Updated changelog

This commit is contained in:
Robert Beckebans 2023-03-08 17:29:42 +01:00
parent 1b11dbde22
commit c7c8ccaf19

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@ -18,6 +18,24 @@ _______________________________________
TBD - RBDOOM-3-BFG 1.5.0
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## .plan - March 08, 2023
This build improves the performance again by about 60% through a different V-Sync implementation by Steve Saunders. It seems to require tripple buffering and slightly more memory but elimates the stalls between CPU <-> GPU syncing.
The full discussion was in https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/750
Changelog:
* Refactored DeviceManager_DX12 members for better diffing with original Donut sample
* Use command queue sync method vs. device sync for higher performance / frame rate
* Fixed fake parallel light in Mars City 1 opening scene
* Tweaked some lights in the hangar
## .plan - March 05, 2023
This build improves the performance again and it shows the selected GPU with com_showFPS > 1.