Commit graph

  • 53c46674d0
    Merge 7e34bb1aca into 1aabcb0de0 alexey.lysiuk 2024-09-29 10:49:26 +0000
  • 7e34bb1aca Fix model precaching outside of spawn function alexey.lysiuk 2024-09-29 11:56:15 +0300
  • 0911220936
    Merge 0c240a24b2 into 1aabcb0de0 Chris Cowan 2024-07-09 20:15:25 +0300
  • 1aabcb0de0 Scenecache had no support for fastsky, so fix that omission even if it doesn't really give any faster perf. qsrebase Shpoike 2024-07-09 07:19:40 +0100
  • 455bd136ba Make skyrooms a bit more robust. Don't autodownload files if our gamedir does not match the server's. Shpoike 2024-06-20 19:23:51 +0100
  • 3aa4ceb4f4 Small speedup... Shpoike 2024-03-01 08:09:56 +0000
  • 169c47b30d Misc tweaks and fixes. Shpoike 2024-03-01 08:07:58 +0000
  • 84adac8434 Add 'sys_throttle -1' to disable throttling when paused, too. Probably noone else will care but w/e. Shpoike 2024-02-25 05:31:51 +0000
  • 11e0cdeb95 Fix black-entities bug introduced from DECOUPLED_LM support. Shpoike 2024-02-25 05:29:21 +0000
  • 0af9796e5a Fix random() builtin to avoid the monsters-are-statues bug. Shpoike 2024-02-24 08:57:32 +0000
  • 78b5a73ee6 Framerate counter should count frames, not scenes. Shpoike 2024-01-25 10:49:06 +0000
  • 03e5fe3954 Fix stupid potentially-crashy bug. Shpoike 2024-01-25 10:47:13 +0000
  • dae5b66365
    Merge pull request #135 from alexey-lysiuk/windows-linux-ci Shpoike 2023-12-16 14:21:40 +0000
  • ec7f807ba1 Add continuous integration workflows for Linux and MinGW alexey.lysiuk 2023-12-04 10:59:59 +0200
  • d56ab8f022
    Merge pull request #132 from alexey-lysiuk/fix-vs-projects Shpoike 2023-12-04 06:53:51 +0000
  • caeeeaa4cf Add missing files to Visual Studio projects alexey.lysiuk 2023-11-07 10:05:17 +0200
  • 9df5488c61
    Merge pull request #131 from alexey-lysiuk/fix-xcode Shpoike 2023-11-06 02:22:45 +0000
  • 510ed27028 Added pmove files to Xcode project alexey.lysiuk 2023-11-05 10:49:58 +0200
  • 02fdc9a97d Missed a header. oops. Shpoike 2023-11-05 01:29:40 +0000
  • 6abe2a868e Make sure compile error codes are returned to the caller instead of continuing to build a dodgy zip. Shpoike 2023-11-05 00:54:29 +0000
  • 66c439c10d Whoops, last commit had a typo. Shpoike 2023-11-05 00:35:26 +0000
  • 4d8e82bfd7 Add support for LIGHTGRID_OCTREE (bspx). Shpoike 2023-11-04 01:51:18 +0000
  • 32b433a09d Quick hack at EF_ADDITIVE, for reliable overlapping transparencies (especially light sources/rayvolues). Shpoike 2023-11-02 23:45:50 +0000
  • 528824e507 Quicky hack at DECOUPLED_LM support. Shpoike 2023-11-02 23:18:42 +0000
  • ecf20de618 Work around an issue with the remaster's e3m3. Shpoike 2023-10-15 05:56:25 +0100
  • 90f1c061d2 Move heartbeats to a worker thread to avoid periodic stalls. Shpoike 2023-07-28 13:09:19 +0100
  • 6394ea27e8 Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. Shpoike 2023-07-26 11:18:06 +0100
  • 06a1f39d43 Fix misc gcc warnings. Shpoike 2023-07-25 15:08:00 +0100
  • 980ab70765 Add 2+3 arg forms of the toggle command. Shpoike 2023-07-25 14:37:25 +0100
  • b5deda6b75 This just feels safer... Shpoike 2023-07-25 14:24:29 +0100
  • 4f38ff97c2 Update extras menu to provide prediction/player-physics options. Shpoike 2023-07-25 14:22:11 +0100
  • 89d027979a Add clientside prediction without needing csqc. Shpoike 2023-07-25 14:21:02 +0100
  • 09a32a91ba Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. Shpoike 2023-07-25 13:37:52 +0100
  • 039d61dbfa Allow negative host_maxfps to set a packetrate while leaving video rates uncapped, for weird people who want that... Shpoike 2023-07-25 13:27:33 +0100
