Robert Beckebans
1867452c40
Export OBJ files along with exportFGD command
2021-02-10 17:42:51 +01:00
Robert Beckebans
4d7468e812
Improved exportFGD command
2021-02-10 17:42:50 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840
Prevent vanilla .resource maps to be reloaded. Pull request #477
2020-05-03 15:58:51 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
2bcd5e98a8
Version bump 1.3.0 to differentiate from latest public build
2020-03-22 13:51:30 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
3f7cf5387d
Version bump to 1.2.0
2019-10-14 20:11:58 +02:00
Robert Beckebans
d634243631
Don't convert JSON map files to JSON again. Only .map to .json
2018-11-03 14:36:03 +01:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
...
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a
com_smp -1 mode for RenderDoc debugging
2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b
killed globalImages->BindNull(). More cleanups from vkneo
2017-09-10 15:27:31 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
...
# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Ensiform
29786cf420
Static cvars incorrectly checking against wrong size on 64
...
On 64-bit arch these checks are incorrect. the 0xFFFFFFFF is effectively UINT32_MAX rather than the pointer size. Changing to the unsigned integral pointer maximum seems like a better idea.
Fixes the warning, and corrects the code.
2017-07-30 22:30:25 -05:00
Jonathan Young
5368af9ad8
Fix playDemo running as fast as possible (like timeDemo).
2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Jonathan Young
42f93f5b0e
Include json maps in command argument auto-complete.
2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c
Fix debug assert when auto-completing some command arguments.
2016-07-04 19:12:58 +10:00
Robert Beckebans
95de9c62a5
exportDecls command to export def/* stuff for Blender
2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Robert Beckebans
fa87f5465c
Updated readme/release notes
2016-01-19 00:04:13 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
5ed5b81161
Updated readme and release notes
2015-12-24 14:18:05 +01:00
Robert Beckebans
ab354c0ceb
Defaulted fs_resourceLoadPriority to 0
2015-10-22 23:48:38 +02:00
Robert Beckebans
0ac909fe0a
Dmap build BSP out of triangles instead of brushes
2015-04-12 11:53:54 +02:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Daniel Gibson
aa51d38b3c
Support up to 16 mouse buttons (SDL-only)
...
Mostly necessary because SDL doesn't properly return mouse buttons X1/X2
on Linux/X11, see https://bugzilla.libsdl.org/show_bug.cgi?id=2310
Not sure if this is possible with Windows, DIMOFS_BUTTON7 seems to be
the highest constant there.
Also passing sdlevent.wheel.y directly as scroll delta
2015-01-28 17:32:35 +01:00
Robert Beckebans
d691002296
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
Daniel Gibson
e37671d6ac
Change SDL event-handling, mostly for keyboard input
...
Sys_GetEvent()
* renamed res_none to no_more_events, because that's what the
caller assumes when getting that event
* don't return res_none on unhandled events, instead get the next event
until there is a handled event or no more events
(=> if -> while, return res_none -> continue)
* Mapping to Doom3 keynum handled differently for SDL1 vs SDL2, see below
For SDL2 we don't use SDL_KeyToDoom3Key on the keysym anymore, but map
the SDL2 scancode to Doom3/Direct-Input scancodes instead (the keynum_t
K_* constants are really used as scancodes!).
This mapping is done in sdl2_scancode_mappings.h scancodeToKeyNum[].
In sdl_events.cpp there are static SDLScanCodeToKeyNum() and
KeyNumToSDLScanCode() functions that use this scancodeToKeyNum[] array.
Sys_GetKeyName() now does something sensible for SDL2 by using
KeyNumToSDLScanCode()
This is also used to implement idKeyInput::LocalizedKeyName() for SDL-targets
(for SDL1.2 the behavior doesn't change much, though, as it doesn't have
consistent scancodes - Sys_GetKeyName() will just return NULL and
idKeyInput::LocalizedKeyName() will fall back to the old default)
2015-01-06 21:22:12 +01:00
Robert Beckebans
940d9f8a06
Formatted Code with AStyle
2014-11-25 11:42:08 +01:00