Merge branch 'master' into vkdoom3-merge

This commit is contained in:
Robert Beckebans 2018-06-05 12:27:25 +02:00
commit 7545d695c2

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@ -14,7 +14,30 @@ Thank you for downloading RBDOOM-3-BFG.
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TBD - RBDOOM-3-BFG 1.1.0
TBD in 2018 - RBDOOM-3-BFG 1.2.0
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- Added in-engine Flash debugging tools and new console variables.
These tools help to analyse the id Tech view of Flash and what SWF tags are supported and how they are interpreted
by id Tech's own ActionScript 2 interpreter
- swf_exportAtlas
- swf_exportSWF
- swf_exportJSON
- swf_show : Draws the bounding box of instanced Flash sprites in red and their names
- Added Steel Storm 2 Engine render demo fixes
- Merged LordHavoc's image compression progress bar which shows up in the map loading screen
when loading new images from mods
- Added instructions how to use these Doom 3 port with the GOG installer
- Many smaller compiler related fixes
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11 April 2016 - RBDOOM-3-BFG 1.1.0 preview 3
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- True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space