  • 9f5d6f0355 Rework input accumulation to be a bit smoother. Shpoike 2023-07-25 13:13:11 +0100
  • 7ea16154f9 Add support for proquake's password stuff. Shpoike 2023-07-25 11:07:50 +0100
  • 2d76417807 Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please. Shpoike 2023-07-24 08:08:14 +0100
  • 9b8573aa79 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. Shpoike 2023-07-22 17:40:33 +0100
  • 8fc5860e3c Make QSS more tolerant of non-identity port forwarding... Other clients will still have issues though. Shpoike 2023-07-21 18:18:28 +0100
  • 419a2eacd0 gl_flashblend should respect the dlight's colour too, where reasonable. Shpoike 2023-07-21 00:22:25 +0100
  • 937a2b9819 Make sure getiputframe's partial frame has an updated time value, to keep csqc-based prediction smooth. Shpoike 2023-07-20 15:15:37 +0100
  • 506484cb4b csqctest apparently depends on serverkey used serverside, lets give it. Shpoike 2023-07-20 15:10:45 +0100
  • 157e5672bd Update sprintf builtin to keep in sync with FTE. Shpoike 2023-07-20 15:08:18 +0100
  • 4c5b960d45 CSQC_Parse_StuffCmd was not being passed the newline chars properly (resulting in localcmd-based corruption). Shpoike 2023-07-20 15:01:18 +0100
  • 3fb6be5d16
    Update auto-build.yml Shpoike 2023-07-13 07:53:35 +0100
  • d6781a3356 Fix another stupid bug. Shpoike 2023-07-13 06:21:14 +0100
  • 0c15adc009 Fix recent black shirts bug. Shpoike 2023-07-13 05:16:53 +0100
  • 22c1759a22 I'm told this fixes an xcode issue. Not that I can test it or anything. Shpoike 2023-07-11 05:16:17 +0100
  • 7435cdd414 Add drawonlytoclient, nodrawtoclient, and customizeentityforclient extensions. Shpoike 2023-07-10 06:31:35 +0100
  • 8b08262ffb Give the cvars generated from float+vector autocvars prettier default/initial values. Shpoike 2023-07-10 03:10:30 +0100
  • c0efc3bc9a Respond to mouse cursor positions but not relative motions when the window is not focused, no more looking around when tabbed out. Shpoike 2023-07-10 03:08:57 +0100
  • 05578787e9 Ask menuqc to close its menus on map changes instead of just stripping its focus and leaving it confused. Shpoike 2023-07-10 03:07:37 +0100
  • cf2a1421bd Fix md3 skins not loading properly (since colormap change). Throw in support for eg foo.md3_0.skin files too, so armour model replacements can be handled properly. Shpoike 2023-07-10 03:06:15 +0100
  • 09b9a76bb4 Fix some compile errors from me being too lazy to test anything but linux. Shpoike 2023-07-10 03:02:16 +0100
  • 888dac160d
    Merge 64c9176f0c into 49822069a3 Chris Cowan 2023-07-08 16:27:46 +0300
  • b365e5d435 Fix macOS compilation caused by bad merge of net_udp.c alexey.lysiuk 2023-07-08 16:11:36 +0300
  • 49822069a3 Fix stupid zip decompression error. Shpoike 2023-07-07 12:10:53 +0100
  • c52a165ca5 Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures. Shpoike 2023-07-07 10:57:40 +0100
  • d7e86a6592 Handle quakeworld spectators more gracefully. Shpoike 2023-07-07 10:01:30 +0100
  • 4225f4c20e If time jumps backwards (eg cos the map took too long to start, with the server paused), don't show random images on the hud (nor potentially crash from doing so). Shpoike 2023-07-06 06:33:47 +0100
  • 3cb679f310 Give QSS some basic support for extended qc data types. Shpoike 2023-07-06 05:16:32 +0100
  • 09b982158e Merge remote-tracking branch 'sf/master' into qss Shpoike 2023-06-29 17:00:32 +0100
  • 69e7395b0d Add full support for HDR/E5BGR9 lighting. Shpoike 2023-06-29 16:40:18 +0100
  • 6dd16b99e7 Don't claim we don't support the sound() flags that we do actually support. Shpoike 2023-06-29 16:38:46 +0100
