Commit graph

861 commits

Author SHA1 Message Date
Robert Beckebans
3ad7774376 Don't display messed up timings caused by taking screenshots using F12 2023-02-22 21:11:13 +01:00
Robert Beckebans
c1fdd0cffb Fixed SSAO flickering when TAA is off #744 2023-02-22 09:48:00 +01:00
Stephen Saunders
abb3e12d39 Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject() 2023-02-19 11:30:14 -05:00
Stephen Saunders
82a39cd59a Improve cvar name for r_vmaAllocateBufferMemory 2023-02-17 10:35:03 -05:00
Stephen Saunders
8c2cae0458 Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation 2023-02-17 00:22:58 -05:00
Stephen Saunders
5a881847be Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects 2023-02-16 12:44:09 -05:00
Stephen Saunders
46fc1b8b7c Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp 2023-02-16 00:39:44 -05:00
Stephen Saunders
8ac44895e1 Fix PCH build failures (on linux) when USE_VMA allocator option enabled 2023-02-15 23:00:50 -05:00
Stephen Saunders
86a6e486d5 Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
2023-02-14 01:11:43 -05:00
Stephen Saunders
421160087d Integrate the AMD Vma allocator for images and buffer objects 2023-02-13 19:06:41 -05:00
Robert Beckebans
a12db413fc Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
Robert Beckebans
3e201f63be Switched back to old projection matrix for less warping 2023-02-11 16:36:46 +01:00
Robert Beckebans
c4748f584f Merge branch '649-donut-ssao' 2023-02-11 14:32:08 +01:00
Robert Beckebans
b4d2b03079 Removed old obsolete SSAO minify shader 2023-02-11 14:31:26 +01:00
Robert Beckebans
5de9dd9b68 Donut SSAO is kind of working 2023-02-11 14:24:59 +01:00
Robert Beckebans
2ca5a759c9 Merge branch '649-donut-ssao' 2023-02-08 09:24:39 +01:00
Robert Beckebans
9d45866a1a Simplified old SSAO backend code 2023-02-08 09:24:23 +01:00
Robert Beckebans
1d1ad26adf More SSAO experiments 2023-02-07 21:07:29 +01:00
Robert Beckebans
846cf265fb Added code for debugging Donut's SSAO pass 2023-02-07 15:06:40 +01:00
Stephen Saunders
050c766f9d Optimization: Skip ssao compute step for 2d gui overlay views 2023-02-04 01:08:46 -05:00
Stephen Saunders
0f869604c9 Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views 2023-02-03 17:20:25 -05:00
Stephen Saunders
c7ad3f2801 Add required render matrices to SsaoConstants and init them for render pass 2023-01-30 16:00:51 -05:00
Robert Beckebans
defe317c50 Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Stephen Saunders
6d83ad0f8d Include modelMatrix in new SSAO compute shader constant buffer 2023-01-29 23:38:40 -05:00
Stephen Saunders
8fe25bf987 Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative 2023-01-25 14:23:14 -05:00
Stephen Saunders
ace8829cda Fix ImGui include path handling to be consistent with other external libs 2023-01-25 12:27:32 -05:00
Robert Beckebans
dfcbcc2a0a Ran astyle 2023-01-18 10:16:21 +01:00
Robert Beckebans
0a983d32ad Merge remote-tracking branch 'SRSaunders/cinematic-updates' 2023-01-18 10:04:00 +01:00
Robert Beckebans
eb017e40c5 Cleanup 2023-01-13 14:43:09 +01:00
Stephen Saunders
1340adb820 Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
2022-12-26 12:20:50 -05:00
Stephen Saunders
21b021c3c0 Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
2022-12-26 12:20:42 -05:00
Stephen Saunders
f1b0f2ec00 R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
2022-12-26 12:20:25 -05:00
Stephen Saunders
600f4de937 Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
Robert Beckebans
21947e8f08 Merge branch 'master' into 635-nvrhi5 2022-12-22 16:49:18 +01:00
Robert Beckebans
5eaa7801db Merge fixes, default models scene remains Scene 2022-12-22 16:46:29 +01:00
HarrievG
defc18ddaa [!] Fixed loading animations when the armatures option is not used.. 2022-12-22 15:27:16 +01:00
HarrievG
0a48ec16d4 [!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
2022-12-22 15:27:16 +01:00
HarrievG
1cd57dce1d [!] dont crash when trying to load an animation from and GLB does not match last loaded model glb 2022-12-22 15:27:15 +01:00
HarrievG
0e42fbba93 [!] Root motion transfer fixes. 2022-12-22 15:27:15 +01:00
HarrievG
34d616b08c GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
2022-12-22 15:27:15 +01:00
HarrievG
0829898cb4 [!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
2022-12-22 15:27:15 +01:00
HarrievG
8c18d58c49 [+] Added -reorient option to gltf model import 2022-12-22 15:27:14 +01:00
HarrievG
0cf9dac1ef A-Style
# Conflicts:
#	neo/d3xp/Camera.cpp
#	neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
31d79dfd36 [~] idAssert -> assert
[+] addOrigin model import option

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2022-12-22 15:25:01 +01:00
Stephen Saunders
308892db87 Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug 2022-12-16 13:42:12 -05:00
Stephen Saunders
4dc2a8ca12 Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h 2022-12-12 17:35:51 -05:00
Robert Beckebans
3f8bc0a568 Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
Robert Beckebans
a94f67adaa Point to latest RB/nvrhi/main 2022-12-06 23:43:56 +01:00
Robert Beckebans
632ad33f80 Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00