)
I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
0e2890f923
Merge pull request #413 from shaneutt/master
...
Expand the README to cover the gog.com package
2018-02-03 11:40:38 +01:00
Shane Utt
d90df17d1d
More notes about the gog installer, and language configuration
2018-01-23 19:57:28 -05:00
Shane Utt
4a99f86ab2
Expand the README to cover the gog.com package
2018-01-23 19:39:16 -05:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
...
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
931b61356b
Merge pull request #404 from mdmallardi/fix_snprintf
...
doomclassic/doom/wi_stuff.cpp: Fix snprintf compilation error
2017-11-17 12:01:49 +01:00