..
Color
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
DXT
Added cmd exportImagesToTrenchBroom
2022-01-20 22:25:06 +01:00
NVRHI
Little cleanup
2023-03-30 22:58:59 +02:00
OpenGL
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
2022-12-26 12:18:55 -05:00
Passes
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
SMAA
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
Vulkan
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
2022-12-26 12:18:55 -05:00
BinaryImage.cpp
Use RGB565 -> RBGA8 loading hack like on Apple
2022-03-10 20:26:29 +01:00
BinaryImage.h
Add various move constructors
2022-10-23 17:49:54 -05:00
BinaryImageData.h
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
BindingCache.cpp
Merged GPU skinning code by SP and did additional refactoring
2022-06-27 19:54:20 +02:00
BindingCache.h
Sync NVRHI branch by SP
2022-03-22 11:16:44 +01:00
BoundsTrack.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
BoundsTrack.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
BufferObject.cpp
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
BufferObject.h
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Cinematic.cpp
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Cinematic.h
Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
2022-06-04 13:37:00 +02:00
CmdlineProgressbar.cpp
Don't call ResizeFramebuffers() during bake commands!
2022-04-23 18:48:55 +02:00
CmdlineProgressbar.h
Moved CommandlineProgressBar out of RenderCommon.h to its own files
2022-01-22 16:20:21 +01:00
Font.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Font.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Framebuffer.cpp
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
Framebuffer.h
Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
2023-02-24 13:05:38 +01:00
GLMatrix.cpp
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
GLMatrix.h
Improved TAA jittering
2022-04-20 10:54:25 +02:00
GLState.h
Merge vkDOOM3 stencil PSO creation
2019-11-08 18:12:37 +01:00
GuiModel.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
GuiModel.h
Cleanup
2023-01-13 14:43:09 +01:00
Image.h
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Image_blueNoiseVC_1M.h
Optimized shadow mapping using Blue Noise sampling.
2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h
Optimized Filmic Dithering with precalculated Blue Noise
2020-05-10 22:10:32 +02:00
Image_brdfLut.h
Added support to load RG16F texture data. Added R_WriteEXR function
2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h
Updated default builtin irradiance/radiance probe data
2021-05-03 22:38:51 +02:00
Image_env_UAC_lobby_spec.h
Updated default builtin irradiance/radiance probe data
2021-05-03 22:38:51 +02:00
Image_files.cpp
Merge branch 'master' into 635-nvrhi3
2022-09-14 16:26:15 +02:00
Image_intrinsic.cpp
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
2023-01-25 14:23:14 -05:00
Image_load.cpp
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
Image_process.cpp
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
Image_program.cpp
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
ImageManager.cpp
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
ImmediateMode.cpp
Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
2023-03-15 12:36:43 +01:00
ImmediateMode.h
Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late)
2022-10-27 14:52:08 -04:00
Interaction.cpp
Removed unused cvar r_useHalfLambert
2023-03-29 21:20:19 +02:00
Interaction.h
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Material.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Material.h
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Model.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Model.h
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Model_ase.cpp
Synced renderer with SP branch for the most parts
2022-09-14 18:03:29 +02:00
Model_ase.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Model_beam.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Model_ColladaHelper.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp
Smaller merge changes with master
2022-03-06 08:32:26 +01:00
Model_ColladaParser.h
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Model_gltf.cpp
- Fixed loading gltf models with multiple skinned meshes
2023-04-04 22:36:46 +02:00
Model_gltf.h
[!] Fixed loading animated file exclusive models
2022-12-22 15:27:15 +01:00
Model_liquid.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Model_local.h
Applied MD3 crashfix by Daniel Gibson
2023-01-30 16:28:00 +01:00
Model_lwo.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Model_lwo.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Model_ma.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Model_ma.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Model_md3.cpp
Applied MD3 crashfix by Daniel Gibson
2023-01-30 16:28:00 +01:00
Model_md3.h
Applied MD3 crashfix by Daniel Gibson
2023-01-30 16:28:00 +01:00
Model_md5.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Model_obj.cpp
Ignore line definitions in OBJ files
2022-06-20 22:33:01 +02:00
Model_obj.h
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Model_prt.cpp
Passed idImportOptions along the animations loader code
2022-11-11 16:59:36 +01:00
Model_sprite.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
ModelDecal.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
ModelDecal.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
ModelManager.cpp
Store glTF2 source timestamp in .bglb binary cache file
2023-03-13 19:17:07 +01:00
ModelManager.h
Merge branch 'master' into 635-nvrhi5
2022-12-22 16:49:18 +01:00
ModelOverlay.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
ModelOverlay.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PipelineCache.cpp
Fixed most stencil shadows related bugs. Still not working
2023-03-14 22:06:19 +01:00
PipelineCache.h
Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
2022-10-28 17:50:48 -04:00
RenderBackend.cpp
Little cleanup
2023-03-30 22:58:59 +02:00
RenderBackend.h
Little cleanup
2023-03-30 22:58:59 +02:00
RenderCommon.h
Simplify VKimp_Init() and remove defunct cvars
2023-03-31 11:54:44 +02:00
RenderContext.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
RenderEntity.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
RenderLog.cpp
Removed more obsolete Vulkan & OpenGL code
2023-03-10 18:03:20 +01:00
RenderLog.h
Removed more obsolete Vulkan & OpenGL code
2023-03-10 18:03:20 +01:00
RenderPass.cpp
Write constant buffers if changed or layout changed
2022-11-20 15:42:48 +01:00
RenderPass.h
Added more missing files
2022-02-21 19:21:16 +01:00
RenderProgs.cpp
Removed unused cvar r_useHalfLambert
2023-03-29 21:20:19 +02:00
RenderProgs.h
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
RenderSystem.cpp
Little cleanup
2023-03-30 22:58:59 +02:00
RenderSystem.h
Show shadow atlas stats with com_showFPS 3
2023-03-18 14:44:59 +01:00
RenderSystem_init.cpp
Simplify VKimp_Init() and remove defunct cvars
2023-03-31 11:54:44 +02:00
RenderWorld.cpp
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
RenderWorld.h
Synced renderer with SP branch for the most parts
2022-09-14 18:03:29 +02:00
RenderWorld_defs.cpp
Use snapped origin of env_probes for new naming convention
2021-10-12 21:08:59 +02:00
RenderWorld_demo.cpp
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
RenderWorld_envprobes.cpp
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
RenderWorld_lightgrid.cpp
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
RenderWorld_load.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
RenderWorld_local.h
Updated release notes, added angles support for lights
2021-05-09 21:25:25 +02:00
RenderWorld_portals.cpp
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
ResolutionScale.cpp
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
ResolutionScale.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
ScreenRect.cpp
Astyle
2022-11-20 12:52:06 +01:00
ScreenRect.h
Astyle
2022-11-20 12:52:06 +01:00
simplex.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
tr_frontend_addmodels.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
tr_frontend_deform.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
tr_frontend_guisurf.cpp
Cleanup of RenderSystem.h
2023-03-10 18:39:53 +01:00
tr_frontend_main.cpp
Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
2022-10-21 23:46:42 -04:00
tr_frontend_subview.cpp
Cleanup of RenderSystem.h
2023-03-10 18:39:53 +01:00
tr_trace.cpp
Cleanup of RenderSystem.h
2023-03-10 18:39:53 +01:00
tr_trisurf.cpp
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
VertexCache.cpp
Small vertex cache cleanup
2022-03-16 15:24:08 +01:00
VertexCache.h
Went back to 15 bits for VERTCACHE_FRAME_MASK
2023-03-03 20:32:48 +01:00