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SDL2 - Fix memory leek when exit game
add SDL_GL_DeleteContext and SDL_DestroyWindow
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8d03392559
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1 changed files with 6 additions and 4 deletions
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@ -1394,12 +1394,14 @@ void VID_Shutdown (void)
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if (vid_initialized)
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{
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VID_Gamma_Shutdown (); //johnfitz
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#if defined(USE_SDL2)
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SDL_GL_DeleteContext(gl_context);
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gl_context = NULL;
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SDL_DestroyWindow(draw_context);
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#endif
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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draw_context = NULL;
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#if defined(USE_SDL2)
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gl_context = NULL;
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#endif
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PL_VID_Shutdown();
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}
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}
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