doom3-bfg/neo/renderer
Stephen Saunders 21b021c3c0 Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
2022-12-26 12:20:42 -05:00
..
Color Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
DXT Added cmd exportImagesToTrenchBroom 2022-01-20 22:25:06 +01:00
jobs Convert USE_INTRINSICS to USE_INTRINSICS_SSE and fix CMakeLists.txt logic surrounding its check to focus on x86 and x86_64 CPU types 2021-05-25 20:06:37 -04:00
NVRHI R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame) 2022-12-26 12:20:25 -05:00
OpenGL Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Passes Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
BinaryImage.cpp Use RGB565 -> RBGA8 loading hack like on Apple 2022-03-10 20:26:29 +01:00
BinaryImage.h Add various move constructors 2022-10-23 17:49:54 -05:00
BinaryImageData.h Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
BindingCache.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
BindingCache.h Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
BoundsTrack.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
BufferObject.h Astyle 2022-11-20 12:52:06 +01:00
Cinematic.cpp Update FFMPEG deprecated calls to use supported ch_layout structure 2022-12-26 12:20:42 -05:00
Cinematic.h Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h Moved CommandlineProgressBar out of RenderCommon.h to its own files 2022-01-22 16:20:21 +01:00
Font.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Font.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Framebuffer.h Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
GLMatrix.cpp Don't use TAA jitter when capturing env probes! 2022-07-03 14:46:14 +02:00
GLMatrix.h Improved TAA jittering 2022-04-20 10:54:25 +02:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Astyle 2022-10-25 19:11:22 +02:00
GuiModel.h Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Image.h R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame) 2022-12-26 12:20:25 -05:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h Updated default builtin irradiance/radiance probe data 2021-05-03 22:38:51 +02:00
Image_files.cpp Merge branch 'master' into 635-nvrhi3 2022-09-14 16:26:15 +02:00
Image_intrinsic.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Image_load.cpp R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame) 2022-12-26 12:20:25 -05:00
Image_process.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_program.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
ImageManager.cpp Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit 2022-10-28 14:11:10 -04:00
ImmediateMode.cpp Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
ImmediateMode.h Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late) 2022-10-27 14:52:08 -04:00
Interaction.cpp NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Interaction.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Material.cpp Merge branch 'master' into 635-nvrhi3 2022-09-14 16:26:15 +02:00
Material.h Merge branch '679-gltf-map-support2' into 679-gltf-map-support 2022-07-02 12:55:10 +02:00
Model.cpp Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model.h Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model_ase.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ColladaHelper.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp Smaller merge changes with master 2022-03-06 08:32:26 +01:00
Model_ColladaParser.h Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Model_gltf.cpp Merge fixes, default models scene remains Scene 2022-12-22 16:46:29 +01:00
Model_gltf.h [!] Fixed loading animated file exclusive models 2022-12-22 15:27:15 +01:00
Model_liquid.cpp Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model_local.h Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h 2022-12-12 17:35:51 -05:00
Model_lwo.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_md3.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md5.cpp Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Model_obj.cpp Ignore line definitions in OBJ files 2022-06-20 22:33:01 +02:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Model_sprite.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ModelDecal.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
ModelDecal.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.cpp Merge branch 'master' into 635-nvrhi5 2022-12-22 16:49:18 +01:00
ModelManager.h Merge branch 'master' into 635-nvrhi5 2022-12-22 16:49:18 +01:00
ModelOverlay.cpp Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
ModelOverlay.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PipelineCache.cpp Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
PipelineCache.h Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit 2022-10-28 17:50:48 -04:00
RenderBackend.cpp Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
RenderBackend.h Astyle 2022-11-20 12:52:06 +01:00
RenderCommon.h Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug 2022-12-16 13:42:12 -05:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
RenderLog.cpp Vulkan timer query fixes, support in-game display mode / window size / vsync changes 2022-11-08 15:27:09 -05:00
RenderLog.h Astyle 2022-11-18 16:47:29 +01:00
RenderPass.cpp Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
RenderPass.h Added more missing files 2022-02-21 19:21:16 +01:00
RenderProgs.cpp Astyle 2022-11-20 12:52:06 +01:00
RenderProgs.h Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
RenderProgs_embedded.h Fixed most annoying compiler warnings on Linux 2022-05-19 16:47:24 +02:00
RenderProgs_GLSL.cpp Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
RenderSystem.cpp Some code to debug the NVRHI swapchain problem 2022-09-17 20:01:06 +02:00
RenderSystem.h Probably fixed Vulkan swapchain problem 2022-09-22 18:34:07 +02:00
RenderSystem_init.cpp R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame) 2022-12-26 12:20:25 -05:00
RenderWorld.cpp Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
RenderWorld.h Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
RenderWorld_defs.cpp Use snapped origin of env_probes for new naming convention 2021-10-12 21:08:59 +02:00
RenderWorld_demo.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderWorld_envprobes.cpp Always clear the envprobe FBO for lightgrid capturing 2022-07-03 14:16:04 +02:00
RenderWorld_lightgrid.cpp [bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures 2022-09-06 18:39:47 +02:00
RenderWorld_load.cpp Synced renderer with SP branch for the most parts 2022-09-14 18:03:29 +02:00
RenderWorld_local.h Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
RenderWorld_portals.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Astyle 2022-11-20 12:52:06 +01:00
ScreenRect.h Astyle 2022-11-20 12:52:06 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_frontend_addmodels.cpp Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
tr_frontend_deform.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_frontend_guisurf.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
tr_frontend_main.cpp Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
tr_frontend_subview.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
tr_trace.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
tr_trisurf.cpp Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
VertexCache.cpp Small vertex cache cleanup 2022-03-16 15:24:08 +01:00
VertexCache.h Small vertex cache cleanup 2022-03-16 15:24:08 +01:00