Commit graph

921 commits

Author SHA1 Message Date
Stephen Saunders
d9d721a73e Add Optick for Vulkan, remove need for USE_OPTICK_GPU, fix calls to OPTICK_SHUTDOWN() 2023-05-04 22:51:30 -04:00
Robert Beckebans
f07d8881b2 Find bone of selected armature if -transfermotion is given 2023-04-18 21:09:10 +02:00
Robert Beckebans
d5473c51f1 Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
Robert Beckebans
097995d21a Fixed crash and made the -rotate [yaw] glTF2 import option functional 2023-04-13 21:31:34 +02:00
Robert Beckebans
52acc84901 [glTF2] Fetch all skinned for selected rig 2023-04-12 18:43:26 +02:00
Robert Beckebans
d1d04d70da Fixed support for static glTF2 models 2023-04-12 14:09:21 +02:00
Robert Beckebans
9e927137c6 Use FindModelRoot() in idRenderModelGLTF::GetAnimBin() 2023-04-12 12:56:01 +02:00
Robert Beckebans
00b27d3141 Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Robert Beckebans
c67a1b4379 Added glTF2 code comments 2023-04-09 20:51:01 +02:00
Robert Beckebans
f2739e4abc Fixed bone hierarchy when -addorigin is used 2023-04-09 20:41:18 +02:00
Robert Beckebans
114dbcd2c3 Some fixes to get the xaero.glb loading. Still broken 2023-04-09 17:24:52 +02:00
Robert Beckebans
0ca9d755a1 Fixed glTF2 root node lookup 2023-04-08 18:47:27 +02:00
HarrievG
a8703607d3 + bug fixes for animated gltf models
+ crude attempt to support translation animations on armature bone

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2023-04-08 15:25:18 +02:00
Robert Beckebans
bc5b4d97e9 Made idRenderModelGLTF::rootID private 2023-04-08 15:17:07 +02:00
Robert Beckebans
d2115c1a07 Cleanup, indented comments 2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6 Avoid copy constructor in glTF library 2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310 - Fixed loading gltf models with multiple skinned meshes
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Stephen Saunders
dafed51a79 Simplify VKimp_Init() and remove defunct cvars 2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms 2023-03-31 11:54:44 +02:00
Robert Beckebans
33b54481d1 Little cleanup 2023-03-30 22:58:59 +02:00
Robert Beckebans
49dc6cee46 Reverted com_smp back to boolean 2023-03-30 19:30:33 +02:00
Robert Beckebans
aeb219589a Merge branch 'master' into vsync-fixes 2023-03-30 18:10:31 +02:00
Robert Beckebans
a05d73ecef Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
Stephen Saunders
2faa15bab5 Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on) 2023-03-24 10:04:34 -04:00
Robert Beckebans
fd86362724 Show shadow atlas stats with com_showFPS 3 2023-03-18 14:44:59 +01:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
a6d76a7104 Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0 2023-03-15 12:36:43 +01:00
Robert Beckebans
1e29c5e15d Fixed r_useShadowAtlas 0 2023-03-14 23:55:37 +01:00
Robert Beckebans
d846b54e72 Fixed most stencil shadows related bugs. Still not working 2023-03-14 22:06:19 +01:00
Robert Beckebans
972a727f1e Changed animated glTF2 models to be cached like md5 so model overlays work on them 2023-03-13 19:25:30 +01:00
Robert Beckebans
d1c8425153 Store glTF2 source timestamp in .bglb binary cache file 2023-03-13 19:17:07 +01:00
Robert Beckebans
e5519c5fc4 Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Robert Beckebans
a973403fd7 Removed OpenGL code from win_glimp.cpp 2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a Removed more obsolete Vulkan code 2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c Killed entire HLSL -> GLSL conversion code 2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62 Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
Robert Beckebans
9121f84559 Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Robert Beckebans
e664ac1665 Speed up bakeLightGrids by turning off vsync temporarily 2023-03-08 18:37:52 +01:00
Robert Beckebans
d17a537d3b Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall 2023-03-07 20:25:12 +01:00
Robert Beckebans
fa3589de66 LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
Robert Beckebans
12789bd95e Added basic support for Optick and D3D12 2023-03-07 11:22:46 +01:00
Robert Beckebans
dc27b0dd40 Fixed merge conflicts and updated copyright notices 2023-03-06 20:06:15 +01:00
Robert Beckebans
9b67e2a91a Merge branch 'sync-changes' into 750-better-vsync 2023-03-06 19:58:14 +01:00
Robert Beckebans
b4b025979d Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
Robert Beckebans
d765afa278 Added more profiling events in the render backend 2023-03-06 16:32:20 +01:00
Robert Beckebans
cbdd0b06c8 Merge branch 'master' into sync-changes 2023-03-06 14:59:16 +01:00
Robert Beckebans
d878f99e5c Added more profiling events 2023-03-06 14:59:04 +01:00
Stephen Saunders
378b66075c Revert screen shot fs_savepath change for Windows and linux 2023-03-05 08:51:34 -05:00
Stephen Saunders
967f38d64b Save screen shots to fs_savepath versus fs_basepath 2023-03-04 16:19:39 -05:00