Commit graph

996 commits

Author SHA1 Message Date
Robert Beckebans
3786c3aa51 Fixed progressbar updates with bakeEnvironmentProbes 2021-05-01 16:28:05 +02:00
Robert Beckebans
30373922c3 Optimized bakeLightGrids 2021-05-01 15:59:46 +02:00
Robert Beckebans
7707dc222e Modified zip scripts 2021-04-30 18:56:30 +02:00
Robert Beckebans
ae7dc33b5c Use builtin environment probe data as fallback 2021-04-30 16:39:27 +02:00
Robert Beckebans
0762ed4f04 Don't store temp cubemaps on disc for bakeEnvironmentProbes 2021-04-30 15:40:27 +02:00
Robert Beckebans
325fe39fd8 Use L4 Spherical Harmonics 2021-04-30 15:02:34 +02:00
Robert Beckebans
595fa370cf Fixed several bugs with the new bake* commands 2021-04-30 14:33:51 +02:00
Robert Beckebans
8ae5bace37 Fixed building for Vulkan on Linux 2021-04-30 11:42:20 +02:00
Robert Beckebans
b67612c67c Allow more than 1 lightgrid file version 2021-04-29 17:05:56 +02:00
Robert Beckebans
5b0a3a8ac8 Merge branch '545-irradiance-light-grid' 2021-04-29 16:33:10 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Robert Beckebans
d5b9fbc7e8 Fixed crash in glslang when compiling new lightgrid shaders 2021-04-29 12:52:40 +02:00
Robert Beckebans
0b4be8c73a Added interpolation of the 3 nearest reflection probes 2021-04-28 15:44:33 +02:00
Robert Beckebans
167085385b Fixed bad lighting with objects behind the area light grid bounds 2021-04-27 19:14:55 +02:00
Robert Beckebans
b96b085d04 Don't use 1 pixel border for non-lightgrid octahedrons 2021-04-27 14:15:11 +02:00
Robert Beckebans
dcf9cc4e6d Store irradiance probe resolution and border size 2021-04-26 16:31:04 +02:00
Stephen Saunders
d72ce4a2d5 Fixed assert on macOS when -D_DEBUG defined, assertion guarding atan2f in Math.h not needed 2021-04-23 01:06:53 -04:00
Robert Beckebans
f7e898bb61 PBR spec probes shouldn't be linear filtered 2021-04-23 00:55:53 +02:00
Robert Beckebans
8d1e7c5afd Lowered irradiance probe resolution to ( 16 + 2 )^2 2021-04-23 00:36:14 +02:00
Robert Beckebans
f3ee2baac8 Enable linear filtering for octahedron lightgrid probes 2021-04-23 00:21:22 +02:00
Stephen Saunders
dd6b75d009 Fix error in CMakeLists for UNIX/macOS use of SPIRV_SHADERC 2021-04-21 13:29:56 -04:00
Stephen Saunders
b14c3c21cb Fixed segfault on exit by integrating pull request #378 by tomgreen66 2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
d11fae0c20 Don't write .exr files for empty light grid areas 2021-04-19 00:44:41 +02:00
Robert Beckebans
03c5e0273b Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
Robert Beckebans
6bad4df47e Lowered film grain intensity 2021-04-17 21:07:39 +02:00
Robert Beckebans
cb0e534804 First draft of new .lightgrid file format to store volume settings 2021-04-17 21:06:19 +02:00
Robert Beckebans
5c03286448 Move light grid sampling origins around if in solid like q3map1 did 2021-04-16 21:16:44 +02:00
Robert Beckebans
b0238772a8 It's now bakeEnvironmentProbes and bakeLightGrids 2021-04-16 13:21:43 +02:00
Robert Beckebans
36e7b2e86e Skip entire area if lightgrid count exceeds limit 2021-04-16 10:37:12 +02:00
Robert Beckebans
25b14756bb Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
Robert Beckebans
15a9411161 Changed lightgrid texture layout 2021-04-15 18:06:50 +02:00
Robert Beckebans
2752432416 Use dynamic light grid size in shaders 2021-04-15 16:09:39 +02:00
Robert Beckebans
