doom3-bfg/neo/framework
2019-10-28 15:39:00 +01:00
..
BuildVersion.h Fix loading saved game prior to commit 7e21048 crash. 2014-10-09 18:54:35 +09:00
CmdSystem.cpp Merged LordHavoc's image compression progress bar 2017-09-03 10:30:13 +02:00
CmdSystem.h Include json maps in command argument auto-complete. 2016-07-04 19:14:16 +10:00
Common.cpp Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Common.h Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Common_demos.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Common_dialog.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Common_dialog.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
common_frame.cpp ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Common_load.cpp Merged LordHavoc's image compression progress bar 2017-09-03 10:30:13 +02:00
Common_local.h Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Common_localize.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Common_mapconvert.cpp Don't convert JSON map files to JSON again. Only .map to .json 2018-11-03 14:36:03 +01:00
Common_menu.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Common_network.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Common_printf.cpp shut up compiler warnings 2013-03-16 14:32:47 +01:00
Compressor.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Compressor.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Console.cpp Updated readme/release notes 2016-01-19 00:04:13 +01:00
Console.h Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead. 2013-09-29 21:03:32 +10:00
ConsoleHistory.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ConsoleHistory.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
CVarSystem.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CVarSystem.h Static cvars incorrectly checking against wrong size on 64 2017-07-30 22:30:25 -05:00
DebugGraph.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DebugGraph.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclAF.cpp Fix typos 2013-12-31 02:23:16 +01:00
DeclAF.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclEntityDef.cpp exportDecls command to export def/* stuff for Blender 2016-03-05 21:19:14 +01:00
DeclEntityDef.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclFX.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DeclFX.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclManager.cpp exportDecls command to export def/* stuff for Blender 2016-03-05 21:19:14 +01:00
DeclManager.h Fix typos 2013-12-31 02:23:16 +01:00
DeclParticle.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DeclParticle.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclPDA.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DeclPDA.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclSkin.cpp Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
DeclSkin.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DeclTable.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DeclTable.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DemoChecksum.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
DemoFile.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DemoFile.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
EditField.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
EditField.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EventLoop.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
EventLoop.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
File.cpp Removed obsolete includes 2014-04-25 20:29:36 +02:00
File.h Update unzip code to minizip 1.1 2013-01-02 05:29:56 +01:00
File_Manifest.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
File_Manifest.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
File_Resource.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
File_Resource.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
File_SaveGame.cpp change threadnames so they fit into 15chars 2013-03-26 00:36:04 +01:00
File_SaveGame.h patch to use system's zlib when enabled by the CMake option USE_SYSTEM_ZLIB 2014-11-01 14:13:16 +01:00
FileSystem.cpp Fix debug assert when auto-completing some command arguments. 2016-07-04 19:12:58 +10:00
FileSystem.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
KeyInput.cpp Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
KeyInput.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Licensee.h Version bump to 1.2.0 2019-10-14 20:11:58 +02:00
PlayerProfile.cpp Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
PlayerProfile.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Serializer.h Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
TokenParser.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
TokenParser.h Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Unzip.h Moved minizip contrib code to libs/zlib/minizip/ 2013-01-02 17:09:45 +01:00
UsercmdGen.cpp Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
UsercmdGen.h Removed unnecessary USERCMD_HZ. #129 2014-08-31 16:24:56 +02:00
Zip.cpp Removed obsolete includes 2014-04-25 20:29:36 +02:00
Zip.h patch to use system's zlib when enabled by the CMake option USE_SYSTEM_ZLIB 2014-11-01 14:13:16 +01:00