Robert Beckebans
d2115c1a07
Cleanup, indented comments
2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6
Avoid copy constructor in glTF library
2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310
- Fixed loading gltf models with multiple skinned meshes
...
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Robert Beckebans
1d36dcf1a4
Removed glew and updated LICENSE_EXCEPTIONS with new third parties
2023-04-02 16:02:35 +02:00
Robert Beckebans
9febc506c3
Updated README
2023-04-02 15:42:30 +02:00
Robert Beckebans
383d4b84c7
exportEntityDefsToBlender exports to _bl/entities.json
2023-04-02 15:42:14 +02:00
Robert Beckebans
75e6fe2a27
Prefer high performance GPUs in laptops with DX12 #746
2023-04-02 12:31:22 +02:00
Robert Beckebans
8c9f79b28f
Applied Astyle
2023-03-31 12:28:41 +02:00
Stephen Saunders
7880773f1a
Disable Win32 SC_MAXIMIZE for faster borderless fullscreen transitions
2023-03-31 11:54:44 +02:00
Stephen Saunders
acc3038933
Improve SDL desktop window position error handling and sdl_vkimp error reporting
2023-03-31 11:54:44 +02:00
Stephen Saunders
dafed51a79
Simplify VKimp_Init() and remove defunct cvars
2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c
Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms
2023-03-31 11:54:44 +02:00
Robert Beckebans
33b54481d1
Little cleanup
2023-03-30 22:58:59 +02:00
Robert Beckebans
49dc6cee46
Reverted com_smp back to boolean
2023-03-30 19:30:33 +02:00
Robert Beckebans
aeb219589a
Merge branch 'master' into vsync-fixes
2023-03-30 18:10:31 +02:00
Stephen Saunders
e8b76ee1ab
Give each Vulkan swapchain image (vs frame) its own acquire/present semaphore
2023-03-30 01:07:43 -04:00
Robert Beckebans
a05d73ecef
Removed unused cvar r_useHalfLambert
2023-03-29 21:20:19 +02:00
Robert Beckebans
591e095cee
Update README for VS 2022
2023-03-29 21:19:34 +02:00
Stephen Saunders
3c4cdea02a
Define r_mvkSynchronousQueueSubmits cvar to control MoltenVK's queue submit option
2023-03-28 12:15:41 -04:00
Stephen Saunders
59b4555bc9
Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission
2023-03-27 15:51:43 -04:00
Stephen Saunders
4207e22e10
Fix frame "Sync" timer calculation to handle Vulkan Vsync modes
2023-03-26 23:32:16 -04:00
Stephen Saunders
98a5d63cdc
nvrhi sync option for DX12 supporting NUM_FRAME_DATA = 2 or 3
2023-03-24 13:15:00 -04:00
Stephen Saunders
5968997562
Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3
2023-03-24 11:29:40 -04:00
Stephen Saunders
2faa15bab5
Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on)
2023-03-24 10:04:34 -04:00
Robert Beckebans
fd86362724
Show shadow atlas stats with com_showFPS 3
2023-03-18 14:44:59 +01:00
Robert Beckebans
518af4c257
Enable D3D12 Debug Layer with r_useValidationLayers 2
2023-03-17 19:01:41 +01:00
Robert Beckebans
9f305c2399
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Robert Beckebans
a6d76a7104
Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
2023-03-15 12:36:43 +01:00
Robert Beckebans
1e29c5e15d
Fixed r_useShadowAtlas 0
2023-03-14 23:55:37 +01:00
Robert Beckebans
d846b54e72
Fixed most stencil shadows related bugs. Still not working
2023-03-14 22:06:19 +01:00
Robert Beckebans
a5a6bf0e33
Format doomclassic with Astyle too
2023-03-14 10:33:41 +01:00
HarrievG
fd975a8f24
Fixed recursive mesh adding in findEntities for gltf scenes
2023-03-13 19:28:55 +01:00
Robert Beckebans
972a727f1e
Changed animated glTF2 models to be cached like md5 so model overlays work on them
2023-03-13 19:25:30 +01:00
Robert Beckebans
d1c8425153
Store glTF2 source timestamp in .bglb binary cache file
2023-03-13 19:17:07 +01:00
Robert Beckebans
ef9b2e6504
Removed broken aviDemo code. External tools do a better job on this
2023-03-12 12:40:21 +01:00
Robert Beckebans
1c2380e285
Removed obsolete sdl_glimp.cpp
2023-03-11 12:49:44 +01:00
Robert Beckebans
e5519c5fc4
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
Robert Beckebans
a3dd0011e7
Removed renderprogs/ legacy HLSL shaders that were translated to GLSL
2023-03-10 19:04:33 +01:00
Robert Beckebans
a973403fd7
Removed OpenGL code from win_glimp.cpp
2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a
Removed more obsolete Vulkan code
2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a
Cleanup of RenderSystem.h
2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c
Killed entire HLSL -> GLSL conversion code
2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62
Removed more obsolete Vulkan & OpenGL code
2023-03-10 18:03:20 +01:00
Robert Beckebans
9121f84559
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Robert Beckebans
e664ac1665
Speed up bakeLightGrids by turning off vsync temporarily
2023-03-08 18:37:52 +01:00
Robert Beckebans
aa0610fc99
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2023-03-08 17:29:46 +01:00
Robert Beckebans
c7c8ccaf19
Updated changelog
2023-03-08 17:29:42 +01:00
Robert Beckebans
d17a537d3b
Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall
2023-03-07 20:25:12 +01:00
Robert Beckebans
1b11dbde22
Tuned some lights in the hangar
2023-03-07 19:00:40 +01:00
Robert Beckebans
fa3589de66
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00