Stephen Saunders
0306b6189a
Improve accuracy of gpuMicroSec timer on macOS OpenGL
2021-09-17 14:44:30 -04:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Robert Beckebans
80c48e3895
Astyle
2021-09-11 13:02:59 +02:00
Stephen Saunders
aa767c360c
Properly delete renderWorld, soundWorld, and menuSoundWorld on shutdown
2021-08-31 10:49:57 -04:00
Stephen Saunders
b44f3694db
Release mouse when console opened in-game: revert previous change to support map dev workflow
2021-06-13 21:10:47 -04:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
...
This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
447d11b1ee
Run astyle
2021-05-20 08:10:50 +02:00
Stephen Saunders
fdd9bbbcf8
Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-08 10:49:44 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
e466940b95
Write smaller EXR files using TinyEXR zip compression
2021-05-07 11:31:03 +02:00
Robert Beckebans
5b0a3a8ac8
Merge branch '545-irradiance-light-grid'
2021-04-29 16:33:10 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Robert Beckebans
dcf9cc4e6d
Store irradiance probe resolution and border size
2021-04-26 16:31:04 +02:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
cb0e534804
First draft of new .lightgrid file format to store volume settings
2021-04-17 21:06:19 +02:00
Robert Beckebans
bb2a5e523c
Fixed Valve 220 projections, allow ingame light editor to save it
2021-03-12 18:13:33 +01:00
Robert Beckebans
fb432d6f22
Fixed binary pacifier progress bar with native resolution
2021-02-26 19:26:52 +01:00
Robert Beckebans
d394ae186f
Replaced DOOM 3 BFG icon
2021-02-25 19:30:07 +01:00
Robert Beckebans
b85db1e865
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
a6bf995acc
Fixed exportFGD to make func_static dynamic for model loading
2021-02-16 18:36:24 +01:00
Robert Beckebans
7b65cb4959
Added exportFGD models parameter
2021-02-15 23:06:58 +01:00
Robert Beckebans
ac84ab968d
Allow dmap to have lights with no names
2021-02-15 19:28:39 +01:00
Robert Beckebans
742624d3ac
Added support for the Valve 220 .map format in dmap
2021-02-13 18:46:34 +01:00
Robert Beckebans
99bd1bffb0
Sync with D3 branch from last weekend
2021-02-10 17:42:51 +01:00
Robert Beckebans
19e207b893
Exporting to OBJ also supports .md5mesh now
2021-02-10 17:42:51 +01:00
Robert Beckebans
1867452c40
Export OBJ files along with exportFGD command
2021-02-10 17:42:51 +01:00
Robert Beckebans
4d7468e812
Improved exportFGD command
2021-02-10 17:42:50 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840
Prevent vanilla .resource maps to be reloaded. Pull request #477
2020-05-03 15:58:51 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
2bcd5e98a8
Version bump 1.3.0 to differentiate from latest public build
2020-03-22 13:51:30 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
3f7cf5387d
Version bump to 1.2.0
2019-10-14 20:11:58 +02:00
Robert Beckebans
d634243631
Don't convert JSON map files to JSON again. Only .map to .json
2018-11-03 14:36:03 +01:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00