  • bc5967f62c Fix a zip-related crash. Shpoike 2023-06-29 16:37:00 +0100
  • a7220b86a7 Fix potential crash when loading saved games. Shpoike 2023-06-29 16:35:38 +0100
  • 70df2b661e fix QS not opening from tracker Jaycie Ewald 2023-05-23 14:36:33 -0500
  • c1e8a1e692 add Haiku OS cross-compile support Jaycie Ewald 2023-05-23 00:52:43 -0500
  • 00d36583e7 snd_xmp: adjust windows static linkage for latest libxmp headers Ozkan Sezer 2023-05-20 06:05:40 +0300
  • 36fd7e4465 oslibs, codecs: updated libxmp builds from the latest code in git. Ozkan Sezer 2023-05-20 06:03:50 +0300
  • 9ccd014763 SDL rebuild for Mac. Ozkan Sezer 2023-05-17 23:21:00 +0300
  • f47ac90417 updated docs for 0.96.0 changes, so far. Ozkan Sezer 2023-05-17 23:11:56 +0300
  • 26b3954bf6 Bump progs execution runaway loop limit to 16M. Ozkan Sezer 2023-05-17 23:11:10 +0300
  • ff78de4493 Bump MAXALIASFRAMES to 1024 Andrei Drexler 2022-05-18 23:25:30 +0300
  • 9106af96fb Increase chase cam target trace distance Ozkan Sezer 2023-03-31 10:47:02 +0300
  • 3e599a847b gl_vidsdl.c: fixed build using c++ compilers. Ozkan Sezer 2023-03-20 10:10:00 +0300
  • fe5e45028d SDL2 - Fix memory leek when exit game BeWorld 2023-03-19 10:55:44 +0100
  • 2c38d5b3e3 Merge remote-tracking branch 'sf/master' into qss Shpoike 2023-03-18 12:38:25 +0000
  • 3e8e43a388 Make sure clients don't see random messages before they're actually on server. They can get confused about 666/999/maxclients/etc. Shpoike 2023-03-18 11:17:12 +0000
  • 6ffc737f57 Fix stupid unqueryable-userinfo bug. Shpoike 2023-03-18 11:15:29 +0000
  • 2e01e89a49 Merge tag 'quakespasm-0.95.0' into qss Shpoike 2023-03-18 11:14:40 +0000
  • 8d03392559 Prevent SDL_StartTextInput during single-letter y/n prompts Chris Cowan 2023-03-13 02:48:35 -0700
  • fa20f03de6 Prevent SDL_StartTextInput during con_forcedup Chris Cowan 2023-03-13 02:33:35 -0700
  • cb487743e3 bump version to 0.96.0, update documents for changes so far. Ozkan Sezer 2023-03-13 11:33:00 +0300
  • e0469ae4b4 Fix console animation with scr_conspeed <= 0 Andrei Drexler 2023-03-12 11:50:33 +0200
  • 64b9818ec3 docs: update for recent joystick changes Eric Wasylishen 2023-03-12 21:51:31 -0600
  • 8284b0f9d6 net_wipx.c: fix wrong type in extern declaration of winsock_initialized Ozkan Sezer 2023-03-11 21:56:10 +0300
  • 9da2b8ceed (missed part in previous commit.) Ozkan Sezer 2023-03-11 14:20:00 +0300
  • b639fe419d codecs: rebuilt libxmp and libmikmod from latest code. Ozkan Sezer 2023-03-11 14:05:10 +0300
  • 3c6d1711e9 SDL rebuild for Mac. Ozkan Sezer 2023-03-11 11:28:10 +0300
  • 0ce11a9117 controller: don't use right joystick for menu navigating Chris Cowan 2023-03-05 01:49:50 -0800
  • 0cffb9548a Adjust joystick defaults closer to Kex Chris Cowan 2023-03-05 06:29:11 -0800
  • 68b9ca8906 Fix joystick movement threshold and run behavior Chris Cowan 2023-03-05 04:53:13 -0800
  • 4a18467d36 Add joy_outer_threshold_{look,move} CVARs Chris Cowan 2023-03-05 04:07:56 -0800
  • dd41c39aa7 split joy_deadzone cvar to _move and _look cvars Chris Cowan 2023-03-05 03:39:05 -0800
  • 9d941b2d73 Disable turning with joystick while paused or menu open Chris Cowan 2023-03-05 01:58:39 -0800
  • 88d9a8f45d Fix MacOS mouse grabbing issue Chris Cowan 2023-03-04 22:56:40 -0800
  • 0c240a24b2 Work around E3M2 pillar collision issue Chris Cowan 2023-02-10 03:01:25 -0800
  • 64c9176f0c Fix joystick movement being framerate-dependent Chris Cowan 2023-03-05 11:21:34 -0800
  • aa3cfce04d update windows SDL2 build to latest 2.26.3 version. Ozkan Sezer 2023-02-07 07:55:00 +0300