0596300c45 Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
Robert Beckebans
884658d6dd Added lightgrid debug shader 2021-04-15 13:11:27 +02:00
Robert Beckebans
6ad03afca6 Write an irradiance atlas for each area 2021-04-14 22:17:09 +02:00
Robert Beckebans
7e16444fcc More light grid debug code 2021-04-14 18:17:28 +02:00
Robert Beckebans
26faa5797a r_showLightGrid 2 shows how light grid interpolation works 2021-04-14 12:55:46 +02:00
Robert Beckebans
f1e54f249b Splitted light grid up into multiple for each BSP area 2021-04-13 19:53:02 +02:00
Robert Beckebans
99c7d58dc6 Compute irradiance for each light grid point 2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293 Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
Robert Beckebans
09c9f254c8 Generated new default ambient cube with smooth SH lighting 2021-04-10 17:26:51 +02:00
Robert Beckebans
7d2f35ab9a Only do parallax correction test for local cubemaps 2021-04-10 17:23:04 +02:00
Robert Beckebans
69f17a61fd Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-04-10 16:55:57 +02:00
Robert Beckebans
d8188cf90b Fixed problems with Mesa GLSL compiler 2021-04-10 16:55:54 +02:00
Robert Beckebans
2f8ae72431 Fixed Linux build issues. Tested with Clang 2021-04-10 09:53:52 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
c40ab1e7e8 Fixed irradiance fireflies using spherical harmonics 2021-04-08 18:36:23 +02:00
Robert Beckebans
4a3ba04317 Simplified R_MakeAmbientMap 2021-04-08 12:41:40 +02:00
Robert Beckebans
ee4085b388 Added spherical harmonics math 2021-04-08 12:06:14 +02:00
Robert Beckebans
36105c277c Added missing shaders from last commit 2021-04-07 10:04:39 +02:00
Robert Beckebans
5854242d7b Moved D3 gloss -> roughness hack to function 2021-04-06 14:27:46 +02:00
Robert Beckebans
7c3ff6466b Minor cleanup 2021-04-01 14:23:47 +02:00
Robert Beckebans
8f82bb0fb9 Added invertGreen( normalmap.png ) material keyword 2021-03-27 22:17:05 +01:00
Robert Beckebans
9ce36e420a Support angles keyword again for TrenchBroom 2021-03-27 18:36:50 +01:00
Robert Beckebans
97656fb9cf Defaulted r_forceAmbient to 0.4 2021-03-26 18:40:02 +01:00
Robert Beckebans
39facaa1ac Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
Robert Beckebans
9fae3ccdb2 Vulkan backend compiles again 2021-03-26 13:35:05 +01:00
Robert Beckebans
d9112cd381 Merge branch '497-envprobe-rendertarget' 2021-03-26 11:20:53 +01:00
Robert Beckebans
1f796a1f08 Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Robert Beckebans
d5a4dda542 Added console command makeImageHeader 2021-03-26 10:13:42 +01:00
Robert Beckebans
5bbca6f98c Use id Tech 5 multithreading for generateEnvironmentProbes 2021-03-23 21:53:21 +01:00
Robert Beckebans
81905fb735 Delete temporary scene captures after processing 2021-03-23 10:00:38 +01:00
Robert Beckebans
8c397e9463 Bugfixed and flipped environment probe glReadPixels output 2021-03-23 09:36:39 +01:00
Robert Beckebans
2391ba1b43 Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
Robert Beckebans
779534626f Added LoadEXR using tinyexr, LoadHDR using stb_image 2021-03-17 21:01:43 +01:00
Robert Beckebans
afae2740bf Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Robert Beckebans
30b88cc197 Ran Astyle 2021-03-15 21:16:11 +01:00
Robert Beckebans
4f55ec094d
Merge pull request #538 from r-a-sattarov/master
tiny improvements and fixes
2021-03-15 21:14:42 +01:00
Robert Beckebans
381424f47b
Merge pull request #527 from infapi00/limit-staging-commands
Staging: add a limit of how many commands to stage
2021-03-15 21:14:04 +01:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
71e2ea9aa3 Added extra rendertarget for environment probes 2021-03-14 13:22:17 +01:00
r-a-sattarov
3e08e14b9e Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions 2021-03-12 22:13:14 +03:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
r-a-sattarov
0f6b6f53b3 sys_defines.h: added various PC architectures
risc-v, sparc
2021-03-11 22:16:24 +03:00
Robert Beckebans
48c2468327 Fixed crash with lightstyles code 2021-03-01 08:10:52 +01:00
Robert Beckebans
05029ab6e4 Use env/UAC2_[amb/spec] probe data as fallback 2021-02-28 19:58:40 +01:00
Robert Beckebans
c47e3057d3 Don't blend AO with IBL in Vulkan for now 2021-02-26 23:17:29 +01:00
Robert Beckebans
a12a4b8352
Merge pull request #521 from infapi00/depthBounds-optional
Make depthBounds optional for the Vulkan renderer
2021-02-26 19:29:25 +01:00
Robert Beckebans
d42762e5ac Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-02-26 19:26:57 +01:00
Robert Beckebans
fb432d6f22 Fixed binary pacifier progress bar with native resolution 2021-02-26 19:26:52 +01:00
Robert Beckebans
c45cee1a70
Merge pull request #530 from runlevel5/patch-2
Exclude PPC64 from the polygonBlock and brushBlock assertions
2021-02-26 19:06:20 +01:00
Robert Beckebans
1c5a1640be
Merge pull request #529 from runlevel5/patch-1
Handle native flag for ppc64 architecture
2021-02-26 19:06:06 +01:00
Robert Beckebans
8a4253a643 Skip r_useVirtualScreenResolution 2021-02-25 19:36:59 +01:00
Robert Beckebans
d394ae186f Replaced DOOM 3 BFG icon 2021-02-25 19:30:07 +01:00
Trung Lê
5762db9b6c
Exclude PPC64 from the polygonBlock and brushBlock assertions
Fixes #528
2021-02-24 11:32:19 +11:00
Trung Lê
5ee6578df0
Handle native flag for ppc64 architecture
PowerPC64 LE and BE or MIPS64 does not regconise `-march` flag, instead the `-mcpu` is used instead
2021-02-24 00:06:59 +11:00
Alejandro Piñeiro
23f27816ad Staging: add a limit of how many commands to stage
Although staging commands can be a good idea from performance pov, it
also means that we are increasing the size of the command buffer,
until the queue submission is set (in most drivers).

For example, when computing the Interactions, staged command buffers
can be easily greater that 15k. This could be a problem with
low-memory devices, like rpi4.

This patch adds a new variable to configure the maximum size of staged
commands. When that limit is reached a Flush is done (similar to the
existing limit on the UploadBufferSize).
2021-02-22 14:04:46 +01:00
Robert Beckebans
6736b288e5 Bugfixed probe indices when changing maps 2021-02-21 11:04:19 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
dd9234cb1b Fixed collision manager to load OBJ files 2021-02-17 17:56:10 +01:00
Robert Beckebans
e85415f0ce Removed Vulkan from default VS2019 Win10 config 2021-02-17 10:09:45 +01:00
Robert Beckebans
a6bf995acc Fixed exportFGD to make func_static dynamic for model loading 2021-02-16 18:36:24 +01:00
Robert Beckebans
7b65cb4959 Added exportFGD models parameter 2021-02-15 23:06:58 +01:00
Robert Beckebans
ac84ab968d Allow dmap to have lights with no names 2021-02-15 19:28:39 +01:00